Sure if you EXACTLY play this on turn 2 it's fine, but it doesn't really matter, as you want to finish the quest turn 4 or 5, this card is useless the rest of the game.
I like how they want to push quest deck, but it's not enough to force people into playing quest.
Questing Explorer is just as useless after the quest is complete. You're not really making much of an argument there.
Also, a Licensed Adventurer on turn 3 or 4 lets you play an additional card or hero power, which can be quite relevant in an aggro match-up.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Questing Explorer is just as useless after the quest is complete. You're not really making much of an argument there.
Also, a Licensed Adventurer on turn 3 or 4 lets you play an additional card or hero power, which can be quite relevant in an aggro match-up.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Quest Druid cannot play Explorer on turn 2, so there is definitely a place for this.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland