So a bit of an update (I finished my exams). I climbed to rank 5 at the start of the month with Big Spell Mage, but right now I'm back to Control Shaman, seems it's my favorite deck =)
Made some small changes, like removing BGH because it was often a dead card, and Hex with the many removal spells is good enough for big minions imo. I also added Zentimo because it's a very good card, especially now that I run Earthen Might. I also added Unseen Saboteur because there are a lot of OTK Paladins at rank 2 for the last couple of days. In theory it should also beat Mecha'thun but those decks are sparse.
Went from rank 4 to 2 today with almost a full winstreak (only 2 losses). Trying to get Legend this month!
Bomb Warrior shouldn't be that hard to be honest; Oozes, Elysianna, Fountains and Kragwa + Witches Brew seems enough to me or have I just been lucky? With Hagatha up you can keep your hand full and overdraw them.
Not an Overload deck but with 2x Zap, 2x Lighting Bolt, 2x Sludge Slurper, 1x Lightning Storm, 2x Feral Spirit. I dropped a Storm and an Earth Shock for the wolves and Oozes for Likkim since Rogues are gone. It helps protecting Thunderhead better.
On another note, about your previous post. Have you ever considered dropping Shudderwock instead of Elysianna?
With the recent nerfs, and reduced weapon hate, what is the consensus for Likkim? Additionally more Overload cards can be run which will also benefit Thunderhead. My most recent version was running Feral Spirits with moderate succes.
I like running Thunderhead combined with 8 overload cards; two copies of Zap, Lightning Bolt, Lightning Storm and Sludge Slurper. I also like Earth Shock because Magnetic is a thing. Menacing Nimbus is also a good early board contester, and value generator. I'd say that this early game should suffice to handle the Aggro decks. Running double BGH combined with Hagatha's Scheme , Hex and the early removal spells meansMage should also be fine to handle. They lack hard removal so Thunderhead can be difficult for them to remove. They generate a lot of random spells though, and RNG is hard to play around.
For draw I used Spirit of the Frog at first, but I changed it to Far Sight eventually due to it being more versatille. There are a lot of low cost spells in the deck, but there is also the potential to high roll. Thalnos also fitted for me, giving a spell power boost and draw. I like running Krag'Wa with the cheap spells as well, because it can act as a semi-draw. Getting multiple Witch's Brew back is usually how I win vs Bomb Warrior. With value generators like Sludge Sluper, Menacing Nimbus and Hagatha the Hero you have another way of semi-draw. You don't draw a whole lot with the deck so I don't know if Elysianna is needed anymore. Shudderwock is a massive resource generator in the late-game and you don't get to fatigue that often.
Really? I mostly encounter Murlocs. Due to the nerfs I took out the Oozes and replaced them with a second Earth Shock and Lightning Storm. I faced a lot of Aggro today, probably to counter the Mages and such.
Is actually anybody successfuly laddering in the rank 1-5 bracket? I am having huge issues tweaking my decks to counter at the same time mage, rogue and warrior. This is my current deck.
Does anyone have some useful advice? The new card here is Roten Appelbaum. It may seem weird but the extra healing and taunt have actually saved me so many times vs aggro
I have to say I have tried Gaara's deck with spirit of the frog and it was an utter disaster so I'm not going in that direction because I don't know how to use it effectively.
I hear you, I am sitting at rank 3 and my games are 40% against Rogues, 40% against Mages and 20% against Warrior. Just today I switched to the Thunderhead version everyone kept suggesting, and it's really a lot stronger vs Rogue. I don't like Spirit of the Frog either, so my version is a bit of a hybrid that runs Far Sight instead. I run double BGH for Mage but no Unseen Saboteur. With all the cheap spells in the Thunderhead build, Krag'Wa is actually very good to refill the hand when you went off the previous turn. The value Shaman gets late-game is higher than Boom, so Warrior should not always be a problem, but a lucky Elysianna or Omega Assembly can be frustrating. I won my last 3 games vs Warrior though, and tied the one before that due to the turn limit. Overall I think Control Shaman is decent against everything, but not spectaculair against anything either. I like the deck because I've been playing Shaman since the new expansion came out, trying to get Legend for the first time. If I had the dust I might try other decks but alas.
Okay, played all day, and made the final changes, added in all the tech cards so people can take out what they don't like. Thanks everyone for their suggestions, I will probably stick to this list, hopefully reaching Legend for the first time =)
Deck is updated (check the OP). I am using double Bog Slosher at the moment, because I'm facing a lot of warriors, but when mage becomes common I'd put in BGH, or Unseen Saboteur when Mecha'thun is popular and so on.
Thanks everyone for the comments. At the moment I'm trying all sort of variations with your suggestions, looking which one fits me the best. I have noticed that some pro players are running Zentimo and Kragwa, are those cards any good (as in more useful as something like Unseen Saboteur or MCT)?
Going to jump in here to talk about the surge of Nomi Priests I've seen. This was a hard matchup and one that was becoming extremely common so I subbed out my Sabatour and mind control tech for 2x hecklebot. Between that and Hagatha's Scheme I seem to be doing a lot better against them.
Thalnos and 2x Lightning Storm also kills those. I think the only way you lose that match-up is if you don't get your Schemes.
That's why I added Bloodmage Thalnos in the first place =)
This is my version for LoE:
So a bit of an update (I finished my exams). I climbed to rank 5 at the start of the month with Big Spell Mage, but right now I'm back to Control Shaman, seems it's my favorite deck =)
Made some small changes, like removing BGH because it was often a dead card, and Hex with the many removal spells is good enough for big minions imo. I also added Zentimo because it's a very good card, especially now that I run Earthen Might. I also added Unseen Saboteur because there are a lot of OTK Paladins at rank 2 for the last couple of days. In theory it should also beat Mecha'thun but those decks are sparse.
Went from rank 4 to 2 today with almost a full winstreak (only 2 losses). Trying to get Legend this month!
Bomb Warrior shouldn't be that hard to be honest; Oozes, Elysianna, Fountains and Kragwa + Witches Brew seems enough to me or have I just been lucky? With Hagatha up you can keep your hand full and overdraw them.
Not an Overload deck but with 2x Zap, 2x Lighting Bolt, 2x Sludge Slurper, 1x Lightning Storm, 2x Feral Spirit. I dropped a Storm and an Earth Shock for the wolves and Oozes for Likkim since Rogues are gone. It helps protecting Thunderhead better.
On another note, about your previous post. Have you ever considered dropping Shudderwock instead of Elysianna?
With the recent nerfs, and reduced weapon hate, what is the consensus for Likkim? Additionally more Overload cards can be run which will also benefit Thunderhead. My most recent version was running Feral Spirits with moderate succes.
That makes sense I guess.
I like running Thunderhead combined with 8 overload cards; two copies of Zap, Lightning Bolt, Lightning Storm and Sludge Slurper. I also like Earth Shock because Magnetic is a thing. Menacing Nimbus is also a good early board contester, and value generator. I'd say that this early game should suffice to handle the Aggro decks. Running double BGH combined with Hagatha's Scheme , Hex and the early removal spells meansMage should also be fine to handle. They lack hard removal so Thunderhead can be difficult for them to remove. They generate a lot of random spells though, and RNG is hard to play around.
For draw I used Spirit of the Frog at first, but I changed it to Far Sight eventually due to it being more versatille. There are a lot of low cost spells in the deck, but there is also the potential to high roll. Thalnos also fitted for me, giving a spell power boost and draw. I like running Krag'Wa with the cheap spells as well, because it can act as a semi-draw. Getting multiple Witch's Brew back is usually how I win vs Bomb Warrior. With value generators like Sludge Sluper, Menacing Nimbus and Hagatha the Hero you have another way of semi-draw. You don't draw a whole lot with the deck so I don't know if Elysianna is needed anymore. Shudderwock is a massive resource generator in the late-game and you don't get to fatigue that often.
Really? I mostly encounter Murlocs. Due to the nerfs I took out the Oozes and replaced them with a second Earth Shock and Lightning Storm. I faced a lot of Aggro today, probably to counter the Mages and such.
I hear you, I am sitting at rank 3 and my games are 40% against Rogues, 40% against Mages and 20% against Warrior. Just today I switched to the Thunderhead version everyone kept suggesting, and it's really a lot stronger vs Rogue. I don't like Spirit of the Frog either, so my version is a bit of a hybrid that runs Far Sight instead. I run double BGH for Mage but no Unseen Saboteur. With all the cheap spells in the Thunderhead build, Krag'Wa is actually very good to refill the hand when you went off the previous turn. The value Shaman gets late-game is higher than Boom, so Warrior should not always be a problem, but a lucky Elysianna or Omega Assembly can be frustrating. I won my last 3 games vs Warrior though, and tied the one before that due to the turn limit. Overall I think Control Shaman is decent against everything, but not spectaculair against anything either. I like the deck because I've been playing Shaman since the new expansion came out, trying to get Legend for the first time. If I had the dust I might try other decks but alas.
Okay, played all day, and made the final changes, added in all the tech cards so people can take out what they don't like. Thanks everyone for their suggestions, I will probably stick to this list, hopefully reaching Legend for the first time =)
Deck is updated (check the OP). I am using double Bog Slosher at the moment, because I'm facing a lot of warriors, but when mage becomes common I'd put in BGH, or Unseen Saboteur when Mecha'thun is popular and so on.
Thanks everyone for the comments. At the moment I'm trying all sort of variations with your suggestions, looking which one fits me the best. I have noticed that some pro players are running Zentimo and Kragwa, are those cards any good (as in more useful as something like Unseen Saboteur or MCT)?
I like running 1 Lightning Storm as it has some use. Currently running double Mana Tide Totems so you draw it plenty enough.
That's why I added Bloodmage Thalnos in the first place =)
Hmm I see. I can't find any data of it online, is it any good?