I've never thought about a Sap nerf: it's just a strong card, but every class has some
Brawl is ok: Warrior's problems lie in other cards (Boom's rush is 80% of the problem)
While I see why you want to nerf Savage Roar, changing it to 5 mana is terribly awful: you would just straight up kill the card and probably even the whole archetype. Token Druid is even fading in popularity week after week.
Waggle Pick can be indirectly nerfed with Raiding Party, which would also hit Dread Corsair and therefore the huge turn 3 draw 3 turn 4 weapon + 2 3/3 with Taunt play
Omega Devastator: take away Rush and it's just a powerful tempo swing (might be wrong tho)
Archivist Elysiana may fade in popularity if Warrior gets hit, but it's a reasonable suggestion
Ofcourse you may I genuinly enjoy seeing different perspectives of what to nerf! I didn't give my reasoning behind them in my initials posts as I tried to keep it small , but I will go into them a bit deeper into my reasoning behind them, especially the 3 classic cards.
Sap, My reasoning behind this is because it is simply too good at what it does, it is one of the best single target removals in the game, and it is in the basic set. Which team 5 has mentioned they wanted to adres especially after the last batch of nerfs it made me realise that all strong basic and classic cards essentially have a target on their back, and just as you say it is a strong card and that's why I think just like other strong classic and basic cards, like equality, flametongue totem were are in danger of getting nerfed.
Brawl is one of the best AoEs in the game. I like to compare it to twistingnether which is slightly better and costs 8 mana. Now is Brawl really 3 mana worse? And the second card I like to compare it to is Psychic Scream, also one of the best AoE's in game and cost 7 mana. And again it is a classic card, so it will always be in the game.
Savage Roar, the reason why I said 5 mana is because that would bring it's cost to the same level as bloodlust which has a similar effect. In a same way Hex was bumped to 4 to be in line with Polymorph
Waggle pick and Omega Devastator are cards I can definitely being seen been dealt with differently I picked Waggle pick because of the face damage it represents, but wouldn't be surprised if raiding party got hit instead, and Omega Devastator mana bump because Team 5 always mentioned trying to keep things simple, and they might want to avoid doing something about the rush
Despite your argument being more than valid, I think that Savage Roar bumped to 5 mana may result excessive: it's true, Bloodlust costs 5, but you also have to consider that Shaman has access to considerable burst damage (Lava Burst, Lightning Bolt, even Totemic Smash), while Druid has just Swipe and (lol) Moonfire.
Moreover, RoS cards are just 1 month old and that's why I think we won't see them nerfed any time soon: we'll have to play them in the next 2 years, so that's why it's more reasonable to target Classic/Basic or Year of the Raven cards.
Ok, guys, how do you picture Dr. Boom, Mad Genius w/o rush? This question is not directed only to you, MProdigy, but to all people here who suggest this. This is Dr. Boom's battlecry, it' defines the card the way it is, so if the devs remove it, what should they do to replace it? It would be a total change to his design, which is super unlikely to happen.
"The first mech you play each turn has Rush" and change the 1/1 hero power into "1/1s with Rush"
I've never thought about a Sap nerf: it's just a strong card, but every class has some
Brawl is ok: Warrior's problems lie in other cards (Boom's rush is 80% of the problem)
While I see why you want to nerf Savage Roar, changing it to 5 mana is terribly awful: you would just straight up kill the card and probably even the whole archetype. Token Druid is even fading in popularity week after week.
Waggle Pick can be indirectly nerfed with Raiding Party, which would also hit Dread Corsair and therefore the huge turn 3 draw 3 turn 4 weapon + 2 3/3 with Taunt play
Omega Devastator: take away Rush and it's just a powerful tempo swing (might be wrong tho)
Do you know that this would make the card even better?
Despite your argument being more than valid, I think that Savage Roar bumped to 5 mana may result excessive: it's true, Bloodlust costs 5, but you also have to consider that Shaman has access to considerable burst damage (Lava Burst, Lightning Bolt, even Totemic Smash), while Druid has just Swipe and (lol) Moonfire.
Moreover, RoS cards are just 1 month old and that's why I think we won't see them nerfed any time soon: we'll have to play them in the next 2 years, so that's why it's more reasonable to target Classic/Basic or Year of the Raven cards.
"The first mech you play each turn has Rush" and change the 1/1 hero power into "1/1s with Rush"
May I reply to your suggestions?
Oh right, for a moment I forgot that Wild could be somehow nerfed too.
Before writing my guesses, I want to remember that Blizzard usually prefers to nerf a common/rare card rather than a legendary.
With that in mind, here's what I think
I have lots of other things I'd like to see changed, but I think these are the most probable