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Visual aids and everything - very nice. Thanks for the other reply earlier by the way.
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Simple and straight forward minion for both druid quests. If you compare it with Jade Blossom it is weaker, but gives you the ramp right away.
Isn't the 'gain a mana crystal' option almost always strictly better? That's strict powercreep over Wild Growth (you get a free 1/1 and you get the mana immediately). The +4 attack is a strictly worse Magma Rager since it can be silenced.
Since the basic set shouldn't be the strongest set, a lot of cards form expansions are better than basic ones, even in classes, is a tolerable power creep.
I like the card, but it's a bit strong
I agree the basic set can be powercrept, and I feel like that option is okay in power level. My issue is that the other option is a strictly worse Magma Rager, one of the worse cards in the game. I feel like all Choose One cards should at least have both options considered. Like sure at 10 mana crystals you'll choose the +4 attack but you'll never be happy about it.
Maybe it can be changed to something like "Choose One: Gain +4 attack and give your hero +4 attack this turn; or gain a mana crystal"? That's probably too strong since it basically casts Bite, so maybe a 3 mana 2/1 with "Choose One: Gain +3 attack and give your hero +3 attack this turn; or gain a mana crystal" or something? That way both options have their advantages.
Edit: Or you could forget about the symmetry, keep it as it is, and just tack on "and give your hero +2 attack this turn" to the first option to keep the powerlevel from getting too high while still making it interesting.
The problem, is, the card wouldn't be elegible for the competition because it wouldnt help both druid quests.
Simple and straight forward minion for both druid quests. If you compare it with Jade Blossom it is weaker, but gives you the ramp right away.
Isn't the 'gain a mana crystal' option almost always strictly better? That's strict powercreep over Wild Growth (you get a free 1/1 and you get the mana immediately). The +4 attack is a strictly worse Magma Rager since it can be silenced.
Since the basic set shouldn't be the strongest set, a lot of cards form expansions are better than basic ones, even in classes, is a tolerable power creep.
I like the card, but it's a bit strong
I agree the basic set can be powercrept, and I feel like that option is okay in power level. My issue is that the other option is a strictly worse Magma Rager, one of the worse cards in the game. I feel like all Choose One cards should at least have both options considered. Like sure at 10 mana crystals you'll choose the +4 attack but you'll never be happy about it.
Maybe it can be changed to something like "Choose One: Gain +4 attack and give your hero +4 attack this turn; or gain a mana crystal"? That's probably too strong since it basically casts Bite, so maybe a 3 mana 2/1 with "Choose One: Gain +3 attack and give your hero +3 attack this turn; or gain a mana crystal" or something? That way both options have their advantages.
Edit: Or you could forget about the symmetry, keep it as it is, and just tack on "and give your hero +2 attack this turn" to the first option to keep the powerlevel from getting too high while still making it interesting.
The problem, is, the card wouldn't be elegible for the competition because it wouldnt help both druid quests.
Add the "Start of the Game Effect", Keyword, it's really good, and it doesn't make completly better your deck, cause eventually you will draw this and it will be a pretty bad topdeck.
I thought about doing that, but I think this card will be too powerful if it always was in your starting hand or casted automatically so I wanted there to be a chance that you get it and a chance that you don't
Well, in that case a Battlecry effect, to make the card clear.
The idea behind this is that you can mulligan away your quest if this is in your opening hand, you can still "play" your quest on turn 1, but gain some tempo as well
Add the "Start of the Game Effect", Keyword, it's really good, and it doesn't make completly better your deck, cause eventually you will draw this and it will be a pretty bad topdeck.
Simple and straight forward minion for both druid quests. If you compare it with Jade Blossom it is weaker, but gives you the ramp right away.
Isn't the 'gain a mana crystal' option almost always strictly better? That's strict powercreep over Wild Growth (you get a free 1/1 and you get the mana immediately). The +4 attack is a strictly worse Magma Rager since it can be silenced.
Since the basic set shouldn't be the strongest set, a lot of cards form expansions are better than basic ones, even in classes, is a tolerable power creep.
Couple of ideas I had for this week. Ascendence is basically the reward from the new quest on a card with twinspell. I figured bumping the cost up 1 accounts for the twinspell and random new spells are great for the other quest.
