Welcome to "Coin Flip Matchup System", arguably most flawed and lazy multiplayer game design ever made... Seriously, this is how HS mechanic works and there's no way around it, Yet Blizzard is surprised that people are growing tired and leaveing the game...
It's not a hearthstone mechanic, it's a card game mechanic. Certain archtypes are good against others, there's no getting around that and it has nothing to do with bad design.
Boardclear, Boardclear, freeze, freeze, box, freeze, box, boardclear...fun to play against
Mage just crawled out of the gutter from it's last batch of nerfs and rotations so kindly piss off with that opinion. A couple tweaks, possibly, nerfed hard, no
Sure, Conjurers Mage was so bad that we have the need for 3 more Archetypes.
I kindly invite you to piss off yourself with your ignorance.
I was talking about before conjurers mage, which literally just came out last expansion, because before that mage was trash. If you can't use simple logic perhaps piss off with YOUR ignorance...
Before conjures mages (RoS), Odd control mage, odd secret mage, before that, tempo mage, freeze mage, exodia mage? In RoS i got legend with Dragon Mage with 67% wr, only losing x mech hunter and some very aggros. Mage needs nerf on Luna, and warrior needs on "DK".
@topic
I mean u are kidding, warrior is stupid good on meta now.
Odd mage (any iteration) Wasn't super good, mid to bottom tier 2/top of tier 3. Hell conjurer's mage wasn't top dog until after rogues got nerfed and then Lunas got buffed. Tempo mage hasn't been much of a deck since flamewaker rotated. Freeze mage largely died with the ice lance rotation. Conjurer's mage really is the first legitimate tier 1 mage deck since the last Reno mage deck. Everything else has been very touch and go. Your own personal win rates don't speak for the class state as a whole. You said they needed to be nerfed hard, I stated minor tweaks were needed instead.
Boardclear, Boardclear, freeze, freeze, box, freeze, box, boardclear...fun to play against
Mage just crawled out of the gutter from it's last batch of nerfs and rotations so kindly piss off with that opinion. A couple tweaks, possibly, nerfed hard, no
Sure, Conjurers Mage was so bad that we have the need for 3 more Archetypes.
I kindly invite you to piss off yourself with your ignorance.
I was talking about before conjurers mage, which literally just came out last expansion, because before that mage was trash. If you can't use simple logic perhaps piss off with YOUR ignorance...
Boardclear, Boardclear, freeze, freeze, box, freeze, box, boardclear...fun to play against
Mage just crawled out of the gutter from it's last batch of nerfs and rotations so kindly piss off with that opinion. A couple tweaks, possibly, nerfed hard, no
It's pretty much unwinnable if you play a slower deck. They just have too many tools. If you're facing a lot of pocket mages your best bet is switching to a deck that can apply enough pressure to mess with their game plan
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It's not a hearthstone mechanic, it's a card game mechanic. Certain archtypes are good against others, there's no getting around that and it has nothing to do with bad design.
Odd mage (any iteration) Wasn't super good, mid to bottom tier 2/top of tier 3. Hell conjurer's mage wasn't top dog until after rogues got nerfed and then Lunas got buffed. Tempo mage hasn't been much of a deck since flamewaker rotated. Freeze mage largely died with the ice lance rotation. Conjurer's mage really is the first legitimate tier 1 mage deck since the last Reno mage deck. Everything else has been very touch and go. Your own personal win rates don't speak for the class state as a whole. You said they needed to be nerfed hard, I stated minor tweaks were needed instead.
I was talking about before conjurers mage, which literally just came out last expansion, because before that mage was trash. If you can't use simple logic perhaps piss off with YOUR ignorance...
Mage just crawled out of the gutter from it's last batch of nerfs and rotations so kindly piss off with that opinion. A couple tweaks, possibly, nerfed hard, no
It's pretty much unwinnable if you play a slower deck. They just have too many tools. If you're facing a lot of pocket mages your best bet is switching to a deck that can apply enough pressure to mess with their game plan