For all those cool aggro decks that want the game to last until turn 7?
I'd think of it more as a backup plan in case the game lasts that long. A final high-damage push could win a game that you'd otherwise have lost
But it's a Galakrond. It isn't just a card that you can slap in your deck and call it a panic button. To get anything approaching value out of it, you gotta include Invokers, which are all looking subpar for aggro so far. If I want an aggro deck, it's much simpler to go over to Paladin or Shaman.
But it's a Galakrond. It isn't just a card that you can slap in your deck and call it a panic button. To get anything approaching value out of it, you gotta include Invokers, which are all looking subpar for aggro so far. If I want an aggro deck, it's much simpler to go over to Paladin or Shaman.
For all those cool aggro decks that want the game to last until turn 7?