@JJroks543 - I don't like any of the legendary spells (also Band Together doesn't qualify). Bronzeflight Scout has potential in terms of flavor, but it needs a more "flashy" effect to stand out.
@Zanywoop - The problem with all the three versions is that an "invisible" effect is attached to Dreadsteed. This is confusing if you didn't play during TGT (and even then the card didn't see play at all). Also, it's a SoG effect and there has the same problem as Genn/Baku: It makes games repetititve and creates lopsided matchups. For all of those effects, there are instawin matchups and instalose matchups (the version that deals 3 damage is autolose agaist any class that pings).
Explain to me how you get 12 damage from C'Thun's effect from your card.
It would first trigger when you play the spell, then when you play the actual C'thun. But I gave it some thought and there's a lot of over complicated interactions, although the text itself was simplistic.
Yeah the fact that you get both the old card *card* and its effect was not clear at all since the wording is similar to Free From Amber.
I like this idea but not sure if you should be putting the discover effect on such a cheap minion when Priest has Seance. Is there any way to skip the minion entirely?
I like where this is going, but having a free 6/6 body and double the candles seems like way too big of a buff. I say this guy needs a smaller body. I'd look at Rin, the First Disciple as a benchmark.
Hmmm this is a super difficult thing to pull off, especially with the lack of elementals in Standard right now. Plus, if you're playing a Murloc deck, you're playing nothing but Murlocs. You have no room at all for elementals. (Yes you have Nightmare Amalgam, but you only have two of those). I like the summoning part, but this is honestly going to be like Windshear Stormcaller; a meme card.
Hmmmm... I think you're putting too much faith in Dr. 6. True, Paladin has a few super strong secret right now, but I feel as though decks are much better equipped to handle Secret Paladin, especially when they have lost Divine Favor. You can honestly make this guy a 4/4 or something.
Well... yes this fulfills the challenge requirements but the card still has to *work* in-game, imho. Voters might have this in mind too. And it is not even about your opponent roping you, it is just not possible to have an opponent take an action on your turn, period. Maybe you can do something like Griftah, where you choose both cards and its randomized? You could also you discover, your opponent's is random.
This is card is rather wonky since C'Thun's effect is basically a dud (9 mana cinderstorm + 1 damage), while Y'shaarj's isn't a battlecry. And if you're building a deck to hope and try to get N'Zoth or Yogg, what happens when you don't get it? 9 mana whiff? Oof.
Broken. Dealing 3 damage to the entire enemy board is 6 mana. 7/7 as 1/1's is at least 5 mana.
On the other hand, 4 mana deal 6 to face is like 2.5 to 3 mana. The only one that fits is heal 12 to face (3.5 mana, since Greater Healing Potion can target minions).
I like the idea of playing around with Elemental Invocations, but the execution needs a little work. Since the disparity on in mana value between the invocations is so high, I'm not sure how you could balance them, in all honesty. My idea is to have a Ysera-like card, since her Dream Cards also have a fairly high mana disparity (Emerald Dragon vs. Laughing Sister, or Ysera Awakens vs. Nightmare)
Yep, Hall of Fame counts. This is a simple, but solid, card. If you look a bit deeper, the HoF discover pool is actually very, very strong so this card is an auto-include in a lot of value and highlander decks. *Possibly*, you could make it 4 mana 2/4 like Gnomish Inventor.
I like Mrs. Boom the most, the most creative use of her art for sure.
Mordiggian doesn't seem to have anything to do with Kel'Thuzad (or warcraft, for that matter). I think an undead slavedriver would make more sense as the card art, so that links the Lackeys with a super powerful Lich.
Greenleaf is fine, basically Un'Goro Elise. It's not very, erm, inspired, so I'd go with the above two ideas.
...This is quite complicated. Um. Ok, battlecry. Sure, I guess, but just this card alone should be 5 mana from that Battlecry. Then the combo, you silence everything and summon Sonya. If you're going to summon a silenced Sonya, why not just summon a 2/2 vanilla minion token? I actually don't really see the point of all this, other than just a big ball of stats that's costed way too low.
I actually really like that guy's idea of discovering one of the four giants twice. Basically she's a 10-mana Zephyrus, giving you the *perfect* way to make a huge board.
Sylvanassssss As much as I like her, I'm afraid Khaldarro is way too strong. This is a rogue card... so they can really abuse this. I think she should be 9 mana (makes it harder to combo, but you be the judge of this mana change) and Sylvanas is added to your deck. You still keep the combo-steal though, since that is the strongest part of this card.
While N'Raqi is fine, I like Khaldarro a lot more. He gives priest the option to Seance the N'Zoth which is an interesting play.
All these are nice. I'm not familiar with that part of WoW Lore, but I can only guess Westwind is connected to Mal'ganis somehow.
Patchwerk is legendary for sure. Soggoth the Slitherer was a thing, after all. Just a really clean, slick card design. He is rather high in stats... 4/5 maybe.
Prophet Skeram is a little too complex for my tastes. I'd lower his stats waaay down and just straight up summon 2 Twilight Elders.
I don't get the purpose of the 1/1. It's literally just a 1/1 that does nothing. Even if its was just for card flavour, it doesn't help that much either. Furthermore, the 0/3 cages also do nothing. They can be completely ignored by your opponent. You just spent 7 mana for absolutely nothing.
Here is my wording: 7 mana: Summon three 0/3 Cages with Taunt. Discover a minion that will be summoned by the Cages.
Prevolve is fine, a little strong in current standard Play, but should be ok.
I think the quest reward does not justify the quest condition. Since this card can't be played with Tipping the Scales, you're going to have a really hard time flooding the board.
This is one of my favourites here. Love this. There is one problem, however, and that is this card is useless before Jaraxxus. I'd lower him to 5 mana and give him vanilla stats (5/6) to compensate.
Below is a list of all the deadlines for this contest:
Preview Phase (Sept. 16, 2019 [10:00 PM CST] - Sept. 17, 2019 [10:00 PM CST]) The Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (Sept. 17, 2019 [10:00 PM CST] - Sept. 21, 2019 [10:00 PM CST]) During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Sept. 21, 2019 [10:00 PM CST] - Sept. 22, 2019 [10:00 PM CST]) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Sept. 22, 2019 [10:00 PM CST] - Sept. 23, 2019 [10:00 PM CST]) During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
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Submission Thread has been locked, 24 hours left to get any last upvotes in before the Top 8 Poll.
I take it then you're ok with Spare Parts? There was a submission with those.
Crap.
Zany and I allowed a guy who wanted to use Elemental Invocations on the first day. That set the precedent. If you want, we can change that.
EDIT: So uh, Zany said he tried to get in touch with you about a week ago to see if you were ok with Tokens.
Past tokens are ok.
Yeah the fact that you get both the old card *card* and its effect was not clear at all since the wording is similar to Free From Amber.
I like this idea but not sure if you should be putting the discover effect on such a cheap minion when Priest has Seance. Is there any way to skip the minion entirely?
Explain to me how you get 12 damage from C'Thun's effect from your card.
Submission's unlocked.
I like where this is going, but having a free 6/6 body and double the candles seems like way too big of a buff. I say this guy needs a smaller body. I'd look at Rin, the First Disciple as a benchmark.
A solid card, but not super flashy. I think he should summon pirates instead of deal damage, so he better synergizes with Kragg.
Yeah this works. Not 100% sure if Gadgetzan should be bolded.
...Also is "furry" intentional?
Hmmm this is a super difficult thing to pull off, especially with the lack of elementals in Standard right now. Plus, if you're playing a Murloc deck, you're playing nothing but Murlocs. You have no room at all for elementals. (Yes you have Nightmare Amalgam, but you only have two of those). I like the summoning part, but this is honestly going to be like Windshear Stormcaller; a meme card.
I see what you did there :^) This is nice, solid. Smart use of your idea, for sure.
Hmmmm... I think you're putting too much faith in Dr. 6. True, Paladin has a few super strong secret right now, but I feel as though decks are much better equipped to handle Secret Paladin, especially when they have lost Divine Favor. You can honestly make this guy a 4/4 or something.
Well... yes this fulfills the challenge requirements but the card still has to *work* in-game, imho. Voters might have this in mind too. And it is not even about your opponent roping you, it is just not possible to have an opponent take an action on your turn, period. Maybe you can do something like Griftah, where you choose both cards and its randomized? You could also you discover, your opponent's is random.
This is card is rather wonky since C'Thun's effect is basically a dud (9 mana cinderstorm + 1 damage), while Y'shaarj's isn't a battlecry. And if you're building a deck to hope and try to get N'Zoth or Yogg, what happens when you don't get it? 9 mana whiff? Oof.
Broken. Dealing 3 damage to the entire enemy board is 6 mana. 7/7 as 1/1's is at least 5 mana.
On the other hand, 4 mana deal 6 to face is like 2.5 to 3 mana. The only one that fits is heal 12 to face (3.5 mana, since Greater Healing Potion can target minions).
I like the idea of playing around with Elemental Invocations, but the execution needs a little work. Since the disparity on in mana value between the invocations is so high, I'm not sure how you could balance them, in all honesty. My idea is to have a Ysera-like card, since her Dream Cards also have a fairly high mana disparity (Emerald Dragon vs. Laughing Sister, or Ysera Awakens vs. Nightmare)
In standard, a board full of 1/1 to 7/7.
In wild, a board full of 10+/10+'s.
Either way, it's an 8 mana Frost Nova.
DOING PAGE ONE:
People who asked for feedback, don't forget to return the favour
Yep, Hall of Fame counts. This is a simple, but solid, card. If you look a bit deeper, the HoF discover pool is actually very, very strong so this card is an auto-include in a lot of value and highlander decks. *Possibly*, you could make it 4 mana 2/4 like Gnomish Inventor.
Wording is not very hearthstone-y. "Add 3 cards that summon Jade Golems to your hand." 5 mana is fine if this card is in standard.
...This is quite complicated. Um. Ok, battlecry. Sure, I guess, but just this card alone should be 5 mana from that Battlecry. Then the combo, you silence everything and summon Sonya. If you're going to summon a silenced Sonya, why not just summon a 2/2 vanilla minion token? I actually don't really see the point of all this, other than just a big ball of stats that's costed way too low.
I actually really like that guy's idea of discovering one of the four giants twice. Basically she's a 10-mana Zephyrus, giving you the *perfect* way to make a huge board.
SylvanassssssAs much as I like her, I'm afraid Khaldarro is way too strong. This is a rogue card... so they can really abuse this. I think she should be 9 mana (makes it harder to combo, but you be the judge of this mana change) and Sylvanas is added to your deck. You still keep the combo-steal though, since that is the strongest part of this card.While N'Raqi is fine, I like Khaldarro a lot more. He gives priest the option to Seance the N'Zoth which is an interesting play.
Ooook lots of tokens on this one.
I don't get the purpose of the 1/1. It's literally just a 1/1 that does nothing. Even if its was just for card flavour, it doesn't help that much either. Furthermore, the 0/3 cages also do nothing. They can be completely ignored by your opponent. You just spent 7 mana for absolutely nothing.
Here is my wording: 7 mana: Summon three 0/3 Cages with Taunt. Discover a minion that will be summoned by the Cages.
This is one of my favourites here. Love this. There is one problem, however, and that is this card is useless before Jaraxxus. I'd lower him to 5 mana and give him vanilla stats (5/6) to compensate.
This is the Discussion Topic. Upvotes here do not count!
The Submission Topic is here.
Competition Theme: Wibbly Wobbly Timey Wimey
Congratulations once again to CheeseETC for winning WCDC 10.4. He gave use two ideas to work with and we decided on:
Competition-Specific Restrictions:
Competition Process
Below is a list of all the deadlines for this contest:
Preview Phase (Sept. 16, 2019 [10:00 PM CST] - Sept. 17, 2019 [10:00 PM CST])
The Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (Sept. 17, 2019 [10:00 PM CST] - Sept. 21, 2019 [10:00 PM CST])
During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Sept. 21, 2019 [10:00 PM CST] - Sept. 22, 2019 [10:00 PM CST])
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Sept. 22, 2019 [10:00 PM CST] - Sept. 23, 2019 [10:00 PM CST])
During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!