Sadly, because the uneven length of words, it becomes like this (I even shortened with 1 character):
So, sadly, this is the maximal space and character number you can fit into 2 lines.
And for Wild, I'm all for it \o/ There nothing yet that comes to my mind as not too hardly set up OTK for it, but there's a lot more class potential, like Warlock, but the best is to double innervate this at turn 5 and Living mana next turn. Okay, that might be a little too powerful. :D
True xd, the first one is ok, try to see if are still 2 lines adding an "S" to say CrystalS, if not i think it's ok to the competition
A little overstatted, but for a legendary it's 99,9% of the time is a blank statcard. and 0,1% of the time you meme'd the TTK :D
Love the idea, and currently the first class that i can think in is priest, but this must survive for a turn, Mojomaster ZihiThe CoinSurrender to Madness x 2 (also you must be second, get a coin or have this another turn exposed to removal, in wild it would be a bit easier), i would reverse the text, "If you have no mana crystals, destroy the enemy hero"
Actually this is pretty easy to do in wild with radiant elemental an thaurisan shenanigans, O_o
So something interesting about this is that is overrides all cards to say Overload 1... even other Shaman cards with a higher overload cost... so be careful when 'playing' this card against another Shaman.
Nice concept, i have seen it before, so i can say that it's prety weak, i would make it either a battlecry for the opponent's hand in that moment, or a 2/3 or 3/3, an ungoing effect with a body like that wouldn't see play cause it's easy too kill it with just 1 card, or even trading only.
I wanted this to be a minion version of Mortal Coil. This would also activate if the opponent trades into this minion on their turn. What do you think? Feedback is very appreciated. Thank you in advance.
I also just realized that I spelled the name wrong. :/
The card is fine and fair, i would use "After this kills a minion, draw a card"
I ended up coming up with something better than this, but I like this idea enough that I'm sharing it here. Very simple, and often not that useful, but with the right synergies it can be pretty good.
As you said, this is simple, token decks would run at least 1 for a while.
This is a completely toxic mechanic, if your opponent it's in top deck mode and/or can't kill this is game over, i would sugest a change but probably will pass the 2 lines, so i think thisone has no salvation
A better Stormwind Champion, but with a Warlock downside. What do you think?
It feels quite strong, you most of the time will be playing this on a filled board that can attack to face that turn, so the draw back isn't that big, and if you choose play it with some other minions, this is the last card you play to not get affected, sure is a weak body but is not that easy deal seven damage to a minion, and agro run taunts, this behind a few voidwalkers is safe enough, that said, i like the idea, but it's dificult to see that downside as it unless your opponent clears your board letting this live.
I hate this card but not because the card is bad, miracle and combo priest would get insane with this tool, priest has a lot of 0 cost spells and most of them are really good,
Thoughts? Meant to be anti Zephrys the Great/Archivist Elysiana tech. I want it to be too weak on tempo to play in aggro so that it doesn't feel oppressive.
Interesting, but a bit unhealthy, i can see people getting mad uf this card xd, as bad as it may sound, i would make this a legendary, and a class card. This effect it's too disruptive to be in the neutral pool of cards. More or less decks plays discover cards so i can see this being a tech, but man its really tough fit in the game.
+1 a 1/3 that cast a "secret" i like it, i would make it a "random snake trap" if hunters had more than 2 secrets of that kinf, and them being on the standar mode.
"Can't block something that isn't really there, can you?"
a warlock weapon?, not really, can't recognize the class, anyway, on a agro class this is good, i would even say that is an autoinclude, make weapon removal great again.
I'd make it rare like the 5 mana 3/3 from frozen throne that gives a minions the deathrattle resummon that minion, since this is the same but a bit worst because the ressumon will have 1 healt the stats are ok.. And, i don't know why blizzard didn't make this card in the saviors of uldum set.
I don't know if this is good or bad, it has high healt so its dificult to remove, but at the same time it cost 7 mana so is kinda slow, i know this isn't a complete simatrical effect, cause you can biuld your deck around it, but so it give its a plus, but at the same time this is an unfun mechanic to play against, yes, battlecry minions dies not get affected by this card, but this punishes a lot value deathrattle ongoing effect and rush minions. Over all i can see blizzard printing something like this in the future
If I changed it to a spell from the past, would that be better or worse?
Better in powerlevel, since spells are much better than minions, + are mage spells, sometimes you will get 3 weak ones, but mage has really good spells to offer
I based the stat line off of Messenger Raven, as in it has the power of a minion of one less mana, and it also has a discover effect. Should I make it cost more/less or change the stats?
I think it's ok, a bit low powered since the wild pool it's really big and makes this inconcistent even having higher chance to discover a class card, it would fit in singleton mages.
Way too strong. Vilespine was a 5 mana 3/4 with a conditional assassinate. That card was already OP. This is a 7 mana that can destroy 2 minion very reliably, with a 5/5 body.
