I think the argument can be made that Mana Reservoir is the better card. Which is to say, both might be bad. Mana Reservoir reads "give your spells +1 damage" while Frog reads "Give your spells +1 damage to a single random minion." I actually think the fact that it can't go face is a big deal. It's meta dependent, but it might just be better to have your Shooting Star deal 2 to all minions than to deal 1 to all +1. In a world where Mage has ping, is Dart Frog unnecessarily redudant? I don't know.
At the point where I'm playing either, maybe Celestial Emissary is the better card anyway.
I still stand by this.
The frog also works with non-damage spells, but that barely matters for mage, unfortunately.
I am slightly angry about this card, as it was such a wasted opportunity to make something cool that is just way underpowered.
Like, this minion deals 1 damage to a random enemy minion. Unlike Flamewaker it can't hit the enemy's face and it does far less damage. Imagine how there is a 3 health minion on the opponent's board. You need to cast 3 whole spells to kill it, which just seems super weak. It's nowhere near as powerful as the aforementioned mage card.
So now, that we are all convinced, that this minion is weak, I have a small question - would the frog have been broken, if it cost 1 mana? I mean, tempo mage needs more 1-drops after losing Mana Wyrm, so why not?
I think it would have been fine at 1 mana. I can't believe they didn't at least make it a 1-4 or 2-3 with such a mediocre effect.
This is not close to Flamewaker level (which is not a good card in Wild.) 1 mana Mana Wyrm was a very important wingman for him, it would be good in standard but still not enough to break odd-mage as the options for synergy spells would be so limited.
1-3s for 2+ are bad, unless they are great value or card creators like Netherspite Historian and Acolyte of Pain. A conditional 1 damage to a random enemy minion? Who are we kidding here? I read waste 3 spells and make a dent in a Twilight Drake...
The frog also works with non-damage spells, but that barely matters for mage, unfortunately.
I am slightly angry about this card, as it was such a wasted opportunity to make something cool that is just way underpowered.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I think it would have been fine at 1 mana. I can't believe they didn't at least make it a 1-4 or 2-3 with such a mediocre effect.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
This is not close to Flamewaker level (which is not a good card in Wild.) 1 mana Mana Wyrm was a very important wingman for him, it would be good in standard but still not enough to break odd-mage as the options for synergy spells would be so limited.
1-3s for 2+ are bad, unless they are great value or card creators like Netherspite Historian and Acolyte of Pain. A conditional 1 damage to a random enemy minion? Who are we kidding here? I read waste 3 spells and make a dent in a Twilight Drake...
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide