Actualy the cards you Quoted have different effect that Dead Man's Hand. They add cards to your hand, not deck. That being said, the first one is OP for me.
You can change wording to "Take damage equal to the empty space in your hand. Discard your hand. Draw 3 cards." Beside that, you shouldn't use more than 4 lines of text. It's some kind of unwritten rule (or maybe it's written, I don't realy remember). Also, I feel that both cards are pretty weak. Let's say that Draw 3 cards is worth 5 Mana looking at cards like Arcane Intellect, Nourish or Sprint. Discarding your hand can even reduce the cost of your card by 4 Mana, looking at Cataclysm and Twisting Nether ([card]Twisting Nether[card] is also better) At that point, i could change the cost of both cards maybe even to 0. On empty hand, which is probably the best scenario, 'cause taking damage is better than discarding cards, it's still draw 3 cards and take 10 damage what's quite risky.
@ZiombalaBoms
Tbh, I'm not sure if there's a point of changing Secrets into random Paladin spells. Secrets are usualy better, because you know what you get, and the only point to play those is if you're going to die, and you're harshly looking for something that will help you. Beside that, there's not any Spare Part synergy in HS, so i wanted to do any.
@ComandateDango
Spells don't use battlecry.
@DoubleSummon
Actualy the cards you Quoted have different effect that Dead Man's Hand. They add cards to your hand, not deck. That being said, the first one is OP for me.
@JibbaNerbs
You can change wording to "Take damage equal to the empty space in your hand. Discard your hand. Draw 3 cards." Beside that, you shouldn't use more than 4 lines of text. It's some kind of unwritten rule (or maybe it's written, I don't realy remember). Also, I feel that both cards are pretty weak. Let's say that Draw 3 cards is worth 5 Mana looking at cards like Arcane Intellect, Nourish or Sprint. Discarding your hand can even reduce the cost of your card by 4 Mana, looking at Cataclysm and Twisting Nether ([card]Twisting Nether[card] is also better) At that point, i could change the cost of both cards maybe even to 0. On empty hand, which is probably the best scenario, 'cause taking damage is better than discarding cards, it's still draw 3 cards and take 10 damage what's quite risky.
@ZiombalaBoms
Tbh, I'm not sure if there's a point of changing Secrets into random Paladin spells. Secrets are usualy better, because you know what you get, and the only point to play those is if you're going to die, and you're harshly looking for something that will help you. Beside that, there's not any Spare Part synergy in HS, so i wanted to do any.
@whatTheHeck
Nice, but I'm not sure if the second one isn't slightly too strong.
Also, what do you guys think about my cards? (Yes, I know I already posted)
Explanation: The first one triggers only when you cast it, while the second one whenever you have any Spare Parts in hand.
@ZiombalaBoms
Nice, but the Warlock card is OP, and the hunter one sucks. I'd change the Cost of Warlock one to 2 or 3, and the Hunter one to 4.