I'm going to try something different and give my personal review of the finalist cards this week. I haven't done this before so sorry if I am too harsh or too soft on some cards. Overall I am positively surprised how different designs people managed to create this week!
Romeo & Juliet by biggerbossman
I think this is quite a neat design although in a real game this would never work. But let's imagine a shenanigan in which they exist. Basically, to pull this out, the rogue needs to be facing a priest. But if a priest faces a rogue running Romeo in their deck, they will be able to pull this combo off. So, there is a nice “if the opponent tries to pull this off, I can pull this off” shenanigan.
However, it would more balance the effects and create a cool reference to the original story if both effects were Deathrattles such as “If both Romeo and Juliet died this turn, destroy the enemy hero”. Last note; Romulo and Julianne are the Warcraft allusions of Romeo and Juliet. Using those names had tied them better to Warcraft.
Multishot Huntress & Travelling Cleric by linkblade91
I like this design and it’s well balanced. However, the idea itself is not too exciting. I think this is one of those obvious card designs someone was guaranteed to make. I'm glad it made it to the finals though!
Sadistic Succubus & Martyr’s Mace by Wailor
I like how differently this idea plays between 2 completely different classes. For a warlock, the effect protects from taking damage from you own hero power and other damaging cards while the paladin is protected when attacking a minion. Very clever! However, the wording could have been tweaked from “heal it instead” to “restore that much Health instead” as with currently existing cards.
Cryptic Lantern & Wreathed Wisperer by Phoenixfeather
I really like the flavour of this one. As a Shaman you keep breaking lanterns to release the wisps inside while rogue summons the spirits from dying minions. Balance wise it works as well. Neat!
Candle Guardian & Soul-consuming Ethereal by whatTheHeck
This is another card where the design is nice and well balanced, but someone was guaranteed to eventually make this design. It's still a simple but nice design!
Annoy-o-horn & Annoy-o-warper by n1ckW
Balance wise this looks ok. However, the idea and the difference between class identities don’t really stand out with this one.
Underbelly Infiltrator & Violet Hold Infiltrator by Lathy
I would love to have these cards in game! I think the stats themselves could be upped to 4/4 and 6/6 so that they would potentially turn the effect against the user if they need to swap the cards with an useless enemy minion. This is one of the designs that got my vote! 😊
Pack Hunter & Silver Hand Captain by CaptainDG
I like the flavour in this one! The card names fit the card mechanic well too. However, since it’s not the battlecry, gaining +1 health whenever a 1/1 minion is summoned could cause some balancing problems especially with the Silver Hand Captain and I would have increased the mana cost by 1.
Sir Annoy-o’s Hooter & Helpless Fledgeling by Kovachut
This is my favourite card of the week! I love how differently this effect fits 2 completely different classes and how it’s perfectly tied with the cards. This one got my vote.
Quest Completed! & Guild Treasure Room by Spearminty
It’s smart that the coins are added to the hand at the end of the turn, preventing potentially infinite loops with Quest Completed! I am not too sure how Echo fits to the Guild Treasure Room but the flavour of it is neat and the card itself is well balanced!
Novice Oracle & Daring Scout by MysterEase
I think the flavor and the artwork work well with both these cards. Priest’s oracle can vision the card while rogue’s scout will spy it. Neat!
Mind Numb & Snow Shaping by Screwjank
Well balanced. Effect fits well both mage and shaman. I don’t have much to say about this card other than that it’s a very COOL design. 😊
I'm going to try something different and give my personal review of the finalist cards this week. I haven't done this before so sorry if I am too harsh or too soft on some cards. Overall I am positively surprised how different designs people managed to create this week!
Romeo & Juliet by biggerbossman
I think this is quite a neat design although in a real game this would never work. But let's imagine a shenanigan in which they exist. Basically, to pull this out, the rogue needs to be facing a priest. But if a priest faces a rogue running Romeo in their deck, they will be able to pull this combo off. So, there is a nice “if the opponent tries to pull this off, I can pull this off” shenanigan.
However, it would more balance the effects and create a cool reference to the original story if both effects were Deathrattles such as “If both Romeo and Juliet died this turn, destroy the enemy hero”. Last note; Romulo and Julianne are the Warcraft allusions of Romeo and Juliet. Using those names had tied them better to Warcraft.
Multishot Huntress & Travelling Cleric by linkblade91
I like this design and it’s well balanced. However, the idea itself is not too exciting. I think this is one of those obvious card designs someone was guaranteed to make. I'm glad it made it to the finals though!
Sadistic Succubus & Martyr’s Mace by Wailor
I like how differently this idea plays between 2 completely different classes. For a warlock, the effect protects from taking damage from you own hero power and other damaging cards while the paladin is protected when attacking a minion. Very clever! However, the wording could have been tweaked from “heal it instead” to “restore that much Health instead” as with currently existing cards.
Cryptic Lantern & Wreathed Wisperer by Phoenixfeather
I really like the flavour of this one. As a Shaman you keep breaking lanterns to release the wisps inside while rogue summons the spirits from dying minions. Balance wise it works as well. Neat!
Candle Guardian & Soul-consuming Ethereal by whatTheHeck
This is another card where the design is nice and well balanced, but someone was guaranteed to eventually make this design. It's still a simple but nice design!
Annoy-o-horn & Annoy-o-warper by n1ckW
Balance wise this looks ok. However, the idea and the difference between class identities don’t really stand out with this one.
Underbelly Infiltrator & Violet Hold Infiltrator by Lathy
I would love to have these cards in game! I think the stats themselves could be upped to 4/4 and 6/6 so that they would potentially turn the effect against the user if they need to swap the cards with an useless enemy minion. This is one of the designs that got my vote! 😊
Pack Hunter & Silver Hand Captain by CaptainDG
I like the flavour in this one! The card names fit the card mechanic well too. However, since it’s not the battlecry, gaining +1 health whenever a 1/1 minion is summoned could cause some balancing problems especially with the Silver Hand Captain and I would have increased the mana cost by 1.
Sir Annoy-o’s Hooter & Helpless Fledgeling by Kovachut
This is my favourite card of the week! I love how differently this effect fits 2 completely different classes and how it’s perfectly tied with the cards. This one got my vote.
Quest Completed! & Guild Treasure Room by Spearminty
It’s smart that the coins are added to the hand at the end of the turn, preventing potentially infinite loops with Quest Completed! I am not too sure how Echo fits to the Guild Treasure Room but the flavour of it is neat and the card itself is well balanced!
Novice Oracle & Daring Scout by MysterEase
I think the flavor and the artwork work well with both these cards. Priest’s oracle can vision the card while rogue’s scout will spy it. Neat!
Mind Numb & Snow Shaping by Screwjank
Well balanced. Effect fits well both mage and shaman. I don’t have much to say about this card other than that it’s a very COOL design. 😊
May your nets always be full! 🎣