Wax Caller is super solid, I like it. Great to slow down fast decks. I <i>think</i> the first Cube design is better since a 2/4 is a better body than a 3/3.
Hmmm this is a very specific design. I think it would be better if it automatically destroyed minions with 0-Attack instead. That way, you don't have to use a keyword not found in the game.
Looks good to me. Good anti-swarm/token. However, it being a dragon is both a blessing and a curse; yeah it enables other cards to synergize but this card is *awful* to discover or randomly generate as you generally want big dragons.
I like Zenegos a lot now! It's a temporary 2 mana *huge* Spell Damage buffer but requires you to already have spell damage and once its played, doesn't really do much else. It *is* a dragon though, which enables a lot of synergy. Not bad at all.
Drek'thar... hmmmmmmm. I'm just worried that this is too backbreaking if coined out Turn 1. I think he works with his current stats if you give him "Can't attack heroes" which goes along with his blindness. You could even give him 1 extra point of Health with that extra line of text added, so he can more easily attack the same target twice for removal purposes.
Now, Zul. He doesn't work. He has no downsides whatsoever, which defeats the purpose of him being overstatted. Typically, overstatted minions have a drawback. To quote myself:
I do realize both Kindly Grandmother and Grandmummy both do not have a "downside", per se (you can argue Grandmummy requires you to have a board established, while Big Bad Wolf is a weak play on the turn it is played)
Zul generates card advantage as well as tempo (mana reduction) while having excellent stats. There is basically no realistic situation he is bad in. You could keep this concept by having him draw but *increase* the cost of those cards he drew by 1 instead.
Hmmmm I think the first is most balanced, but the third is the coolest. I don't like the stats of the third since Neferset Thrasher is so much better in nearly all cases.
Super high variance. The idea is really neat though. In my opinion, as I dislike swingy cards, I'd say just "increase its cost by (2) (but not more than 10)."
Please read over the tutorial on how to post an image. As for the cards themselves, well... The purpose of this challenge was to, more or less, create cards that are overstatted but have a drawback. I do realize both Kindly Grandmother and Grandmummy both do not have a "downside", per se (you can argue Grandmummy requires you to have a board established, while Big Bad Wolf is a weak play on the turn it is played), yours has no downsides whatsoever. It's a 2/4 for 2 mana, already very good. Then, it generates card advantage for you, the token then *also* having another positive effect.
Hmmmm yeah. As another person said, I'm not sure the effect this card has justifies *extra* stats. If anything, since it is a positive for you, it should have less than optimal stats. How about both players have to reveal their drawn cards?
Ooook... now, I'm not so sure about this card. I see you've already submitted this card so I apologize for not being able to give you feedback sooner. Honestly, this card feels like Keleseth except:
a) No deck building restriction b) A second element of RNG, besides drawing this minion turn 1 or 2, that is, drawing the curse.
I understand that you have the curse card as a way to balance this card, but it honestly just *doubles* the RNG involved with Keleseth. You either draw him early and win, or you draw him, then draw the curse a few turns later and you just lost the game. Alternative idea: You can give the curse to your opponent's hand, and have it cost 5 or so. I'd consider this a minor change, so if you like that idea or have something similar that does not alter the card too much, you can go ahead and change it.
You underestimate how valuable the coin is for certain decks. Without Thaurissian, this card is a very potent combo enabler in Standard. Its simple, but it will definitely see experimentation.
As someone noted, this would be better without the Quest restriction. It's fairly similar to Grandmummy in how it operates though, and paladin already has a decent 2 mana reborn class card.
4/4 on 2 mana hmmm. It's not actually that bad, since the initial 1/3 is a poor stat line and the 3/1 can easily be cleared by an opposing zoolock who went first, or mage, rogue, or druid. Still, it is a solid zoo-like card that some classes will find hard to deal with early-game. Now that I think about it, this card is almost better in every way compared to Kindly Grandmother. You might need a different idea.
Congratulations once again to Wailor for winning WCDC 10.3. His initial idea was to have a contest centered around grandmothers. Yep. We honestly couldn't think of a fitting mechanical challenge for that so we instead went for:
Competition-Specific Restrictions:
You must make a 2-mana minion.
It must have or give total stats of more than 5, non-inclusive. (River Crocolisk does not work, for example.)
The original examples of this are the only two grandmother cards in Hearthstone: Kindly Grandmother and Grandmummy. After much thought, we realized that both these cards are over-statted. Kindly Grandmother is a 1/1, then a 3/2, for a total of 7 stats. Grandmummy is a 1/2, then a 1/1, but also gives out +2/+2 in buffs for a total of 9 stats.
If you use grandmother or art with older women in it, bonus points!
Competition Process
Below is a list of all the deadlines for this contest:
Preview Phase (Sept. 9, 2019 [10:00 PM CST] - Sept. 10, 2019 [10:00 PM CST]) The Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (Sept. 10, 2019 [10:00 PM CST] - Sept. 14, 2019 [10:00 PM CST]) During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Sept. 14, 2019 [10:00 PM CST] - Sept. 15, 2019 [10:00 PM CST]) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Sept. 15, 2019 [10:00 PM CST] - Sept. 16, 2019 [10:00 PM CST]) During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your entry? Do you need help finding art that will fit your card? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per week, so make sure that you've settled on your card for sure beforehand.
Discussion! Do you have thoughts on other people's entries? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!
All of that said, please refrain from the following:
Posting TONS of Ideas. Discussion topics become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time. Any more than that and we'll have to delete your post.
