My new idea that can ensure you go second in game, because Bink needs all the Coins he can get. But if your opponent has it too, then it's up for grabs...
I'm gonna be honest here and say that I'm not exactly a fan of this card because it basically punishes your opponent for not having enough dust/luck/money to craft this legendary and counter a deck that would favour this outcome. Depending on how the meta is, this would either be an auto-include for any tempo deck, or just not be played entirely because tempo decks don't work well enough to allow a 1/2. The fact that you need to expend money for a single specific card to swing the statistics into your favour against another specific card and have the chance just end up with a useless 1/2 in your deck seems kinda frustrating. The flavour is nice though, and I always love me some Coin interactions, but as it stands, I'm afraid that Bink ironically has money problems.
Here's my cards if you wanna input feedback :3.
Hey. Glad to see you being active again.
Before I discuss your cards in detail, I would like to say, that it would be best to create something entirely new for this week's competition. While it's true, that all cards are welcome, if you browse in the submission thread, you will see that people prefer joke designs. The current theme is all about anarchy and the hearthpwners support the cards, which normally wouldn't be allowed. Now it's their time to shine. So imho it would be best to create something bizarre and outrageous, in order to attract people's attention.
Now, about your cards - I agree with what Demon said for the most part, but here is my personal feedback:
Spellsmith - the whole list of paladin spells can be seen here (Demon missed Holy Wrath). I must say, that I was impressed by this minion initially, because despite his powerful effects he felt balanced in that class, but my problem is that paladin doesn't feel like a magic class. Not really knowledgeable with the WoW lore (I have never played paladin there myself), but that class normally used its spells to enhance its melee combat skills. It relied on stats like Strength and Armour Penetration when taking the role as DPS or Armour, Dodge/Defense rating if they played as tanks. The spell-based spec was the healing one, so designs around spells should be related to the Holy spec imho.
Fortune Teller - I like the idea, but the card seems like a more word-y and worse Curious Glimmerroot. In both cases you generate a card for yourself, which oftentimes might be situational and this is caused by the RNG aspect. However, in the case of the fortune teller the opponent will ALWAYS give you the weakest outcome, whereas in the Glimmerroot's case if you are presented with something good (like DK), you will know for sure that you can keep it. Also, unlike Glimmerroot the opponent will know what card you got from the fortune teller and will try to play around it.
Dragon's Call - strong (in a good way), should be epic (see Cabalist's Tome), not really exciting though.
Dragon Swoop is the best one. I wanted to see if someone would abuse it somehow (link), but everything seems ok. In fact some players might make a meme combo with Underbelly Ooze.
Thanks for the feedback! Ye, I'm hoping to be a bit more active now that my life is slightly less out of order. I'm starting with normal cards for now to get back into the swing of things. :3 I may brainstorm more radical creations though, but for now I'll stick with Dragon Swoop.
1) As you wish.
2) Regarding Lassy - ty for the feedback. I bumped its stats to 1/1. At first I thought the dog should stay as a 0/1, because in WoW the pet companions are creatures, that don't participate in battles (except those Pokemon ones, but I don't want to talk about them) and just follow you around. But after a further consideration I agreed with your statement and gave the doggo a small buff.
My new idea that can ensure you go second in game, because Bink needs all the Coins he can get. But if your opponent has it too, then it's up for grabs...
I'm gonna be honest here and say that I'm not exactly a fan of this card because it basically punishes your opponent for not having enough dust/luck/money to craft this legendary and counter a deck that would favour this outcome. Depending on how the meta is, this would either be an auto-include for any tempo deck, or just not be played entirely because tempo decks don't work well enough to allow a 1/2. The fact that you need to expend money for a single specific card to swing the statistics into your favour against another specific card and have the chance just end up with a useless 1/2 in your deck seems kinda frustrating. The flavour is nice though, and I always love me some Coin interactions, but as it stands, I'm afraid that Bink ironically has money problems.
Here's my cards if you wanna input feedback :3.
Hey. Glad to see you being active again.
Before I discuss your cards in detail, I would like to say, that it would be best to create something entirely new for this week's competition. While it's true, that all cards are welcome, if you browse in the submission thread, you will see that people prefer joke designs. The current theme is all about anarchy and the hearthpwners support the cards, which normally wouldn't be allowed. Now it's their time to shine. So imho it would be best to create something bizarre and outrageous, in order to attract people's attention.
Now, about your cards - I agree with what Demon said for the most part, but here is my personal feedback:
Spellsmith - the whole list of paladin spells can be seen here (Demon missed Holy Wrath). I must say, that I was impressed by this minion initially, because despite his powerful effects he felt balanced in that class, but my problem is that paladin doesn't feel like a magic class. Not really knowledgeable with the WoW lore (I have never played paladin there myself), but that class normally used its spells to enhance its melee combat skills. It relied on stats like Strength and Armour Penetration when taking the role as DPS or Armour, Dodge/Defense rating if they played as tanks. The spell-based spec was the healing one, so designs around spells should be related to the Holy spec imho.
Fortune Teller - I like the idea, but the card seems like a more word-y and worse Curious Glimmerroot. In both cases you generate a card for yourself, which oftentimes might be situational and this is caused by the RNG aspect. However, in the case of the fortune teller the opponent will ALWAYS give you the weakest outcome, whereas in the Glimmerroot's case if you are presented with something good (like DK), you will know for sure that you can keep it. Also, unlike Glimmerroot the opponent will know what card you got from the fortune teller and will try to play around it.
Dragon's Call - strong (in a good way), should be epic (see Cabalist's Tome), not really exciting though.
Dragon Swoop is the best one. I wanted to see if someone would abuse it somehow (link), but everything seems ok. In fact some players might make a meme combo with Underbelly Ooze.
Is it too racy for a WCDC? It's my most upvoted card on hcards.net
I'd smack that (upvote).
On a serious note, I don't find the art to be too provocative for Hearthpwn standards, because the most important thing here is the flavour and that succubus just improves the card in this regard. Not to mention, the effect of the spell fits its name extremely well. I find the design to be innovative and the joke - funny. Some users here may see this as a problem and won't give you an upvote, but you shouldn't worry about them imho, because I think the majority here will appreciate your efforts. It's not always easy to find the line between a clever joke (that features erotic motives) and a sleezy oversexual one. I'd Tap That, at least for me, is a nice example of the first scenario, whereas Fifty Shades of Purple kinda falls into the second category.
I really like the idea of your card, because it cleverly depicts a person, who has recently lost a friend or a relative, but could have prevented their death. I really adore cards that tell a story.
My only problem is that the hero card might be too weak in its current state, but I can't think of a good way to improve it. Maybe increase the damage dealt to an enemy (up to 3)?
I have a feeling that would be OP, since it would mean a 6 damage HP on total every turn. Thanks for the feedback though!
Yeah, but you would also take damage from the visions, so doesn't this compensate the effect? Also, the targeted enemy is random, which means your HP is not really reliable against wide boards, and the visions occupy board spaces. I can imagine the situation, when you don't want to push the button, but you will be forced to in order to free more space for future minions. This is why I am confident your card needs a small buff, but it will be a good idea to hear out other people because I'm not really sure how it should be done. Maybe the visions should deal only 1 damage to your hero?
I really like the idea of your card, because it cleverly depicts a person, who has recently lost a friend or a relative, but could have prevented their death. I really adore cards that tell a story.
My only problem is that the hero card might be too weak in its current state, but I can't think of a good way to improve it. Maybe increase the damage dealt to an enemy (up to 3)?
I don't think you can submit two cards. If you can, go with Para and Dox, they're cooler than Liki, IMO.
Lol, countered by the rules. I thought the Para Dox duo is legal, because the current theme is about anarchy, but I have to hear the mods' opinion about this. As for your cards:
I like the hunter legendary the most, because she's the most interesting and well-designed one. Ziggs Zelig is also very interesting, but I think you will counter Dr. Boom a bit too much (remember that the HP swaps at the end of their turn, so it will be active on yours. If you use it, the opponent will be in a handicap position).
I suspect the devs might design Varok Saurfang (or sth similar) in the near future, but he looks like a feelsbadman legendary in his current state, cuz' you don't gain that much from him. You can attack with a 5/1 Arcanite Reaper, play Saurfang and another Reaper and inflict 5 more damage. However this doesn't look that amazing and in all other scenarios the card will be a vanilla 5/4. Worth mentioning is that the legendary would be broken in Kingsbane rogue, but thank god this is unlikely to happen the same way finding Coldarra Drake was back before Raza the Chained was nerfed.
Prince Yuk'tan is also solid, but I'm not THAT impressed by him.
1) As you wish.
2) Regarding Lassy - ty for the feedback. I bumped its stats to 1/1. At first I thought the dog should stay as a 0/1, because in WoW the pet companions are creatures, that don't participate in battles (except those Pokemon ones, but I don't want to talk about them) and just follow you around. But after a further consideration I agreed with your statement and gave the doggo a small buff.
Hey. Glad to see you being active again.
