Prince, although it's nice design doesn't seem strong enough for a Legendary - Militia Commander Restless Mummy. It could easily be a rare, I don't think the bonus is too strong to double.
Pyramid Protector seems like a (3) cost, but it stikes me a pain to play against :D
Murloc, dunno, to me there's something up with such an efficient murloc. A better Murloc Knight + with an inbuilt controlled trigger.
yes, i think to some extent it would produce broken situations but at the same time I believe it would be slow and difficult to set up to those ends and would have several disrupting counter-plays apart from transformation/silence; Passing on its Deathrattle is stopped by having it the last minion destroyed, so a board clear + would solve it (yes, Ancestral Spirit effects could counter this to some extent too).
I think I'll go with it (below) as I'd like to play-test it and that's pretty much my philosophy for my WCC entries (as well as victory and world domination of course!! muhahah)
@Wailor; Hope is the best, great design and i could see it being made. On the cusp power level and could lose Rush and still be good in early game. In fact, I'd go Taunt instead tbh and still makes sense. It's so much tempo for little investment, almost guaranteed, it would feel unfair imo.
@Ffinderous; I like both - We need you pal has nice flavour and I could see it being played in certain decks (highlander/spell). The Magnetise - Adapt interaction on Golem of Theseus is great although I'd prefer to more clearly understand the reason why they interact (he's a mech i assume?). I dunno what sort of mutant mech/dinosaur would work, but I hope you get me :D. I'd prefer that Golem if it was nailed.
Adamaxes: that's a nice enhancement to the overkill keyword, thematic and not too op for a start of game effect at first glance. Only downside I see is the non reprinting of Over Kill cards, but in a vacuum I like it.
@ Zany. I like the side quest idea but I'm not sure if the spell/damage element fits the quest theme... why not the sidekick/adventure party connection? I would open up the theme naturally...oh and the holy grail aspect would be perfect!
So, by itself, it's useless, but after just one deathrattle on it... :thinking: You get infinite deathrattles? So... Ancestral Spirit this and it's broken
@ Mcfartson. Thanks for the review. It's a good point on Ancestral Spirit and one that did occur to me. On its own it's not a prob - Ancestral spirit would pass onto a different Deathrattle minion, but the resummoned minion wouldn't have the stack of deathrattles or Ancestral Spirit so it would be fine. Though then I had it as a legendary and hadn't considered having two on board, and, since i made it epic... mind starting to melt...
thanks for the review. Yeah, I wasn't sure about the strength of the effect so started with legendary and everything but the text is basically a place holder. I agree with the epic rarity and that it sure would make for interesting synergies :D.
It's a bit cryptic so here's a description of how it works.
It basically makes your Deathrattle minions collect Deathrattles and pass them on:
If this dies and gives Sylvanas its Deathrattle, Sylvanas will then give ,say, Carn Bloodhoof its and the Death Collectors Deathrattles > then Carn Bloodhoof, when it dies, will pass its own, the Sylvanas and Death Collector Deathrattles to the next random Deathrattle minion on the battlefield etc.
(Damn, I just saw the Monty Python efforts... haha, well obviously, ''I feel happiee... I feel happieeee!'') ((should really be ''Bring out your dead... bring out yr dead'')
Reviews:
@Coveteous, I love the flavour of the Rabbit and the Keeper. The keeper is perfect, the Rabbit i'd consider giving it rush too, it just seems apt :D, and i don't see it being over powered with it (can we put 4 key words?). Oh actually, not dead yet is hilarious aswell, maybe it's the best! I'd vote for them all, couldn't choose.
@ Wailor
Prince, although it's nice design doesn't seem strong enough for a Legendary - Militia Commander Restless Mummy. It could easily be a rare, I don't think the bonus is too strong to double.
Pyramid Protector seems like a (3) cost, but it stikes me a pain to play against :D
Murloc, dunno, to me there's something up with such an efficient murloc. A better Murloc Knight + with an inbuilt controlled trigger.
If it was my choice i'd go for prince as a rare.
@the name forgotten, thanks for the review,
yes, i think to some extent it would produce broken situations but at the same time I believe it would be slow and difficult to set up to those ends and would have several disrupting counter-plays apart from transformation/silence; Passing on its Deathrattle is stopped by having it the last minion destroyed, so a board clear + would solve it (yes, Ancestral Spirit effects could counter this to some extent too).
I think I'll go with it (below) as I'd like to play-test it and that's pretty much my philosophy for my WCC entries (as well as victory and world domination of course!! muhahah)
@Wailor; Hope is the best, great design and i could see it being made. On the cusp power level and could lose Rush and still be good in early game. In fact, I'd go Taunt instead tbh and still makes sense. It's so much tempo for little investment, almost guaranteed, it would feel unfair imo.
@Ffinderous; I like both - We need you pal has nice flavour and I could see it being played in certain decks (highlander/spell). The Magnetise - Adapt interaction on Golem of Theseus is great although I'd prefer to more clearly understand the reason why they interact (he's a mech i assume?). I dunno what sort of mutant mech/dinosaur would work, but I hope you get me :D. I'd prefer that Golem if it was nailed.
Adamaxes: that's a nice enhancement to the overkill keyword, thematic and not too op for a start of game effect at first glance. Only downside I see is the non reprinting of Over Kill cards, but in a vacuum I like it.
@ Zany. I like the side quest idea but I'm not sure if the spell/damage element fits the quest theme... why not the sidekick/adventure party connection? I would open up the theme naturally...oh and the holy grail aspect would be perfect!
@ Mcfartson. Thanks for the review. It's a good point on Ancestral Spirit and one that did occur to me. On its own it's not a prob - Ancestral spirit would pass onto a different Deathrattle minion, but the resummoned minion wouldn't have the stack of deathrattles or Ancestral Spirit so it would be fine. Though then I had it as a legendary and hadn't considered having two on board, and, since i made it epic... mind starting to melt...
@ wailor,
thanks for the review. Yeah, I wasn't sure about the strength of the effect so started with legendary and everything but the text is basically a place holder. I agree with the epic rarity and that it sure would make for interesting synergies :D.
It's a bit cryptic so here's a description of how it works.
It basically makes your Deathrattle minions collect Deathrattles and pass them on:
If this dies and gives Sylvanas its Deathrattle, Sylvanas will then give ,say, Carn Bloodhoof its and the Death Collectors Deathrattles > then Carn Bloodhoof, when it dies, will pass its own, the Sylvanas and Death Collector Deathrattles to the next random Deathrattle minion on the battlefield etc.
(Damn, I just saw the Monty Python efforts... haha, well obviously, '
'I feel happiee... I feel happieeee!'') ((should really be ''Bring out your dead... bring out yr dead'')Reviews:
@Coveteous, I love the flavour of the Rabbit and the Keeper. The keeper is perfect, the Rabbit i'd consider giving it rush too, it just seems apt :D, and i don't see it being over powered with it (can we put 4 key words?). Oh actually, not dead yet is hilarious aswell, maybe it's the best! I'd vote for them all, couldn't choose.
Shite, gotta do dailies be back
Hi all,
will give some feed back in a bit, but wondering about the implications of this in terms of balance, combos etc. Stats and all are placeholders