If anybody cares about my take on these cards, here it is:
Blessing of Divine Fire: Of the first 4 cards, probably the best designed one. Not seemingly broken, being a 3 mana Inner Fire that gives +2/+2 (Because the Health buff is before the Inner Fire effect), if the minion only gets to attack once, which is about 2,5 manas worth. But, it is more expensive than Inner Fire, making it worse in a combo scenario. So unless you really need redundancy, it won't see play in that context, which is primarily where Inner Fire sees play, so pushing it more towards this, and further away from Divine Spirit, which might rotate at the end of the year, seems like a cool idea. As a value/tempo card in a big butt Priest deck on the other hand, it only needs one attack to be worth it, assuming the minion had 2 more Health than Attack, which shouldn't be difficult in a big butt deck. Though, maybe it should be printed while Tempo/Combo/Big Butt/Whatever Priest is in a worse state than it is now. All in all, an interesting card, that pushes a decent archetype, without being too powerful.
Mark of the Hunt: Compares incredibly unfavourably to Blessing of Wisdom, which mostly doesn't even see play. 1 more mana for more restrictions. And while yes, Hunters get less card draw, it doesn't mean their card draw should be that underpowered. Getting one draw from this is bad, and you can't expect to get more. While you could print this, there would be no reason to, other than technically giving Hunter card draw, which doesn't make sense since it's outside their class to do so. And I don't think the effect is salvagable, since at 0 mana it would probably be too good, and removing the restrictions isn't enough, though as is the card might benefit from being less restricting.
Mark II of the Wild: While it is an interesting pun, the name doesn't really make sense outside the pun, which I kinda dislike. And about the card itself, while a buff that makes a minion a Mech is intriguing, it is obviously absurdly underpowered in its current state, and I think I would prefer going away from being a Mark of the Wild clone, and alter the name, and going for something else, where making something a Mech is valued more like half a mana or less rather than 3-4 mana.
Power Word: Mark of the Shot: First off, and this might just be me not liking the idea of giving other classes things like Power Words, which is part of what this competition is about, but this doesn't make any sense, though it is kinda funny. And at least it both feels like a Power Word, a Mark and a Shot. But about the actual card, 2 mana deal 2 to a minion draw a card is already too good. That's like an unrestricted Backstab that cycles for 2 more mana, which is the normal cost for a card cycling. And the extra benefit just makes this even better, making it an arguably stronger Mark of Y'Shaarj, that only works on minions with 3 or more health rather than beasts. But this might be salvagable by raising the mana cost by 1. At 3 mana it's a bit weaker than you want when it is removal, with the flexibility of being a decent buff if you have a minion with 3 or more health, that also synergizes with healing effects. While the Blessing of Divine Fire might be better designed, I think I like the idea behind this card more. I also like the flavor text btw, quite funny indeed.