Necrotic Shot is a better version of Firelands Portal. You always get a 5/5 (which is nearly premium stats) *and* it has rush to clean up any damage you missed. Yeah, it can't go face, but I think this is way too good, even as a 7 mana 5/5 deal 5. Try 6 mana deal 4, summon a 4/4. That is more in line with Fire Elemental.
Mark of the Eredar is really neat. It is more of a gimmick than anything else, but is a creative idea.
Mark of the Gladiator... hmmm. Well, on paper, it's fine. Blessing of Might is 1 mana for +3, this is 2 mana for +4. Tempo Warrior isn't exactly a dominant force and warrior already has a 2 mana buff in Rampage. This, with Bloodsworn Mercenary, is just an overall increase of 2 damage. I think this is fine.
I'll go for Shaman on this one. So what do you guys think? Abou the Blessing of the elements, it's suposed to give each element-related buff.
So much nope of Blessing of the Elements. That's a huge buff on Bloodlust. If a minion has just 1 attack, it deals 3 extra damage, same as bloodlust. 2, it deals 4 extra damage, 1 over bloodlust.
Waterspeaker's is... a little low impact, I'd say. Also curious wording, is there any in-game card that says "give ____ effect"? Waterspeaker might be better if you summoned a random Basic Totem first.
Ideas for this week. Also ask for better arts, thank you.
Power Word: Barrier? Hm. I think it is way overcosted. The closest thing we have is Commanding Shout and that only saw play once in the meta solely for the card draw.
Blessing of Nordrassil, very nice, I like it.
Shadow Word: Target, heh, nice. This is very interesting with flamewaker.
I feel like this should be 1 mana, draw a card, have this effect. Furthermore, I'd limit it to discard a specific card, whether it is low-cost, high-cost, etc like you said in your write-up. I think you should have it discard the right-most card. I think this has potential, but as it stands, it will always be a net disadvantage for you.
Easily could be 3 mana. If you equip Sulthraze (highest stats for the lowest possible cost), you're getting just a 1 mana discount at 3 mana, and that is assuming you didn't attack with it the turn you equip it (highly unlikely).
OK I am seeing a bit of confusion. You have to not only follow the naming *convention* of a Mark, Shot, Blessing, Word, you have to *follow their general pattern of effects as well*. A Mark must be a stat buff, a Shot must be a removal. So, even if you do a Druid Shot, it needs to be Druid removal, and vice versa. (A Hunter stat buff)
Both effects are weak? You sure? Dealing 2 damage and drawing to is far superior to Shiv. Even if you put it on your own minion, you give them +1/+2 Taunt and still draw.
Also, quite interesting, you combined four classes: Power Word (Priest), Mark (Druid), Shot (Hunter), and made it a Paladin card.
Here's my idea; a 10 mana legendary mark for hunters.
Ooooook then... first off, that's a whole lot of tokens. Second of all, it doesn't fit the contest requirements, look at the red announcement at the top. Thirdly, do not bold token names. Fourthly, this card is way too complicated for summoning just a bunch of stats and a removal. One card should not do this much.
Mongoose Bite doesn't follow the contest naming rules.
Shadow Word Insanity seeeeeeems alright... I'm not sure if burning a card is worth the same as shuffling 3 Worthless Imps (Impbalming), and the fact that this card has a potential upside, too. I don't think its gamebreaking or anything, but it does seem a little strong. Do not bold Shadowform, use Shadowform's wording as an example.
Blessing of Sanctuary. So... You mean resummon a minion? (Ancestral Spirit, Corpse Raiser) This is basically just Ancestral Healing, restoring a minion to full Health. We've also never had a resummon effect without the minion being destroyed first, so you should probably word this card like Reincarnate. Which then leads me to saying how completely over-costed this card is. This card is awful at 6 mana. This should be like... 2 mana. And before you say you can combine Immune and Taunt, Taunt gets disabled, like Taunt + Stealth.
So... you have a fairly major deck building restriction (almost all priest decks use resurrection) for an extremely minor upside + a 1 mana do nothing spell in your deck. I dunno.
A lot of *very* nice ideas here. I think Mark of the Shadow is a really clean concept. Twilight Words (I will let this through since the Tokens both have Power and Shadow Word) is nice, but does suffer from where on Choose option is a whole lot stronger than the other. Disintegrate is worth 4 mana for sure, but Rejuvenation is worth around 2 mana.
Ok, Singularity fits the competition rules. Shadow Word: Horror destroyed ALL minions, after all. I'm not so sure this is worth 4 mana though, since you don't actually get huge value unless your board is a whole lot of deathrattles. I'd put this at 2 mana, balanced against Feign Death.
Power Word Absorb should probably be an epic. That wording is very strange, and no playable cards (I think, correct me if I am wrong) use "opposite".
Maker's Mark is solid. I don't remember, are you able to attack after a random attack? If not, then it's balanced. If so, this is very strong.
Hunter's Mark is neither a hunter shot or a druid mark, but it also doesn't really combine a Druid Buff under the Hunter class. I would not consider this an example.
Glad people are starting to give a little bit of their design process when putting their cards up in the discussion thread, keep it up!
Power Word Potion is perfect as-is.
Necrotic Shot is a better version of Firelands Portal. You always get a 5/5 (which is nearly premium stats) *and* it has rush to clean up any damage you missed. Yeah, it can't go face, but I think this is way too good, even as a 7 mana 5/5 deal 5. Try 6 mana deal 4, summon a 4/4. That is more in line with Fire Elemental.
Mark of the Eredar is really neat. It is more of a gimmick than anything else, but is a creative idea.
