I know many are happy about the Discover changes, but I think it's a huge mistake. The whole point of Discover cards was to get something in your class more often than not. It wasn't always a sure thing, but playing the card meant you weren't getting complete random garbage from Discover cards.
Why are people happy about this? This turns Discover cards into RNG factories and the whole point of Discover was to eliminate the purely random stuff that can win or lose you games because you 'got lucky' or 'unlucky'.
More randomness is NOT needed in Hearthstone. This really takes the skill testing and playing around 'known' cards that the Discover cards could fetch for you. Now you can' t play around anything.
And before anyone makes a comment regarding me playing Control Warrior...I do. But I also play ALL of the classes fairly evenly. I jump around based on my mood. I have over 500 wins with all the classes, so before those comments flare up, just wanted to negate that.
Do you want your Hearthstone game to be more RNG and less thinking or playing around known cards? There are so many ways to play around what Control Warrior does. Sure, they can get 10 Omega Devastator's in the game. I can still beat them with other decks.
This is exactly like the nerf to Tess. They specifically stated that Tess would work like the pre-nerf Yogg. They boasted this fact and showed it on stream. Then they nerfed Tess to be exactly like post-nerf Yogg completely killing the power level of the card. They had to revert back to the pre-nerf Tess because not only did people complain (rightly so), they said it was going to work a specific way because they designed it that way. To go back on that is terrible.
Discover cards were and are specifically designed FROM THE BEGINNING to get you class cards more often. It's why you play them. Getting complete random crap drastically weakens the card. Weakens the skill testing of your opponent and weakens the game of Hearthstone overall.
People who are happy with this change do not realize this has lasting impacts far beyond nerfing Control Warrior. This is terrible for the game and goes completely against what Discover was supposed to represent.
If these numbers are correct....
According to Old Guardian it went from 16.29% to 4.26% for discovery drone to get a specific Omega Devastator, etc. Flunky went from 53.72% to get a warrior taunt (Flunky/Armegadillo) to 19.10%.
Then this is not a simple tweak to power levels of cards. This is a huge nerf that they tried to sneak into the patch without drawing attention to it. This is disingenuous and there are so many ways to 'fix' the cards people are unhappy with, but instead, they nerfed all of the Discover cards (that used to pull from class cards).
How can anyone look at the numbers above and think....'That's fine. Nothing to see here. At least Warrior gets hosed.'
Can someone explain to me how they think more RNG is good for Hearthstone?
You’re missing the entire point of this change.
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You’re missing the entire point of this change.