This wasn't a game versus Control Warrior but Mech Hunter.
Not sure if there was a misplay that made it impossible to win.
I saw the replay, and this is my take on the things I think went wrong/could have been done differently:
Turn 5: there was a consideration to save the unleash (as in this matchup it becomes much more impactful later on), but I think it was still not too bad to play it (as you did) to deny magnetic shenanigans and get even further ahead on board.
Turn 6: I would have played master's call instead, I think it sets up better for later turns
Turn 7: the game is pretty much lost there, no way to answer it without springpaw or unleash, which could have been avoided by saving unleash or playing master's call earlier (as I said above). Again, it's kinda tricky because you can't know for sure what he's about to do, but still.
Turn 8: I would have picked springpaw off of tracking. It works better than unleash the beast against big boards and it combos better with the rest of the cards in you hand and your deck. Aside from that, I would have considered playing grizzly and heropowering to set up for lethal in two turns. Since you're pretty healthy and he didn't seem to have zilliax, it could have worked I think (although it's a risky choice).
According to stats, midrange hunter has about 54% WR vs control warrior, which means you should be favored.
I'm playing tons of midrange hunter atm and have 67% WR in that matchup, and my deck isn't even teched against it (I only run 1 highmane, 1 dire frenzy, 1 tundra rhino), so yeah, I think it's not a tough matchup.
What I think is that it's tough to maneuver, there's much more room for mistakes than vs other decks. You really need to know what to keep in the mulligan, what to dire frenzy, when to spaceyou threats or go all in, when to play zul'jin, etc.
Edit: if you need more help, you can link some replays and your decklist or ask specific questions about the matchup if you have any
I saw the replay, and this is my take on the things I think went wrong/could have been done differently:
Turn 5: there was a consideration to save the unleash (as in this matchup it becomes much more impactful later on), but I think it was still not too bad to play it (as you did) to deny magnetic shenanigans and get even further ahead on board.
Turn 6: I would have played master's call instead, I think it sets up better for later turns
Turn 7: the game is pretty much lost there, no way to answer it without springpaw or unleash, which could have been avoided by saving unleash or playing master's call earlier (as I said above). Again, it's kinda tricky because you can't know for sure what he's about to do, but still.
Turn 8: I would have picked springpaw off of tracking. It works better than unleash the beast against big boards and it combos better with the rest of the cards in you hand and your deck. Aside from that, I would have considered playing grizzly and heropowering to set up for lethal in two turns. Since you're pretty healthy and he didn't seem to have zilliax, it could have worked I think (although it's a risky choice).
According to stats, midrange hunter has about 54% WR vs control warrior, which means you should be favored.
I'm playing tons of midrange hunter atm and have 67% WR in that matchup, and my deck isn't even teched against it (I only run 1 highmane, 1 dire frenzy, 1 tundra rhino), so yeah, I think it's not a tough matchup.
What I think is that it's tough to maneuver, there's much more room for mistakes than vs other decks. You really need to know what to keep in the mulligan, what to dire frenzy, when to spaceyou threats or go all in, when to play zul'jin, etc.
Edit: if you need more help, you can link some replays and your decklist or ask specific questions about the matchup if you have any