yes, i think to some extent it would produce broken situations but at the same time I believe it would be slow and difficult to set up to those ends and would have several disrupting counter-plays apart from transformation/silence; Passing on its Deathrattle is stopped by having it the last minion destroyed, so a board clear + would solve it (yes, Ancestral Spirit effects could counter this to some extent too).
I think I'll go with it (below) as I'd like to play-test it and that's pretty much my philosophy for my WCC entries (as well as victory and world domination of course!! muhahah)
@Wailor; Hope is the best, great design and i could see it being made. On the cusp power level and could lose Rush and still be good in early game. In fact, I'd go Taunt instead tbh and still makes sense. It's so much tempo for little investment, almost guaranteed, it would feel unfair imo.
@Ffinderous; I like both - We need you pal has nice flavour and I could see it being played in certain decks (highlander/spell). The Magnetise - Adapt interaction on Golem of Theseus is great although I'd prefer to more clearly understand the reason why they interact (he's a mech i assume?). I dunno what sort of mutant mech/dinosaur would work, but I hope you get me :D. I'd prefer that Golem if it was nailed.
Thanks for your feedback! Good luck!
@Wailor @McF4rtson
Thanks for feedback! And sorry for some reason I can't see your card, do you mind if you post the text of the card that I could feedback?
Here's my cards with modification. Balanced?
Ideas for this week. Balanced?