I am the only one thinking 10 spells is too much? You already win or lost in that point of the game, the few things don't make me call this card crap tier is the 2/3 draw a card because deny the card disavantage, the lack of a hero card for mage and the twin spells but 6 or maximum 8 spells will be much more reasonable.
Shaman quest have a more powerful effect and is way easier to complete.
We need to wait to see the whole set, 10 does seem like a lot. But with Twinspell and cards likeBanana Buffoon, it's probably doable. We honestly won't know until we see the whole set and play the whole set.
I think this quest might end up being better than some give it credit for. Yes, its another RNG card effect, but Mage has really good spells. Even Pyroblast is immediately playable if you get it from this.
Playing 10 spells also isn't that hard (but if this spell doesn't see play, I can see it being buffed by having the number lowered). And honestly, what else are you going to do on turn 1?
Never underestimate any card like this. All it can take is one powerful synergy to make it broken and for people to constantly bitch for a nerf.
We need to wait to see the whole set, 10 does seem like a lot. But with Twinspell and cards likeBanana Buffoon, it's probably doable. We honestly won't know until we see the whole set and play the whole set.
I think this quest might end up being better than some give it credit for. Yes, its another RNG card effect, but Mage has really good spells. Even Pyroblast is immediately playable if you get it from this.
Playing 10 spells also isn't that hard (but if this spell doesn't see play, I can see it being buffed by having the number lowered). And honestly, what else are you going to do on turn 1?