The Enchanter is all about magic and change. Reduce the cost of your cards, increase the stats of your minions, make your spells stronger: everything to gain an edge over your opponent. The Enchanter has access to AOE and buff spells galore with some single target damage to boot; however, it lacks a late-game finisher, instead preferring a midrange playstyle. With the addition of the Death Knight, however, that playstyle can shift towards the late-game — but the value there isn't infinite either.
Keyword
Phase
activates if the text on a card has changed when played: Spell Damage on spells, cost reduction, stat buffs. It also activates if the card has been enchanted in your hand (one of the basic set cards reads "Give a random minion in your hand Spell Damage +1." — this would trigger
Phase
.
Example Cards
Explanations
:
Jungle Book
is a twist on
Evolving Spores
, and helps out your quest 3/10ths of the time! You could also put your minions out with Divine Shield, Stealth for 1 turn, Deathrattle, Windfury, Poisonous, Elusive, or Taunt.
The Enchanted Forest
gives you a reward that gives all your minions +1/+1 each turn for the rest of the game, then restarts the quest!
Icebound Terror
is a soft removal tool that can be used to save valuable minions from your opponent and eventually advance your quest or to take an enemy minion out of the game for a time. This isn't strictly better than
Recycle
but it comes close (even though that's not saying much).
Blood-Fiend Elisande
is the heal card Enchanter needs, and is a valuable control tool.
Reward for the quest and the DK's tokens in the spoiler below.
Tokens
The Enchanted Forest
Token:
Blood-Fiend Elisande
Tokens:
•
Drain Blood
is different from Lifesteal, because the health it steals can increase your
maximum
health.
The Lich King Fight
The Enchanter has a lot of low-cost cards, and mainly uses them in conjunction with each other to pull off interesting combos. With a soft 1 card a turn requirement, the Enchanter has to rely on single cards. However, the fact that mana costs are altered allows you to almost always activate
Phase
. You can also try to play the Quest and slowly complete it with cards like
Jungle Book
and
Opal Signet Stone
. Once you've completed the Quest, the value you generate over time will outstrip the Lich King — it's just getting to that point that's the problem.
Remaining Cards
Journey to Un'Goro
Fire-Eating Raptor
is a conditional
Doubling Imp
that triggers off of Elementals — the interesting thing about Un'Goro for Enchanter is that it swaps Elemental and Adapt synergy on two cards:
Fire-Eating Raptor
and
Elementium Crawler
. The latter is a bit of an edge case, because it sort of looks like a beast anyway.
Mana Pool Guardian
=
Stonehill Defender
... 'nuff said.
Jungle Book
,
Opal Signet Stone
, and
Elementium Crawler
are all Quest fuel, and
Kano the Moonshard
is a synergy card that increases the value you get from Adapt and Discover cards in Un'Goro — if you notice, there are three of each in this set.
The Enchanted Forest
is v a l u e g e n e r a t o r 1 m i l l i o n. With the help of Adapt and classic set buff cards (and some more in KFT) you can start a cyclical process that eventually makes your board practically invincible. What's more, every time you complete the quest, you essentially get
Gruul
.
Knights of the Frozen Throne
One of the themes in KFT for Enchanter is 'deep freeze'. Instead of stopping a minion from attacking for one turn, you just freeze it off the board and into a hand or deck — for it to come back later.
Soul Fragments
,
Tuskarr Snowcaller
, and
Icebound Terror
all follow this theme. Completely unintended, but
Soul Fragments
has the same effect as
Bog Slosher
. The next theme is kind of like Priest's; dead stuff and bringing it back. However, the effects are less pronounced.
Grave Robber
only gives you the card, doesn't summon it like
Eternal Servitude
.
Crypt Cleansing
is sort of like Dragon's Fury or Deadly Arsenal except usually better if you've built your deck correctly. However,
Crypt Cleansing
is more impactful (especially if you need a super-duper-clear you can pair it with
Kano the Moonshard
). There are also two cards that preview mechanics from upcoming expansions;
Exhume
brings back the 'left-most' mechanic from Classic, and shows off cards that play other cards in your hand — a theme to be explored in Witchwood.
Wrathgazer
is a powerful Deathrattle... K&C cards will have some more Deathrattles! As far as quest support goes,
Soul Fragments
put you 1/10th of the way towards it.
