Seeing how insane was deck based around "Choose one" in Dalaran Heist, I can imagine how powerful this would be. However, this quest requires you to sacrifice first few turns. Could be a problem in aggro-heavy meta.
Also, this quest makes good use of the coin. On any turn that you have used all your mana, just use that coin, so the turn counts for quest.
^^ This.
I get the feeling not a lot of people here actually played the Heist, because that boss is strong.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
It's a lot like Luna's Pocket Galaxy, really. Up-front tempo hit in exchange for an insanely strong deck for the rest of the game.
People are acting like they never, ever, ever hang mana.
The truth is that slower decks hang mana ALL THE TIME.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
^^ This.
I get the feeling not a lot of people here actually played the Heist, because that boss is strong.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I'm glad they are leaning into the Pick One stuff. It's the best part of the Druid identity.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland