Destroy 4 minions, equip a 5/2 weapon and gain 5 armor for 7 mana is really serious board control, and the hero power generates a lot of value compared to rogue and warlock Galakronds. 1/1 lackeys and imps this late in the game won't be as impactful as they seem especially since we have to set up Galakrond with low tempo cards.
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Destroy 4 minions, equip a 5/2 weapon and gain 5 armor for 7 mana is really serious board control, and the hero power generates a lot of value compared to rogue and warlock Galakronds. 1/1 lackeys and imps this late in the game won't be as impactful as they seem especially since we have to set up Galakrond with low tempo cards.