Blood-Fiend Elisande
is a control tool like
Frost Lich Jaina
. However, you can't keep summoning
Water Elemental
s with her; her battlecry is the most powerful aspect of her kit, and you have to keep hitting big enemies with your hero power to keep yourself alive (the hero power increases your maximum health).
THE ENCHANTER
The Enchanter is all about magic and change. Reduce the cost of your cards, increase the stats of your minions, make your spells stronger: everything to gain an edge over your opponent. The Enchanter has access to AOE and buff spells galore with some single target damage to boot; however, it lacks a late-game finisher, instead preferring a midrange playstyle. With the addition of the Death Knight, however, that playstyle can shift towards the late-game — but the value there isn't infinite either.
Keyword
Phase activates if the text on a card has changed when played: Spell Damage on spells, cost reduction, stat buffs. It also activates if the card has been enchanted in your hand (one of the basic set cards reads "Give a random minion in your hand Spell Damage +1." — this would trigger Phase .
Example Cards
Explanations :
Reward for the quest and the DK's tokens in the spoiler below.
Tokens
The Enchanted Forest Token:
Blood-Fiend Elisande Tokens:
• Drain Blood is different from Lifesteal, because the health it steals can increase your maximum health.
The Lich King Fight
The Enchanter has a lot of low-cost cards, and mainly uses them in conjunction with each other to pull off interesting combos. With a soft 1 card a turn requirement, the Enchanter has to rely on single cards. However, the fact that mana costs are altered allows you to almost always activate Phase . You can also try to play the Quest and slowly complete it with cards like Jungle Book and Opal Signet Stone . Once you've completed the Quest, the value you generate over time will outstrip the Lich King — it's just getting to that point that's the problem.
Remaining Cards
Journey to Un'Goro
Fire-Eating Raptor is a conditional Doubling Imp that triggers off of Elementals — the interesting thing about Un'Goro for Enchanter is that it swaps Elemental and Adapt synergy on two cards: Fire-Eating Raptor and Elementium Crawler . The latter is a bit of an edge case, because it sort of looks like a beast anyway. Mana Pool Guardian = Stonehill Defender ... 'nuff said.
Jungle Book , Opal Signet Stone , and Elementium Crawler are all Quest fuel, and Kano the Moonshard is a synergy card that increases the value you get from Adapt and Discover cards in Un'Goro — if you notice, there are three of each in this set. The Enchanted Forest is v a l u e g e n e r a t o r 1 m i l l i o n. With the help of Adapt and classic set buff cards (and some more in KFT) you can start a cyclical process that eventually makes your board practically invincible. What's more, every time you complete the quest, you essentially get Gruul .
Knights of the Frozen Throne
One of the themes in KFT for Enchanter is 'deep freeze'. Instead of stopping a minion from attacking for one turn, you just freeze it off the board and into a hand or deck — for it to come back later. Soul Fragments , Tuskarr Snowcaller , and Icebound Terror all follow this theme. Completely unintended, but Soul Fragments has the same effect as Bog Slosher . The next theme is kind of like Priest's; dead stuff and bringing it back. However, the effects are less pronounced. Grave Robber only gives you the card, doesn't summon it like Eternal Servitude . Crypt Cleansing is sort of like Dragon's Fury or Deadly Arsenal except usually better if you've built your deck correctly. However, Crypt Cleansing is more impactful (especially if you need a super-duper-clear you can pair it with Kano the Moonshard ). There are also two cards that preview mechanics from upcoming expansions; Exhume brings back the 'left-most' mechanic from Classic, and shows off cards that play other cards in your hand — a theme to be explored in Witchwood. Wrathgazer is a powerful Deathrattle... K&C cards will have some more Deathrattles! As far as quest support goes, Soul Fragments put you 1/10th of the way towards it.
Finally, the legendaries: Enchantress Necra summons a legendary that has natural base stats equal to her's — this means she can summon King Togwaggle , Akali, the Rhino , Archbishop Benedictus , Dr. Morrigan , Glinda Crowskin , Hadronox , Rotface , Sunkeeper Tarim , and more! Keep in mind that you can buff this in your hand to get better legendaries with more immediate effects!
Blood-Fiend Elisande is a control tool like Frost Lich Jaina . However, you can't keep summoning Water Elemental s with her; her battlecry is the most powerful aspect of her kit, and you have to keep hitting big enemies with your hero power to keep yourself alive (the hero power increases your maximum health).
Previous Phases
Phase III
Phase II
Phase I
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• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •