I'm not sure I like a card that ameliorates the drawback of playing a Quest.
At least you won't always have it on 2.
(P.S. If you are a Druid, you will wait and play it on 3, obviously.)
Why would you wait until turn 3? You can curve the Quest on 1 into her on 2.
cuz you need unspent mana to progress the quest
I think tempo is more important than quest progress that early in the game.
It might help a bit to know you can play a 1-drop on turn 1, the quest on turn 2 (hang one mana, advance the quest), and this on 3.
This doesn't put you behind on the quest, and it gives you a bit of board presence for the early game.
And (again, obviously) it all depends on what you're up against. If you're against aggro and can't spare the tempo, obviously you're not going to do it this way. (But in that case, the so-called "druid anti-synergy" doesn't exist.)
In theorycraft situations, it's always important to assume there's a person with a brain running the deck.
It might help a bit to know you can play a 1-drop on turn 1, the quest on turn 2 (hang one mana, advance the quest), and this on 3.
This doesn't put you behind on the quest, and it gives you a bit of board presence for the early game.
And (again, obviously) it all depends on what you're up against. If you're against aggro and can't spare the tempo, obviously you're not going to do it this way. (But in that case, the so-called "druid anti-synergy" doesn't exist.)
In theorycraft situations, it's always important to assume there's a person with a brain running the deck.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I'm not sure I like a card that ameliorates the drawback of playing a Quest.
At least you won't always have it on 2.
(P.S. If you are a Druid, you will wait and play it on 3, obviously.)
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland