I'm playing Highlander Quest Shaman right now and it's pretty good, and fun. Doubling up Zephrys's battlecry and bounce it back several times is insane, and Shaman really has enough tools to play singletons imo.
Idea is to have Elysiana/Shudder carrying your Warrior match-up (with tons of Zephrys bouncing back you are ok value-wise) and try to tech the deck for aggressive opponent. Zephrys early against murlocs discovering Hungry Crab is insane, especially if you bounce backthe crab or zephrys to get even more.
It's completely stupid to try to look at winrates for quest shaman. There's a million different ways of building it. Ultra aggro, midrange, value, ultra control/fatigue... From the decks you listed, I crush Control Warrior and Quest Druid pretty hard. Murlocs decks are fine. Quest Paladin depends on my discoveries : I had games where I discover bunch of hexes/plague of murlocs and they can't do anything. I also had games where I discovered nothing and just went full burn / face gameplan.
Quest Shaman is going to be a deck that needs a lot of refinement. Quest Druid is braindead to build for 90% of its cards, so is Control Warrior and Murloc decks. Of course they are more refined right now, doesn't mean that they're better.
And maybe they will (be better), all I'm saying is don't judge Quest Shaman too fast.
And for the record, I'm stable at 300-400 legend with my Quest Bomb Shaman. Since it's very control oriented it's hard to refine it yet because people are playing a lot of different decks still, but when the meta will settle down it will be easier to figure out what should be in the deck. I mean, when you face a Paladin that play King Phoresis on turn 5 with a full board you're wondering wtf is going on ladder.
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I'm playing Highlander Quest Shaman right now and it's pretty good, and fun. Doubling up Zephrys's battlecry and bounce it back several times is insane, and Shaman really has enough tools to play singletons imo.
Idea is to have Elysiana/Shudder carrying your Warrior match-up (with tons of Zephrys bouncing back you are ok value-wise) and try to tech the deck for aggressive opponent. Zephrys early against murlocs discovering Hungry Crab is insane, especially if you bounce backthe crab or zephrys to get even more.
It's completely stupid to try to look at winrates for quest shaman. There's a million different ways of building it. Ultra aggro, midrange, value, ultra control/fatigue... From the decks you listed, I crush Control Warrior and Quest Druid pretty hard. Murlocs decks are fine. Quest Paladin depends on my discoveries : I had games where I discover bunch of hexes/plague of murlocs and they can't do anything. I also had games where I discovered nothing and just went full burn / face gameplan.
Quest Shaman is going to be a deck that needs a lot of refinement. Quest Druid is braindead to build for 90% of its cards, so is Control Warrior and Murloc decks. Of course they are more refined right now, doesn't mean that they're better.
And maybe they will (be better), all I'm saying is don't judge Quest Shaman too fast.
And for the record, I'm stable at 300-400 legend with my Quest Bomb Shaman. Since it's very control oriented it's hard to refine it yet because people are playing a lot of different decks still, but when the meta will settle down it will be easier to figure out what should be in the deck. I mean, when you face a Paladin that play King Phoresis on turn 5 with a full board you're wondering wtf is going on ladder.