it's an 8 mana card. how is this a problem? if it wasn't for walking fountain then control shaman wouldn't even work. the only issue is aggro decks trading in baby minions and healing you back up to full.
aggro decks shouldn't even be alive at 8 mana. they should have won or died by then.
The card is op af. I haven't played a single shaman in the past two weeks who doesn't run it.
The issue with this card is that if you can't remove next turn you'll most likely lose the game, because the shaman would have healed by up to 16 health and removed 1-3 minions.
It's basically the win condition in control shaman.
Needs either attack or health nerf ASAP.
yeah exactly. it's something that really helps control shaman. control shaman is still a dirt tier deck though. and it's not ran at all in aggro overload.
hahaha, it really does not need a nerf. It's in 2 tier 4 decks and might be in Big shaman which is not anywhere near OP neither.
Some of these calls for nerfs are actually hilarious.
also it's worth noting it doesn't matter what you say, I'm not going to change my mind on this.
should we just agree to disagree and save ourselves some time?
it's an 8 mana card. how is this a problem? if it wasn't for walking fountain then control shaman wouldn't even work. the only issue is aggro decks trading in baby minions and healing you back up to full.
aggro decks shouldn't even be alive at 8 mana. they should have won or died by then.
yeah exactly. it's something that really helps control shaman. control shaman is still a dirt tier deck though. and it's not ran at all in aggro overload.
hahaha, it really does not need a nerf. It's in 2 tier 4 decks and might be in Big shaman which is not anywhere near OP neither.
Some of these calls for nerfs are actually hilarious.
the card costs 8 mana, dude.