It's really boring we had cards like Eerie Statue in the past and it didn't see any play whatsoever, only a few years later a select number of silence priest players included it in their deck for the lulz and had decent results. And it had a really nice flavor, artwork and golden animation.
This card is so much worse than Eerie Statue in every aspect, I don't even know why it's in the game, it has the same desperate need for silence, worse stats, and no control over its effect if not silenced.
With that effect and mana cost it should probably have 13 total stats at least if well distributed, 15 at least if not well distributed. This has 11 not well distributed stats for potentially 0 impact in the entire game.
You must understand by now that each card has a gem color depicting how valuable the card is. This one is blue. It is created with the idea that it's power level should be average.
Everyone expects broken cards no matter what rarity.
What are you talking about? There are OP commons and useless epics/legendaries, rarity has nothing to do with powerlevel. Rarity is more often an indicator of complexity. Very simple cards with one keyword are generally common, synergy cards are generally rare and unique effects are generally epic. Legendaries are kind of all over the place, they are more thematic cards.
Rarity gems were used for 2 things. Only one remains today. First thing was to balance Arena before the bucket systems. Second thing is to make people spend more dust to craft the cards, thus spending more money to get more dust. And of course the legendary gem restricting to one card per deck but you know that.
So yeah, Sunstruck Henchman shouldn't be strictly worse than Eerie Statue just because it's common VS rare. And I just now realize that they are both rare cards so WHAT ARE YOU TALKING ABOUT lol?
It's really boring we had cards like Eerie Statue in the past and it didn't see any play whatsoever, only a few years later a select number of silence priest players included it in their deck for the lulz and had decent results. And it had a really nice flavor, artwork and golden animation.
This card is so much worse than Eerie Statue in every aspect, I don't even know why it's in the game, it has the same desperate need for silence, worse stats, and no control over its effect if not silenced.
With that effect and mana cost it should probably have 13 total stats at least if well distributed, 15 at least if not well distributed. This has 11 not well distributed stats for potentially 0 impact in the entire game.
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What are you talking about? There are OP commons and useless epics/legendaries, rarity has nothing to do with powerlevel. Rarity is more often an indicator of complexity. Very simple cards with one keyword are generally common, synergy cards are generally rare and unique effects are generally epic. Legendaries are kind of all over the place, they are more thematic cards.
Rarity gems were used for 2 things. Only one remains today. First thing was to balance Arena before the bucket systems. Second thing is to make people spend more dust to craft the cards, thus spending more money to get more dust. And of course the legendary gem restricting to one card per deck but you know that.
So yeah, Sunstruck Henchman shouldn't be strictly worse than Eerie Statue just because it's common VS rare. And I just now realize that they are both rare cards so WHAT ARE YOU TALKING ABOUT lol?
It's really boring we had cards like Eerie Statue in the past and it didn't see any play whatsoever, only a few years later a select number of silence priest players included it in their deck for the lulz and had decent results. And it had a really nice flavor, artwork and golden animation.
This card is so much worse than Eerie Statue in every aspect, I don't even know why it's in the game, it has the same desperate need for silence, worse stats, and no control over its effect if not silenced.
With that effect and mana cost it should probably have 13 total stats at least if well distributed, 15 at least if not well distributed. This has 11 not well distributed stats for potentially 0 impact in the entire game.