Three days since the release and people already calling it "old".
Man it is old. Did you see something new?
Bombs: We already had it
DR Boom: it is more or less the same
Burgle rogue: we already had it
Togwaggle: it si Marin
Daring escape: Shadowstep
Buffs for druid: we already had it
Catrina Muerte: It is similar to kel'thuzad and y'shaarj
Ress and silence priest: we already had it
Convincing infiltrator: It is similar to the statue
Portal keeper and Portal overfiend: They are similar to Fal'Dorei
Togwaggle scheme: Gang up
Murloc Shaman: we already had it
Rafaam: it is the monkey
Zoolock: We already had it
The design is very vey poor in my opinion.
Yeah, definitely either a troll or an idiot. Most likely a mixture of the two.
Or probably you are an idiot or a Blizzard fan child. Most likely a mixture of the two.
You need to understand game design. In a game that scales (such as MTG with playing Lands or Hearthstone with gaining mana each turn), there are going to always be: aggro, midrange, control, combo, tempo, and anti-meta decks. Zoo will always exist because people will always look for a way to make fast Warlock decks and abuse the Draw hero power. I'm interested in the people who complain about things that really can't be changed due to the intrinsic nature of card games that scale as the game progresses (unlike Yu-Gi-Oh!, which has no scale system and is centered around comboing off early and disrupting your opponent's combos). Like, if you have a problem with these things then you must have an alternative in mind... how would you fix these issues?
I love this expansion. Finally no more pally and a control meta. Thats the only thing i wanted to see.
I am happy that you liked. I don't like it because my issue is that I wanted something new because, for me, the game is becoming bored. Nothing new was added, so the expansion for me it is extremely bored. I am playing the old miracle rogue so I really don't like. I can't play wild because I am too bored to see only big priests. I really hate this expansion. For me it is the worst ever expansion made.
There are a TON of new deck ideas and strategies, you just have to look harder than surface level.
IMPO, this is the best expansion to drop since KnC
I don't like this expansion, for me it is extremely bored, everything is so old, nothing new in the game. For you? Let's vote!
This expansion created a whole new mechanic for warlock with Plot Twist and Aranasi Broodmother... It created a whole new mechanic for Warrior with Blastmaster Boom and the bomb cards (and don't say Seaforium Bomber... I know it existed first, but it didn't push a new archetype)... how can you say everything is old when there are new archetypes, new mechanics (Twinspell/Lackey) and a majority of decks run cards that were never played before, either because they are new or because they couldn't compete with the OP cards from Year of the Mammoth?
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You need to understand game design. In a game that scales (such as MTG with playing Lands or Hearthstone with gaining mana each turn), there are going to always be: aggro, midrange, control, combo, tempo, and anti-meta decks. Zoo will always exist because people will always look for a way to make fast Warlock decks and abuse the Draw hero power. I'm interested in the people who complain about things that really can't be changed due to the intrinsic nature of card games that scale as the game progresses (unlike Yu-Gi-Oh!, which has no scale system and is centered around comboing off early and disrupting your opponent's combos). Like, if you have a problem with these things then you must have an alternative in mind... how would you fix these issues?
IMPO, this is the best expansion to drop since KnC
This expansion created a whole new mechanic for warlock with Plot Twist and Aranasi Broodmother... It created a whole new mechanic for Warrior with Blastmaster Boom and the bomb cards (and don't say Seaforium Bomber... I know it existed first, but it didn't push a new archetype)... how can you say everything is old when there are new archetypes, new mechanics (Twinspell/Lackey) and a majority of decks run cards that were never played before, either because they are new or because they couldn't compete with the OP cards from Year of the Mammoth?