you don't want to have a weapon equipped when you play this since weapons are activated during your turn, which means this minion also takes damage when it attacks your hero.
Just a small point here. When a minion attacks a hero with an equipped weapon, the minion does not take damage.
Thanks for the feedback! But I believe it does take damage. I remember when one of your minion triggers Misdirection and attacks your hero with a weapon equipped, it takes weapon damage. This card works in the same way.
@Adamaxes See I like the flavor here given the idea of Rastakhan. The issue is there's no real downside, so it's far too consistent (That's more of a facet of it being start of game). I'd recommend instead of start of game, that this card is drawn when an overkill minion actually overkills something.
My idea for this week's theme. I am really having a hard time balancing it. On one hand, you have to use one precious slot for a minion with bad stats, you have to build a deck around it, plus the overkill cards are generally not popular. But on the other hand, giving them lifesteal seems a little bit overpowered.
I also have another idea in mind but since I am still working on balancing, I decide not to post it right away.
Rehost your images on imgur.
He should have better stats, 4 mana 3/4 Taunt, maybe. Effect is rather niche. But honestly, running a few of the neutral Overkill minions if they had Lifesteal is excellent. 4 mana 3/5 Lifesteal and Overkill: Gain 3 Armor is a huge roadblock for aggro, just as an example.
Thank both of you for the feedback! I would like to keep it as what it is right now.
And about rehosting, hearthcards now has the ability to generate permanent link so that the image will not become void. I have already used it several times and it worked perfectly fine. But I will be more than pleased to rehost it to imgur if doing so is required.
Then, I would like to introduce the second idea for this week:
A warrior minion with a side effect. However, the amount of damage dealt to you depends on how much armor you have. Here are examples about how it works: if you have less than 7 armor, you will get hit once; if you have 8 armor, you will get hit twice; if you have 20 armor, you will get hit 3 times. And although it seems to fit very well in aggro decks, you don't want to have a weapon equipped when you play this since weapons are activated during your turn, which means this minion also takes damage when it attacks your hero.
As we don't have existing examples in game, I need more people to help me balance it.
I have to say this card is too overpowered. Reducing the cost of all cards in your hand without any prerequisite + taunt and reborn is already too powerful, AND you can run two copies in your deck. I think it will be acceptable if this reduces the cost of a random card in your hand by 1.
Besides, please check your spellings. If I get it right, you are making Emperor Thaurissan's apprentice.
My idea for this week's theme. I am really having a hard time balancing it. On one hand, you have to use one precious slot for a minion with bad stats, you have to build a deck around it, plus the overkill cards are generally not popular. But on the other hand, giving them lifesteal seems a little bit overpowered.
I also have another idea in mind but since I am still working on balancing, I decide not to post it right away.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
⚙
Learn More
Cosmetics
Related Cards
Card Pools
✕
×
PopCard Settings
Click on the buttons to change the PopCard background.
Elements settings
Click on the button to hide or unhide popcard elements.
Thanks for the feedback! But I believe it does take damage. I remember when one of your minion triggers Misdirection and attacks your hero with a weapon equipped, it takes weapon damage. This card works in the same way.
Thank both of you for the feedback! I would like to keep it as what it is right now.
And about rehosting, hearthcards now has the ability to generate permanent link so that the image will not become void. I have already used it several times and it worked perfectly fine. But I will be more than pleased to rehost it to imgur if doing so is required.
Then, I would like to introduce the second idea for this week:
A warrior minion with a side effect. However, the amount of damage dealt to you depends on how much armor you have. Here are examples about how it works: if you have less than 7 armor, you will get hit once; if you have 8 armor, you will get hit twice; if you have 20 armor, you will get hit 3 times. And although it seems to fit very well in aggro decks, you don't want to have a weapon equipped when you play this since weapons are activated during your turn, which means this minion also takes damage when it attacks your hero.
As we don't have existing examples in game, I need more people to help me balance it.
I have to say this card is too overpowered. Reducing the cost of all cards in your hand without any prerequisite + taunt and reborn is already too powerful, AND you can run two copies in your deck. I think it will be acceptable if this reduces the cost of a random card in your hand by 1.
Besides, please check your spellings. If I get it right, you are making Emperor Thaurissan's apprentice.
My idea for this week's theme. I am really having a hard time balancing it. On one hand, you have to use one precious slot for a minion with bad stats, you have to build a deck around it, plus the overkill cards are generally not popular. But on the other hand, giving them lifesteal seems a little bit overpowered.
I also have another idea in mind but since I am still working on balancing, I decide not to post it right away.