Mark of the Gladiator... hmmm. Well, on paper, it's fine. Blessing of Might is 1 mana for +3, this is 2 mana for +4. Tempo Warrior isn't exactly a dominant force and warrior already has a 2 mana buff in Rampage. This, with Bloodsworn Mercenary, is just an overall increase of 2 damage. I think this is fine.
2 mana. 3 mana if you want to play it safe.
Ahhh I see, my mistake. Another western site you can try is https://postimages.org/. The card looks great, and I see you have submitted it.
So much nope of Blessing of the Elements. That's a huge buff on Bloodlust. If a minion has just 1 attack, it deals 3 extra damage, same as bloodlust. 2, it deals 4 extra damage, 1 over bloodlust.
Waterspeaker's is... a little low impact, I'd say. Also curious wording, is there any in-game card that says "give ____ effect"? Waterspeaker might be better if you summoned a random Basic Totem first.
Power Word: Barrier? Hm. I think it is way overcosted. The closest thing we have is Commanding Shout and that only saw play once in the meta solely for the card draw.
Blessing of Nordrassil, very nice, I like it.
Shadow Word: Target, heh, nice. This is very interesting with flamewaker.
Mark of the Blood God is solid. You could even bump it down to 2 damage.
Power Word: Shout is just worse Mark of Nature, isn't it? I wouldn't submit this one, it is rather simple, unfortunately.
Scatter Shot is probably a bit too good. I balanced this concept at 4 mana, but deal 6 randomly among enemy minions. So at 6 mana, I'd say 10.
I feel like this should be 1 mana, draw a card, have this effect. Furthermore, I'd limit it to discard a specific card, whether it is low-cost, high-cost, etc like you said in your write-up. I think you should have it discard the right-most card. I think this has potential, but as it stands, it will always be a net disadvantage for you.
Easily could be 3 mana. If you equip Sulthraze (highest stats for the lowest possible cost), you're getting just a 1 mana discount at 3 mana, and that is assuming you didn't attack with it the turn you equip it (highly unlikely).
OK I am seeing a bit of confusion. You have to not only follow the naming *convention* of a Mark, Shot, Blessing, Word, you have to *follow their general pattern of effects as well*. A Mark must be a stat buff, a Shot must be a removal. So, even if you do a Druid Shot, it needs to be Druid removal, and vice versa. (A Hunter stat buff)
Blessing of Divine Fire is interesting. Absolutely killer with Windfury stuff, if they live.
Mark of the Hunt doesn't fit the competition. If you make a Mark (Druid), it has to buff stats.
Both effects are weak? You sure? Dealing 2 damage and drawing to is far superior to Shiv. Even if you put it on your own minion, you give them +1/+2 Taunt and still draw.
Also, quite interesting, you combined four classes: Power Word (Priest), Mark (Druid), Shot (Hunter), and made it a Paladin card.
Excellent. Very solid, controlling just 2 murlocs already gets you full mana value.
Good (meme) card, similar to a concept Zanywoop had. Correct wording is "Give a friendly Beast +4/+2."
Please look at the posting tutorial on the submission thread. I would make this cost 1 mana and read "Destroy a *Silenced* minion."
Ooooook then... first off, that's a whole lot of tokens. Second of all, it doesn't fit the contest requirements, look at the red announcement at the top. Thirdly, do not bold token names. Fourthly, this card is way too complicated for summoning just a bunch of stats and a removal. One card should not do this much.
This is probably something you could *possibly* make 2 mana with the way Hearthstone's powercreep is going. Solid card otherwise.
Mongoose Bite doesn't follow the contest naming rules.
Shadow Word Insanity seeeeeeems alright... I'm not sure if burning a card is worth the same as shuffling 3 Worthless Imps (Impbalming), and the fact that this card has a potential upside, too. I don't think its gamebreaking or anything, but it does seem a little strong. Do not bold Shadowform, use Shadowform's wording as an example.
Blessing of Sanctuary. So... You mean resummon a minion? (Ancestral Spirit, Corpse Raiser) This is basically just Ancestral Healing, restoring a minion to full Health. We've also never had a resummon effect without the minion being destroyed first, so you should probably word this card like Reincarnate. Which then leads me to saying how completely over-costed this card is. This card is awful at 6 mana. This should be like... 2 mana. And before you say you can combine Immune and Taunt, Taunt gets disabled, like Taunt + Stealth.
Solid. Works very well and is more flavourful now that we can use sleep instead of Freeze.
So... you have a fairly major deck building restriction (almost all priest decks use resurrection) for an extremely minor upside + a 1 mana do nothing spell in your deck. I dunno.
A lot of *very* nice ideas here. I think Mark of the Shadow is a really clean concept. Twilight Words (I will let this through since the Tokens both have Power and Shadow Word) is nice, but does suffer from where on Choose option is a whole lot stronger than the other. Disintegrate is worth 4 mana for sure, but Rejuvenation is worth around 2 mana.
Ok, Singularity fits the competition rules. Shadow Word: Horror destroyed ALL minions, after all. I'm not so sure this is worth 4 mana though, since you don't actually get huge value unless your board is a whole lot of deathrattles. I'd put this at 2 mana, balanced against Feign Death.
Power Word Absorb should probably be an epic. That wording is very strange, and no playable cards (I think, correct me if I am wrong) use "opposite".
Maker's Mark is solid. I don't remember, are you able to attack after a random attack? If not, then it's balanced. If so, this is very strong.
In broad terms:
I will add this clarification to the rules.
Hunter's Mark is neither a hunter shot or a druid mark, but it also doesn't really combine a Druid Buff under the Hunter class. I would not consider this an example.