Idk if it's a problem... However I don't think it's healthy for the game to give an agro/tempo deck this much value. It doesn't leave much room for design space of the next year+ before the Quest rotates out.
And at OP, I've been on the losing end of those kind of hirolls more than I care to admit. Swamp thing with lava burst and lightning bolt spells and a kobold lackey for 20 damage from hand off RNG. Feels great
Agreed here. Every single battlecry minion needs to be carefully balanced before this quest rotates or we are going to have some big issues here. Considering the history of the dev team and the design philosophy in general, I don't think they will worry about it too much until after it becomes an issue, if it does.
Just take Wild as an example. There are alot of battlecry minions in Wild and you can do some pretty crazy things there with double battlecry effects. It's just that the power level in Wild is so high, that Even Shaman is probably just better in general.
Though admittedly, I havent kept up to date on which Wild decks are doing well these days. I just know that Priest is still a problem, even with the Barnes nerf.
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Agreed here. Every single battlecry minion needs to be carefully balanced before this quest rotates or we are going to have some big issues here. Considering the history of the dev team and the design philosophy in general, I don't think they will worry about it too much until after it becomes an issue, if it does.
Just take Wild as an example. There are alot of battlecry minions in Wild and you can do some pretty crazy things there with double battlecry effects. It's just that the power level in Wild is so high, that Even Shaman is probably just better in general.
Though admittedly, I havent kept up to date on which Wild decks are doing well these days. I just know that Priest is still a problem, even with the Barnes nerf.