Maybe, but this is a legendary, you can put just 1 copy of it in your deck, and not always you will be able to destroy 2 minions, being a 7 mana card its deficult play something else to play it where you want or target the minions you want it to. But ok i'll give it Vilespine stats (btw, wich wording?)
And a flavor joke
"She claims to be the true Sun encarnation, but never goes out without her parasol"
The idea it's play with the board positioning, like with Meteor, Crushing Walls or Explosive Shot for example, and at the same time works like in the brawl and adventure's chess stage
"She claims to be the true Sun encarnation, but never goes out without her parasol"
True xd, the first one is ok, try to see if are still 2 lines adding an "S" to say CrystalS, if not i think it's ok to the competition
Love the idea, and currently the first class that i can think in is priest, but this must survive for a turn, Mojomaster Zihi The Coin Surrender to Madness x 2 (also you must be second, get a coin or have this another turn exposed to removal, in wild it would be a bit easier), i would reverse the text, "If you have no mana crystals, destroy the enemy hero"
Actually this is pretty easy to do in wild with radiant elemental an thaurisan shenanigans, O_o
Nice concept, i have seen it before, so i can say that it's prety weak, i would make it either a battlecry for the opponent's hand in that moment, or a 2/3 or 3/3, an ungoing effect with a body like that wouldn't see play cause it's easy too kill it with just 1 card, or even trading only.
The card is fine and fair, i would use "After this kills a minion, draw a card"
As you said, this is simple, token decks would run at least 1 for a while.
This is a completely toxic mechanic, if your opponent it's in top deck mode and/or can't kill this is game over, i would sugest a change but probably will pass the 2 lines, so i think thisone has no salvation
It feels quite strong, you most of the time will be playing this on a filled board that can attack to face that turn, so the draw back isn't that big, and if you choose play it with some other minions, this is the last card you play to not get affected, sure is a weak body but is not that easy deal seven damage to a minion, and agro run taunts, this behind a few voidwalkers is safe enough, that said, i like the idea, but it's dificult to see that downside as it unless your opponent clears your board letting this live.
Simple and effective, a bit dangerous, not for the game but the player who used it. But i think blizzard would print something like this.
I hate this card but not because the card is bad, miracle and combo priest would get insane with this tool, priest has a lot of 0 cost spells and most of them are really good,
1/1, 1/1, 1/1... Snake Eyes!
Thoughts? Meant to be anti Zephrys the Great/Archivist Elysiana tech. I want it to be too weak on tempo to play in aggro so that it doesn't feel oppressive.
Interesting, but a bit unhealthy, i can see people getting mad uf this card xd, as bad as it may sound, i would make this a legendary, and a class card. This effect it's too disruptive to be in the neutral pool of cards. More or less decks plays discover cards so i can see this being a tech, but man its really tough fit in the game.
+1 a 1/3 that cast a "secret" i like it, i would make it a "random snake trap" if hunters had more than 2 secrets of that kinf, and them being on the standar mode.
a warlock weapon?, not really, can't recognize the class, anyway, on a agro class this is good, i would even say that is an autoinclude, make weapon removal great again.
I like borh ideas, but i like the first one more, it's more clear in the wording.
A bit strong, i would make it a 1/2 same text, but is a class card, i think this is fine enough to let it be like it is now.
I'd make it rare like the 5 mana 3/3 from frozen throne that gives a minions the deathrattle resummon that minion, since this is the same but a bit worst because the ressumon will have 1 healt the stats are ok.. And, i don't know why blizzard didn't make this card in the saviors of uldum set.
I don't know if this is good or bad, it has high healt so its dificult to remove, but at the same time it cost 7 mana so is kinda slow, i know this isn't a complete simatrical effect, cause you can biuld your deck around it, but so it give its a plus, but at the same time this is an unfun mechanic to play against, yes, battlecry minions dies not get affected by this card, but this punishes a lot value deathrattle ongoing effect and rush minions. Over all i can see blizzard printing something like this in the future
Better in powerlevel, since spells are much better than minions, + are mage spells, sometimes you will get 3 weak ones, but mage has really good spells to offer
I think it's ok, a bit low powered since the wild pool it's really big and makes this inconcistent even having higher chance to discover a class card, it would fit in singleton mages.
Maybe, but this is a legendary, you can put just 1 copy of it in your deck, and not always you will be able to destroy 2 minions, being a 7 mana card its deficult play something else to play it where you want or target the minions you want it to. But ok i'll give it Vilespine stats (btw, wich wording?)
And a flavor joke
"She claims to be the true Sun encarnation, but never goes out without her parasol"
The idea it's play with the board positioning, like with Meteor, Crushing Walls or Explosive Shot for example, and at the same time works like in the brawl and adventure's chess stage
"She claims to be the true Sun encarnation, but never goes out without her parasol"