Tahu Sagewind is strong, I agree, but let's be honest, Aggro decks in Hearthstone are crazy enough for this card to win you 1 turn at best. Besides, a few burst techs can defeat it and it doesn't work if it's drawn. If anything, it would force Aggro players to play/plan around it which would by a nice skill test on their part.
Did you realize, 1 turn is very often enought for control deck to have enought mana for use of their board clear?
I really like this card, it have so interesting effect and is perfectly balanced. (voted - top
Shhhhh! by biggerbossman
This card have interesting effect, but is so patheticaly weak. Even id it would cost only 1 one mana, it would be probably not worth of playing, as most battlecry are around 1 cost effect. And there is so small chance to catch some big fish like Shuddderwock or N'Zoth. Especialy, if there is so many good battlecry which you can really easily trade for one opponent card to test secret. So totaly meme card
We need you pal! by ffinderous
Interesting effect. This one is definitely one of stronger secret, and even fit paladin class. But it is still not something trully oppresive and potentionaly gamebraking, as you can't really chose what you get
Tahu Sagewind by BonesDelux
You created unbalanced monster. This one should be definitely lots of weaker card. You just created gamebreaking Sunwalker on steroids, which garantee win in more than half matches against aggro decks, and is still very valuable against control decks. I don't really know, how can be this much people be dumb to voting for it in this overpowered form
None Shall Pass by ThezzyNice
Picture, effect of this card really ressemble to actual dark knight. (Or at least trying it.) From balance view it is very powerfull card, but i think for 2 mana it is ok. And it is nice to have some support for Kangor's Endless Army. Maybe this card alone would be enough to see pure mech paladin again.
Shirvallah's Champion by Wailor
Interesting effect. Hard to utilize overkill efect, but card itself is still ok. As whole this card can be interesting if used for overkill, but still somehow playable if there i not utilization. (voted)
Helcular, Envoy to Kel'Thuzad by Hareharehare
This card very ressemble cards from adventures, where you use spell and it bounce to others. But i don't know, from what i played it it never fell somehow really enjoyable. From balanced value, it is really hard to play around it's deathrattle effect, but if you are lucky then you can have insane value. So basicaly mediocre card, nothing insane, but not bad either.
Graveyard Keeper by Rakio
Nice, this card is very strong, as you can basicaly choose which of your card will get reborn with "target deathrattle". But this card is slow and need you to actualy have some dead deathrattle minion, so very nicely balanced. (voted)
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Did you realize, 1 turn is very often enought for control deck to have enought mana for use of their board clear?
I really like this card, it have so interesting effect and is perfectly balanced. (voted - top
This card have interesting effect, but is so patheticaly weak. Even id it would cost only 1 one mana, it would be probably not worth of playing, as most battlecry are around 1 cost effect. And there is so small chance to catch some big fish like Shuddderwock or N'Zoth. Especialy, if there is so many good battlecry which you can really easily trade for one opponent card to test secret. So totaly meme card
Interesting effect. This one is definitely one of stronger secret, and even fit paladin class. But it is still not something trully oppresive and potentionaly gamebraking, as you can't really chose what you get
You created unbalanced monster. This one should be definitely lots of weaker card. You just created gamebreaking Sunwalker on steroids, which garantee win in more than half matches against aggro decks, and is still very valuable against control decks. I don't really know, how can be this much people be dumb to voting for it in this overpowered form
Picture, effect of this card really ressemble to actual dark knight. (Or at least trying it.) From balance view it is very powerfull card, but i think for 2 mana it is ok. And it is nice to have some support for Kangor's Endless Army. Maybe this card alone would be enough to see pure mech paladin again.
Interesting effect. Hard to utilize overkill efect, but card itself is still ok. As whole this card can be interesting if used for overkill, but still somehow playable if there i not utilization. (voted)
This card very ressemble cards from adventures, where you use spell and it bounce to others. But i don't know, from what i played it it never fell somehow really enjoyable. From balanced value, it is really hard to play around it's deathrattle effect, but if you are lucky then you can have insane value. So basicaly mediocre card, nothing insane, but not bad either.
Nice, this card is very strong, as you can basicaly choose which of your card will get reborn with "target deathrattle". But this card is slow and need you to actualy have some dead deathrattle minion, so very nicely balanced. (voted)