"Please explain how galakrond can compete with shaman quest."
You realize they synergize insanely well together right? And before you reply with "you lose your double battlecry hero power for the rest of the game." Four 8/8 rush minions is going to be the end of the game in a lot of cases.
I easily beat one in wild with my Renolock. He played the quest and completed it mid game only to overwrite his OP double battlecry with galakrond(he only invoked once that game). He did HP first so he got 4x of the 2/2 rush, but that didn't do much and he had a much worse new HP and conceded. I said galakrond was not viable in quest shaman and that game proved it to me.
You should teach logical reasoning, you're just so good at it....
You know that Shaman Galakrond can synergize with the Quest, right? Like, early on you get a lot of cheap rush minions while otherwise playing the normal quest battle plan. Then, you can slam down Galakrond for 4 8/8s with rush if needed, which is a pretty good little finisher.
You may be right in terms of impact, but I think the class invoke cards make a strong argument, and as I said, a 7 man hero card is always gonna be something to consider.
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Get fucked, racist.
You should teach logical reasoning, you're just so good at it....
You know that Shaman Galakrond can synergize with the Quest, right? Like, early on you get a lot of cheap rush minions while otherwise playing the normal quest battle plan. Then, you can slam down Galakrond for 4 8/8s with rush if needed, which is a pretty good little finisher.
7=/= 10
You may be right in terms of impact, but I think the class invoke cards make a strong argument, and as I said, a 7 man hero card is always gonna be something to consider.