I don’t think that’s true right now. He’s the only one with a persistent effect (Mechs have rush), which combined with his Discover a Mech ability is extremely powerful. Compare to Hagatha, who generates random spells which may or may not be useful, and Zul’Jin, who will currently play secrets and summon some 5/5s + Animal Companions on turn 10, before becoming just a slightly upgraded Rexxar. Zul’Jin will theoretically get more powerful when the next two expansions are released, but right now I’d say Boom is clearly the most well-tuned of the hero cards.
No, but he should either be A) more expensive (9-10 mana, considering the power of the persistent rush effect) or B) see some kind of nerf, like adding a random mech to his hand instead of discovering, or his deal 1 damage HP affects all characters, etc. Those would be more flavorful, IMO, and reduce his power level, without destroying the card.
I think the other change that should probably happen is that Blastmaster Boom’s Battlecry also removes bombs from the opponent’s deck (I.e. it brings them onto the board). That way the player needs to decide whether he’s better off keeping 5-damage bombs in the deck, or if he needs burst damage NOW. Right now, the only thing to consider is whether there are enough bombs in the deck to justify playing the card.
The deck isn’t oppressive when you look at it holistically, but there are some games where Bomb Warrior can just win, doing up to 24 face damage from rushing boombots before Boom’s opponent draws 2-3 bombs in a row. Doesn’t feel like that’s how HS games are supposed to play out.
I don’t think that’s true right now. He’s the only one with a persistent effect (Mechs have rush), which combined with his Discover a Mech ability is extremely powerful. Compare to Hagatha, who generates random spells which may or may not be useful, and Zul’Jin, who will currently play secrets and summon some 5/5s + Animal Companions on turn 10, before becoming just a slightly upgraded Rexxar. Zul’Jin will theoretically get more powerful when the next two expansions are released, but right now I’d say Boom is clearly the most well-tuned of the hero cards.
No, but he should either be A) more expensive (9-10 mana, considering the power of the persistent rush effect) or B) see some kind of nerf, like adding a random mech to his hand instead of discovering, or his deal 1 damage HP affects all characters, etc. Those would be more flavorful, IMO, and reduce his power level, without destroying the card.
I think the other change that should probably happen is that Blastmaster Boom’s Battlecry also removes bombs from the opponent’s deck (I.e. it brings them onto the board). That way the player needs to decide whether he’s better off keeping 5-damage bombs in the deck, or if he needs burst damage NOW. Right now, the only thing to consider is whether there are enough bombs in the deck to justify playing the card.
The deck isn’t oppressive when you look at it holistically, but there are some games where Bomb Warrior can just win, doing up to 24 face damage from rushing boombots before Boom’s opponent draws 2-3 bombs in a row. Doesn’t feel like that’s how HS games are supposed to play out.