Before I discuss your cards in detail, I would like to say, that it would be best to create something entirely new for this week's competition. While it's true, that all cards are welcome, if you browse in the submission thread, you will see that people prefer joke designs. The current theme is all about anarchy and the hearthpwners support the cards, which normally wouldn't be allowed. Now it's their time to shine. So imho it would be best to create something bizarre and outrageous, in order to attract people's attention.
Now, about your cards - I agree with what Demon said for the most part, but here is my personal feedback:
Spellsmith - the whole list of paladin spells can be seen here (Demon missed Holy Wrath). I must say, that I was impressed by this minion initially, because despite his powerful effects he felt balanced in that class, but my problem is that paladin doesn't feel like a magic class. Not really knowledgeable with the WoW lore (I have never played paladin there myself), but that class normally used its spells to enhance its melee combat skills. It relied on stats like Strength and Armour Penetration when taking the role as DPS or Armour, Dodge/Defense rating if they played as tanks. The spell-based spec was the healing one, so designs around spells should be related to the Holy spec imho.
Fortune Teller - I like the idea, but the card seems like a more word-y and worse Curious Glimmerroot. In both cases you generate a card for yourself, which oftentimes might be situational and this is caused by the RNG aspect. However, in the case of the fortune teller the opponent will ALWAYS give you the weakest outcome, whereas in the Glimmerroot's case if you are presented with something good (like DK), you will know for sure that you can keep it. Also, unlike Glimmerroot the opponent will know what card you got from the fortune teller and will try to play around it.
Dragon's Call - strong (in a good way), should be epic (see Cabalist's Tome), not really exciting though.
Dragon Swoop is the best one. I wanted to see if someone would abuse it somehow (link), but everything seems ok. In fact some players might make a meme combo with Underbelly Ooze.
I'd smack that (upvote).
On a serious note, I don't find the art to be too provocative for Hearthpwn standards, because the most important thing here is the flavour and that succubus just improves the card in this regard. Not to mention, the effect of the spell fits its name extremely well. I find the design to be innovative and the joke - funny. Some users here may see this as a problem and won't give you an upvote, but you shouldn't worry about them imho, because I think the majority here will appreciate your efforts. It's not always easy to find the line between a clever joke (that features erotic motives) and a sleezy oversexual one. I'd Tap That, at least for me, is a nice example of the first scenario, whereas Fifty Shades of Purple kinda falls into the second category.
Yeah, but you would also take damage from the visions, so doesn't this compensate the effect? Also, the targeted enemy is random, which means your HP is not really reliable against wide boards, and the visions occupy board spaces. I can imagine the situation, when you don't want to push the button, but you will be forced to in order to free more space for future minions. This is why I am confident your card needs a small buff, but it will be a good idea to hear out other people because I'm not really sure how it should be done. Maybe the visions should deal only 1 damage to your hero?
I really like the idea of your card, because it cleverly depicts a person, who has recently lost a friend or a relative, but could have prevented their death. I really adore cards that tell a story.
My only problem is that the hero card might be too weak in its current state, but I can't think of a good way to improve it. Maybe increase the damage dealt to an enemy (up to 3)?
Good thing that this minion is not a Demon, otherwise warlocks would have recruited him with Possessed Lackey or summon him with Voidcaller.
Sadly, I can see many other ways to cheat Sargeras out. The Boomship, Big Priest shenanigans, Fel Lord Betrug + Plot Twist, Y'Shaarj, Rage Unbound.
Lol, countered by the rules. I thought the Para Dox duo is legal, because the current theme is about anarchy, but I have to hear the mods' opinion about this. As for your cards:
I like the hunter legendary the most, because she's the most interesting and well-designed one.
ZiggsZelig is also very interesting, but I think you will counter Dr. Boom a bit too much (remember that the HP swaps at the end of their turn, so it will be active on yours. If you use it, the opponent will be in a handicap position).I suspect the devs might design Varok Saurfang (or sth similar) in the near future, but he looks like a feelsbadman legendary in his current state, cuz' you don't gain that much from him. You can attack with a 5/1 Arcanite Reaper, play Saurfang and another Reaper and inflict 5 more damage. However this doesn't look that amazing and in all other scenarios the card will be a vanilla 5/4. Worth mentioning is that the legendary would be broken in Kingsbane rogue, but thank god this is unlikely to happen the same way finding Coldarra Drake was back before Raza the Chained was nerfed.
Prince Yuk'tan is also solid, but I'm not THAT impressed by him.
Lilki was one of my top-rated cards:
Her tokens
Here's another card:
vs