Advertising Your Entry. As a rule of thumb, please don't pop in here just to advertise your entry only to never be heard from again. This includes only asking short, generic questions like "Thoughts?" or "Do you think this is interesting?". Yes, getting feedback on your entry is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other.
Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Wax Caller is super solid, I like it. Great to slow down fast decks. I <i>think</i> the first Cube design is better since a 2/4 is a better body than a 3/3.
Hmmm this is a very specific design. I think it would be better if it automatically destroyed minions with 0-Attack instead. That way, you don't have to use a keyword not found in the game.
Looks good to me. Good anti-swarm/token. However, it being a dragon is both a blessing and a curse; yeah it enables other cards to synergize but this card is *awful* to discover or randomly generate as you generally want big dragons.
Looks good to me. Don't forget the Mech tag (and perhaps find a better picture?)
I like Zenegos a lot now! It's a temporary 2 mana *huge* Spell Damage buffer but requires you to already have spell damage and once its played, doesn't really do much else. It *is* a dragon though, which enables a lot of synergy. Not bad at all.
Drek'thar... hmmmmmmm. I'm just worried that this is too backbreaking if coined out Turn 1. I think he works with his current stats if you give him "Can't attack heroes" which goes along with his blindness. You could even give him 1 extra point of Health with that extra line of text added, so he can more easily attack the same target twice for removal purposes.
Now, Zul. He doesn't work. He has no downsides whatsoever, which defeats the purpose of him being overstatted. Typically, overstatted minions have a drawback. To quote myself:
Zul generates card advantage as well as tempo (mana reduction) while having excellent stats. There is basically no realistic situation he is bad in. You could keep this concept by having him draw but *increase* the cost of those cards he drew by 1 instead.
It's not a target, it is a randomly casted spell. So, like Yogg Hexing himself, this will do the same.
Hmmmm I think the first is most balanced, but the third is the coolest. I don't like the stats of the third since Neferset Thrasher is so much better in nearly all cases.
Super high variance. The idea is really neat though. In my opinion, as I dislike swingy cards, I'd say just "increase its cost by (2) (but not more than 10)."
I reviewed your first minion before. I like the Rogue one the most, as it could possibly be support for Stealth in Rogue.
Please read over the tutorial on how to post an image. As for the cards themselves, well... The purpose of this challenge was to, more or less, create cards that are overstatted but have a drawback. I do realize both Kindly Grandmother and Grandmummy both do not have a "downside", per se (you can argue Grandmummy requires you to have a board established, while Big Bad Wolf is a weak play on the turn it is played), yours has no downsides whatsoever. It's a 2/4 for 2 mana, already very good. Then, it generates card advantage for you, the token then *also* having another positive effect.
Hmmmm yeah. As another person said, I'm not sure the effect this card has justifies *extra* stats. If anything, since it is a positive for you, it should have less than optimal stats. How about both players have to reveal their drawn cards?
Ooook... now, I'm not so sure about this card. I see you've already submitted this card so I apologize for not being able to give you feedback sooner. Honestly, this card feels like Keleseth except:
a) No deck building restriction
b) A second element of RNG, besides drawing this minion turn 1 or 2, that is, drawing the curse.
I understand that you have the curse card as a way to balance this card, but it honestly just *doubles* the RNG involved with Keleseth. You either draw him early and win, or you draw him, then draw the curse a few turns later and you just lost the game. Alternative idea: You can give the curse to your opponent's hand, and have it cost 5 or so. I'd consider this a minor change, so if you like that idea or have something similar that does not alter the card too much, you can go ahead and change it.
You underestimate how valuable the coin is for certain decks. Without Thaurissian, this card is a very potent combo enabler in Standard. Its simple, but it will definitely see experimentation.
Hmmm I feel like it's a rather niche effect. It works, I suppose.
As someone noted, this would be better without the Quest restriction. It's fairly similar to Grandmummy in how it operates though, and paladin already has a decent 2 mana reborn class card.
It still doesn't meet the requirements. Please read over them more carefully.
Hmmm interesting. I'd give this to shaman, though, since Hex is a little odd as a Warlock card.
Looks solid.
I would avoid custom keywords, as we do not provide a tooltip if this were to make it to the finalist poll. And yeah, this an invalid submission.
Looks like a grandma to me, haha. Interesting tech card.
Doesn't meet competition requirements.
4/4 on 2 mana hmmm. It's not actually that bad, since the initial 1/3 is a poor stat line and the 3/1 can easily be cleared by an opposing zoolock who went first, or mage, rogue, or druid. Still, it is a solid zoo-like card that some classes will find hard to deal with early-game.Now that I think about it, this card is almost better in every way compared to Kindly Grandmother. You might need a different idea.I will review the rest at a later date.
This is the Discussion Topic. Upvotes here do not count!
The Submission Topic is here.
Competition Theme: Respect Your Elders
Congratulations once again to Wailor for winning WCDC 10.3. His initial idea was to have a contest centered around grandmothers. Yep. We honestly couldn't think of a fitting mechanical challenge for that so we instead went for:
Competition-Specific Restrictions:
Competition Process
Below is a list of all the deadlines for this contest:
Preview Phase (Sept. 9, 2019 [10:00 PM CST] - Sept. 10, 2019 [10:00 PM CST])
The Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (Sept. 10, 2019 [10:00 PM CST] - Sept. 14, 2019 [10:00 PM CST])
During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Sept. 14, 2019 [10:00 PM CST] - Sept. 15, 2019 [10:00 PM CST])
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Sept. 15, 2019 [10:00 PM CST] - Sept. 16, 2019 [10:00 PM CST])
During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!