Simple and straight forward minion for both druid quests. If you compare it with Jade Blossom it is weaker, but gives you the ramp right away.
Isn't the 'gain a mana crystal' option almost always strictly better? That's strict powercreep over Wild Growth (you get a free 1/1 and you get the mana immediately). The +4 attack is a strictly worse Magma Rager since it can be silenced.
Since the basic set shouldn't be the strongest set, a lot of cards form expansions are better than basic ones, even in classes, is a tolerable power creep.
I like the card, but it's a bit strong
I agree the basic set can be powercrept, and I feel like that option is okay in power level. My issue is that the other option is a strictly worse Magma Rager, one of the worse cards in the game. I feel like all Choose One cards should at least have both options considered. Like sure at 10 mana crystals you'll choose the +4 attack but you'll never be happy about it.
Maybe it can be changed to something like "Choose One: Gain +4 attack and give your hero +4 attack this turn; or gain a mana crystal"? That's probably too strong since it basically casts Bite, so maybe a 3 mana 2/1 with "Choose One: Gain +3 attack and give your hero +3 attack this turn; or gain a mana crystal" or something? That way both options have their advantages.
Edit: Or you could forget about the symmetry, keep it as it is, and just tack on "and give your hero +2 attack this turn" to the first option to keep the powerlevel from getting too high while still making it interesting.
The problem, is, the card wouldn't be elegible for the competition because it wouldnt help both druid quests.
Simple and straight forward minion for both druid quests. If you compare it with Jade Blossom it is weaker, but gives you the ramp right away.
Isn't the 'gain a mana crystal' option almost always strictly better? That's strict powercreep over Wild Growth (you get a free 1/1 and you get the mana immediately). The +4 attack is a strictly worse Magma Rager since it can be silenced.
Since the basic set shouldn't be the strongest set, a lot of cards form expansions are better than basic ones, even in classes, is a tolerable power creep.
I like the card, but it's a bit strong
I agree the basic set can be powercrept, and I feel like that option is okay in power level. My issue is that the other option is a strictly worse Magma Rager, one of the worse cards in the game. I feel like all Choose One cards should at least have both options considered. Like sure at 10 mana crystals you'll choose the +4 attack but you'll never be happy about it.
Maybe it can be changed to something like "Choose One: Gain +4 attack and give your hero +4 attack this turn; or gain a mana crystal"? That's probably too strong since it basically casts Bite, so maybe a 3 mana 2/1 with "Choose One: Gain +3 attack and give your hero +3 attack this turn; or gain a mana crystal" or something? That way both options have their advantages.
Edit: Or you could forget about the symmetry, keep it as it is, and just tack on "and give your hero +2 attack this turn" to the first option to keep the powerlevel from getting too high while still making it interesting.
Simple and straight forward minion for both druid quests. If you compare it with Jade Blossom it is weaker, but gives you the ramp right away.
Isn't the 'gain a mana crystal' option almost always strictly better? That's strict powercreep over Wild Growth (you get a free 1/1 and you get the mana immediately). The +4 attack is a strictly worse Magma Rager since it can be silenced.
Correct me if I'm wrong but The Last Kaleidosaur doesn't proc if a minion casts a spell on itself ala Tortollan Primalist or Yogg-Saron, Hope's End right? It should probably just discover a 1-cost spell to add to your hand.
Would it not? It would have 5 attack for Jungle Giants and it would let you float a mana for Untapped Potential.
The only thing I suggested different from OP is to also give your hero some attack as well, that way it's better than Magma Rager
I agree the basic set can be powercrept, and I feel like that option is okay in power level. My issue is that the other option is a strictly worse Magma Rager, one of the worse cards in the game. I feel like all Choose One cards should at least have both options considered. Like sure at 10 mana crystals you'll choose the +4 attack but you'll never be happy about it.
Maybe it can be changed to something like "Choose One: Gain +4 attack and give your hero +4 attack this turn; or gain a mana crystal"? That's probably too strong since it basically casts Bite, so maybe a 3 mana 2/1 with "Choose One: Gain +3 attack and give your hero +3 attack this turn; or gain a mana crystal" or something? That way both options have their advantages.
Edit: Or you could forget about the symmetry, keep it as it is, and just tack on "and give your hero +2 attack this turn" to the first option to keep the powerlevel from getting too high while still making it interesting.
Isn't the 'gain a mana crystal' option almost always strictly better? That's strict powercreep over Wild Growth (you get a free 1/1 and you get the mana immediately). The +4 attack is a strictly worse Magma Rager since it can be silenced.