The druid one was a little
harder cause their quests are so different but I think this toes the line in that the unspent mana will bring the cost down but it's also enough that post-quest completion or even early on when you're just biding time to play it can be a big minion threat early on. Only issue is if it starts in your hand and you pass first 4 turns its already at 2 mana. So to compensate I'm either bumping the stats down or the cost up, don't know which is a better fix though
I think Ascendence could cost 2 mana, since is a random spell instead a discover effect like Primordial Glyhp, i could see it costing less even being a twinspell, i LoveWarden Hoomut BUT, 13 mana or more, i know this isn't a real card, but, its just another broken turn 4/5/6 for mage and Conjurers Calling
I like the theme this week, good job!! My 3 ideas so far. For Warrior it is Taunt & Weapon/Attack synergy. For Warlock it is Discard/Draw synergy (in the form of a Ultimate Infestation for Warlocks). For Shaman it is Murlocs/Battlecry synergy.
My idea this week is all about Paladin synergies. Yrel has Reborn to activate Making Mummies, and allows your minions to benefit even further from casting spells on them for The Last Kaleidosaur. Her stats allude to Tirion Fordring, with Divine Shield and healing to embody the archetypal paladin. I decided to go with similar wording to Djinni of Zephyrs for targeting friendly minions, although changed to 'a friendly minion', since Yrel can also be healed by her own effect.
I like the theme this week, good job!! My 3 ideas so far. For Warrior it is Taunt & Weapon/Attack synergy. For Warlock it is Discard/Draw synergy (in the form of a Ultimate Infestation for Warlocks). For Shaman it is Murlocs/Battlecry synergy.
I like Worgen Abomination for its simplicity in benefiting both quests, but feel it might be a little more balanced if the Battlecry was to gain a Deathrattle, which then gave you the weapon you'd Discovered. Pact of Sargeras also seems fine, I like that it being a legendary prevents too many shenanigans with cycling cards, while still being suitably powerful in the right situation. Kamurleoc is the most interesting of the bunch, but feel it could be a little too strong. Repeating once, or increasing the cost would make it more intuitive or balanced.
I don't know if this counts, but i guess it should, it does not help directly to the Ungoro paladin quest, but helps the deck crafting.
Btw, any thougs about my card?
You can crate your cards in this site
http://www.hearthcards.net/
then you submit them in either
https://imgur.com/ or https://postimages.org/ copy the image or link from that pages and submit then here in a reply, if you copy the image just past it in a reply, and if you copy the link from the image paste the link in the option
Like this, then press ok, and the card that you made will be in the reply that you made
nope
My bad, i missed completely the +3 to this and +3 to your hero
The problem, is, the card wouldn't be elegible for the competition because it wouldnt help both druid quests.
Well, in that case a Battlecry effect, to make the card clear.
Add the "Start of the Game Effect", Keyword, it's really good, and it doesn't make completly better your deck, cause eventually you will draw this and it will be a pretty bad topdeck.
Since the basic set shouldn't be the strongest set, a lot of cards form expansions are better than basic ones, even in classes, is a tolerable power creep.
I like the card, but it's a bit strong
Love the pun in the name.
I think this would see play in aggro since you draw 2 if you are in top deck mode, but the card by it self is good in both quest decks.
I think Ascendence could cost 2 mana, since is a random spell instead a discover effect like Primordial Glyhp, i could see it costing less even being a twinspell, i LoveWarden Hoomut BUT, 13 mana or more, i know this isn't a real card, but, its just another broken turn 4/5/6 for mage and Conjurers Calling
I like the 3 cards,
Nice.
Also Mage quests. Edit, and the Rogue one from SoU
Shet, i think we already lost. It's basicaly cheating, eh? Eh? cause is a exploidable glitch?.....ok im dumb
I don't know if this counts, but i guess it should, it does not help directly to the Ungoro paladin quest, but helps the deck crafting.
Quests that can use this card, From Un'goro Awaken the Makers, Jungle Giants, Open the Waygate, The Last Kaleidosaur (since a lot of heal cards are target this could fit in that deck.
From Saviors of Uldum; Activate the Obelisk, Bazaar Burglary, Raid the Sky Temple, Unseal the Vault (i guess, still a minion summoned, but i think with that logic every neutral minion helps this quest.)
What do you think?