After learning that unofficial keywords where not allowed, I went back to the drawing board and came up with this spell that focuses on repetitions. This hasn't been seen in Hearthstone (yet) but Twinspell and Echo should interact in a nice way, letting you add multiple copies of the spell to your hand. With this card you have lightnings for days which can be useful for Malygos combos, control Shaman, overload Shaman or even Aggressive builds who need extra damage to finish off the opponent. Tell me what you think !
I think it should cost 1 mana. The Overload means it technically costs 3 mana. And it fills your hand with 1 damage spells that Overload you further. Hand size would quickly become an issue so 1 mana seems better. If the opponent wants to flood their hand to deal something like 7 damage, let them. Their hand will be full and they'll be Overloaded for 7 next turn.
The original version was 1 mana in fact but with Malygos/Eureka in standard and Emperor Thaurissan in wild I don't want to make the combos too easy to set up. I know 3 mana for 1 damage seems weak but Shaman has access to a lot of Spell damage and the card it self generates so many extra copies that it's probably worth it if you play accordingly. I also want to promote other uses beside Malygos combo, namely burn (withproper setup) and control.
After learning that unofficial keywords where not allowed, I went back to the drawing board and came up with this spell that focuses on repetitions. This hasn't been seen in Hearthstone (yet) but Twinspell and Echo should interact in a nice way, letting you add multiple copies of the spell to your hand. With this card you have lightnings for days which can be useful for Malygos combos, control Shaman, overload Shaman or even Aggressive builds who need extra damage to finish off the opponent. Tell me what you think !
I Love Ogres ! Here I wanted to use these 3 unofficial keywords and tried to find a coherent theme to merge them together (let me know if their is an appropriate Monty Python reference). For those who don't know, Elusive = "Can't be targeted by spells or Hero Powers", Cleave = "Also damages to minions next to whomever it attacks" and Clumsy = "50% chance to attack the wrong target". I think it's on the strong side, even with the low stats, but Clumsy makes it fairly inconsistant and Elusive means it can't be buffed with spells so idk it seems fine to me. Let me know what you think !
So is there any point to the submission topic now then?
The submission topic is for final submissions only. It's closed the first few days to encourage people to take the time to refine their first draft, maybe come over to this topic and give each other advice. Submissions and the likes they get here don't count for the competition.
Let's do a quick round of reviews. Baware that I'm not very familiar with the Mounty Python so I'm probably gonna miss most of the jokes.
@WUBRGWUBRG : Cool concept ! Secrets are at their best when they are random and Paladin clearly doesn't have the best ones. Commander Rhysa might be kinda OP with some Hunter or Mage secrets tho...
@Nohva : I think it's balanced considring Restless Mummy. I'm not sure that "revive" is a game term tho, I think you just "summon" minions that died this game. Also the Deathrattle is basicaly Reborn so I suggest you use that instead. You might also want to make it an elemental since it's a Ragger and it has a "last turn" requirement.
@whatTheHeck : Immune sounds too powerful on a minion. 10 cost means is a drawback but Rush means it has a big impact on the board right away and then if it gets buffed it's just out of control. Also it's neutral so all the mana/minion cheating in the world is available, making the battlecry not so limiting. Big Shaman or big Paladin would be unstoppable with this. Also I think you would have to use the "Cast when drawn" keyword on the token and tokens aren't allowed anyway.
@Thezzy : Taunt + Reborn is a nice combination. Maybe the last part could be worded as "it keeps Taunt when Reborn", making it more aligned with Immortal Prelate. Seems expensive tho, Reborn is only 1 Mana and Taunt is basicaly free.
@GuruGamma : Great flavor but it's hard to evaluate the balance. I feel like it costs too much. Maybe having it Recruit Beasts instead of 4 or lower cost minions you could make it better in terms of flavor and power.
The original version was 1 mana in fact but with Malygos/Eureka in standard and Emperor Thaurissan in wild I don't want to make the combos too easy to set up. I know 3 mana for 1 damage seems weak but Shaman has access to a lot of Spell damage and the card it self generates so many extra copies that it's probably worth it if you play accordingly. I also want to promote other uses beside Malygos combo, namely burn (withproper setup) and control.
After learning that unofficial keywords where not allowed, I went back to the drawing board and came up with this spell that focuses on repetitions. This hasn't been seen in Hearthstone (yet) but Twinspell and Echo should interact in a nice way, letting you add multiple copies of the spell to your hand. With this card you have lightnings for days which can be useful for Malygos combos, control Shaman, overload Shaman or even Aggressive builds who need extra damage to finish off the opponent. Tell me what you think !
"They can't see you if you can't see them."
I Love Ogres ! Here I wanted to use these 3 unofficial keywords and tried to find a coherent theme to merge them together (let me know if their is an appropriate Monty Python reference). For those who don't know, Elusive = "Can't be targeted by spells or Hero Powers", Cleave = "Also damages to minions next to whomever it attacks" and Clumsy = "50% chance to attack the wrong target". I think it's on the strong side, even with the low stats, but Clumsy makes it fairly inconsistant and Elusive means it can't be buffed with spells so idk it seems fine to me. Let me know what you think !
The submission topic is for final submissions only. It's closed the first few days to encourage people to take the time to refine their first draft, maybe come over to this topic and give each other advice. Submissions and the likes they get here don't count for the competition.
Let's do a quick round of reviews. Baware that I'm not very familiar with the Mounty Python so I'm probably gonna miss most of the jokes.
@WUBRGWUBRG : Cool concept ! Secrets are at their best when they are random and Paladin clearly doesn't have the best ones. Commander Rhysa might be kinda OP with some Hunter or Mage secrets tho...
@Nohva : I think it's balanced considring Restless Mummy. I'm not sure that "revive" is a game term tho, I think you just "summon" minions that died this game. Also the Deathrattle is basicaly Reborn so I suggest you use that instead. You might also want to make it an elemental since it's a Ragger and it has a "last turn" requirement.
@whatTheHeck : Immune sounds too powerful on a minion. 10 cost means is a drawback but Rush means it has a big impact on the board right away and then if it gets buffed it's just out of control. Also it's neutral so all the mana/minion cheating in the world is available, making the battlecry not so limiting. Big Shaman or big Paladin would be unstoppable with this. Also I think you would have to use the "Cast when drawn" keyword on the token and tokens aren't allowed anyway.
@Thezzy : Taunt + Reborn is a nice combination. Maybe the last part could be worded as "it keeps Taunt when Reborn", making it more aligned with Immortal Prelate. Seems expensive tho, Reborn is only 1 Mana and Taunt is basicaly free.
@GuruGamma : Great flavor but it's hard to evaluate the balance. I feel like it costs too much. Maybe having it Recruit Beasts instead of 4 or lower cost minions you could make it better in terms of flavor and power.