Here's the thing, Charge nowadays is only good for OTKs, and when was the last time Al'akir was used for an OTK? Plus, sure Divine Shield can absorb more damage, but Walking Fountain has 8 health so he could already absorb so much damage. Add that with the fact it has lifesteal which is always good to have, and he's just flat out better than Al'Akir for control decks.
Redundancy maybe you want more copies then cause of the new 4/4 that mimcs cards in your deck or eureka to have more big things to cheat out.
and it's not only good for OTK having reach to close up games is important I saw lists of control warrior with leeroy + faceless just to close up games.
Welp, there is now ZERO reason to use Al'akir now when there's a flat out better version that can not only heal you, but you can have two copies.
Please buff Al'akir.
1) in wild, divine shield for the corpse taker, there are no really good even costed divine shield minions,I am aware wild even shaman doesn't use corpsetaker anyway.
2)if you play flametongue totem (which I am aware costs 3 now) in your deck and you can protect it or have a way to make alakir cost 7, or you run rockbiter weapon in your deck you can deal 10 with the totem or 12 with the rockbiter weapon.
3) alakir got taunt which is good against chargers (not as much as other taunts but still).
4)Those are weak reasons but I got another one-> redundancy maybe you want all 3 of alakir and walking fountains in your deck, for the morph guy that's 8 damage to face for 5 while having better stats on board.
There are not zero reasons, it's a better card in most common scenarios but the alakir got the edge in some of them.
This is meta defining. Shaman will have a hard time losing to aggro with this bad-boy.
This is also a great evolution target and a quasi-taunt must-remove before it gets buffed.
THis cost 8, aggro wants to end the game by turn 7 normally. this card is a comeback card, it's good for stailizing, but it's defenetly not a card you put in your deck to beat aggro (too expensive)
Redundancy maybe you want more copies then cause of the new 4/4 that mimcs cards in your deck or eureka to have more big things to cheat out.
and it's not only good for OTK having reach to close up games is important I saw lists of control warrior with leeroy + faceless just to close up games.
Eureka rockbiter*2 is 10 mana 18 damage.
1) in wild, divine shield for the corpse taker, there are no really good even costed divine shield minions,I am aware wild even shaman doesn't use corpsetaker anyway.
2)if you play flametongue totem (which I am aware costs 3 now) in your deck and you can protect it or have a way to make alakir cost 7, or you run rockbiter weapon in your deck you can deal 10 with the totem or 12 with the rockbiter weapon.
3) alakir got taunt which is good against chargers (not as much as other taunts but still).
4)Those are weak reasons but I got another one-> redundancy maybe you want all 3 of alakir and walking fountains in your deck, for the morph guy that's 8 damage to face for 5 while having better stats on board.
There are not zero reasons, it's a better card in most common scenarios but the alakir got the edge in some of them.
THis cost 8, aggro wants to end the game by turn 7 normally. this card is a comeback card, it's good for stailizing, but it's defenetly not a card you put in your deck to beat aggro (too expensive)
Looks like a really powerful card
heal for 8 (or 10 with the 2/2 buff for 10 mana) deal 4 damage to 2 things (a lot of minions tend to be 4 /5 hp no more than that normally)
and maybe leave a body behind, it also have elemental synergy, and in wild activates half a Corpsetaker