I think this is one of those cards that will get stronger as the year goes on and more expansions hit. This card just needs the right death rattle minions to make this a really good turn 10 play.
Right now, the card pool is limited (or will be) and I see the value in this card as a board clear type of card. If you manage to stick the Shufflelant the turn before, you can rinse and repeat as necessary.
There are other possibilities as well, but they involve OTK combos and Wild, and those I will let the deck builders explore on a good version.
What is the ideal 'perfect' turn with this card?
Turn 10. Play this. Play Coin. Play Soularium. Trade as necessary. Play Plot Twist. Trade some more.
How powerful is this? This is close to N'zoth power except that Nzoth summons couldnt attack the same turn. If done right, you WILL get a full board of Rush minions. Is this good enough?
This card is a combo or OTK at best, so I don't think it's good. But this is the question, will the opponent view this as a must kill minion?
If so, it has a soft taunt attached to it or they use a spell to kill it. If they ignore it, you can abuse it the next turn.
I think the Soularium is the key to breaking this card. Or at least abusing it.
Any non minions you draw are probably lost to the discard effect of Soularium. That's fine, you can play the 6 drop to get the back if need be, Soulwarden.
So I see this as a turn 9 play. Or turn 8 with the coin. Play this minion and Soularium.
You have Jeklik for healing (because of rush), oh, she is then discarded, so you get 2 more in your hand.
Dr. Morrigan to thin your deck out of minions or enable some sort of combo.
You have Summoning Portal which can enable some combo potential, whether drawn or played.
Cruel Dinomancer (rotating out) can get you one of the minions you discarded with Soularium.
Maybe if there are more death rattle minions, this might be good.
Wow nice analytics! But as a 8 mana 1 minion in the deck, there must be some more winconditions, coz u might even not draw this in a match. As I see it, it mast be big lock with Rafaam & hakkar ( not sure about Morrigan). But it seems too slow & too heavy even for the control meta.
I was trying to find out what could make this card good or viable. The stats are mediocre which means it CAN be ignored if your health is high enough as a control deck. Rush minions that die and have no minions to trade into is bad against control.
Hakkar is another option, but I didnt mention it because using Soularium and your hero power means you will probably die to the Corrupted Blood faster than your opponent will. Unless you destroy half of your deck. Ugh. Nah.
So you replace your Corrupted Bloods by playing Rafaam. So maybe this is a deck. A super value generator with this card. But it does seem a little slow and clunky.
This card is a combo or OTK at best, so I don't think it's good. But this is the question, will the opponent view this as a must kill minion?
If so, it has a soft taunt attached to it or they use a spell to kill it. If they ignore it, you can abuse it the next turn.
I think the Soularium is the key to breaking this card. Or at least abusing it.
Any non minions you draw are probably lost to the discard effect of Soularium. That's fine, you can play the 6 drop to get the back if need be, Soulwarden.
So I see this as a turn 9 play. Or turn 8 with the coin. Play this minion and Soularium.
You have Jeklik for healing (because of rush), oh, she is then discarded, so you get 2 more in your hand.
Dr. Morrigan to thin your deck out of minions or enable some sort of combo.
You have Summoning Portal which can enable some combo potential, whether drawn or played.
Cruel Dinomancer (rotating out) can get you one of the minions you discarded with Soularium.
Maybe if there are more death rattle minions, this might be good.
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I think this is one of those cards that will get stronger as the year goes on and more expansions hit. This card just needs the right death rattle minions to make this a really good turn 10 play.
Right now, the card pool is limited (or will be) and I see the value in this card as a board clear type of card. If you manage to stick the Shufflelant the turn before, you can rinse and repeat as necessary.
There are other possibilities as well, but they involve OTK combos and Wild, and those I will let the deck builders explore on a good version.
What is the ideal 'perfect' turn with this card?
Turn 10. Play this. Play Coin. Play Soularium. Trade as necessary. Play Plot Twist. Trade some more.
How powerful is this? This is close to N'zoth power except that Nzoth summons couldnt attack the same turn. If done right, you WILL get a full board of Rush minions. Is this good enough?
I was trying to find out what could make this card good or viable. The stats are mediocre which means it CAN be ignored if your health is high enough as a control deck. Rush minions that die and have no minions to trade into is bad against control.
Hakkar is another option, but I didnt mention it because using Soularium and your hero power means you will probably die to the Corrupted Blood faster than your opponent will. Unless you destroy half of your deck. Ugh. Nah.
So you replace your Corrupted Bloods by playing Rafaam. So maybe this is a deck. A super value generator with this card. But it does seem a little slow and clunky.
This card is a combo or OTK at best, so I don't think it's good. But this is the question, will the opponent view this as a must kill minion?
If so, it has a soft taunt attached to it or they use a spell to kill it. If they ignore it, you can abuse it the next turn.
I think the Soularium is the key to breaking this card. Or at least abusing it.
Any non minions you draw are probably lost to the discard effect of Soularium. That's fine, you can play the 6 drop to get the back if need be, Soulwarden.
So I see this as a turn 9 play. Or turn 8 with the coin. Play this minion and Soularium.
You have Jeklik for healing (because of rush), oh, she is then discarded, so you get 2 more in your hand.
Dr. Morrigan to thin your deck out of minions or enable some sort of combo.
You have Summoning Portal which can enable some combo potential, whether drawn or played.
Cruel Dinomancer (rotating out) can get you one of the minions you discarded with Soularium.
Maybe if there are more death rattle minions, this might be good.