Plays on the shared Deathrattle synergy that Priests and Hunters have.
Now these two ends up being too similar with each other.
It's really tricky not get similar cards unless the card revolves around the Hero Power. (which too many others have already done at this point I think)
Maybe this is a little more different in how they are used:
For Warrior, the card is aimed a later stage in the game to create a big minion and trigger any 'damage' effects for cards like Grommash Hellscream and Frothing Berserker.
For Warlock, the card is aimed at Zoolock and making a decent early game minion, possible after doing some trading or face damage.
The only other idea I had was a Paladin / Priest card with an active effect "If you restore any Health, draw a card with 'Restore' in its card text". Paladin would draw stuff like Zandalari Templar and The Glass Knight, whereas Priest would draw stuff like Holy Fire and Divine Hymn.
Hero Powers are the greatest means to create a dramatically-different outcome between classes. The Huntress turns your Hero Power into Baron Geddon, while the Cleric turns your Hero Power into an AoE heal.
Seems very strong. Hunter is somewhat lacking in board clears, this would give them a 2 damage board clear and a 5/5 for 8 mana. And if the 5/5 lives, the effect stays active so it has a soft Taunt as well. Priest card seems better as healing isn't anywhere near as powerful (and most minions die when trading anyway). Maybe lower the Health a little on the Huntress so she's easier to remove? Compare to Primordial Drake, where the 2 damage is a single event and it damages all minions (for a 4/8 Taunt versus your 5/5).
It's really tricky not get similar cards unless the card revolves around the Hero Power. (which too many others have already done at this point I think)
Maybe this is a little more different in how they are used:
For Warrior, the card is aimed a later stage in the game to create a big minion and trigger any 'damage' effects for cards like Grommash Hellscream and Frothing Berserker.
For Warlock, the card is aimed at Zoolock and making a decent early game minion, possible after doing some trading or face damage.
The only other idea I had was a Paladin / Priest card with an active effect "If you restore any Health, draw a card with 'Restore' in its card text".
Paladin would draw stuff like Zandalari Templar and The Glass Knight, whereas Priest would draw stuff like Holy Fire and Divine Hymn.
Outside of Hero Powers, it's a tricky challenge.
Seems very strong. Hunter is somewhat lacking in board clears, this would give them a 2 damage board clear and a 5/5 for 8 mana. And if the 5/5 lives, the effect stays active so it has a soft Taunt as well. Priest card seems better as healing isn't anywhere near as powerful (and most minions die when trading anyway). Maybe lower the Health a little on the Huntress so she's easier to remove? Compare to Primordial Drake, where the 2 damage is a single event and it damages all minions (for a 4/8 Taunt versus your 5/5).
My first idea, I'd love any feedback:
Plays on the shared Deathrattle synergy that Priests and Hunters have.