The Godborn is a class that focuses on earning the gods' Favor to unleash devastating effects upon his enemies, as well as controling the board using powerful boardclears or by flooding it with loyal servants and acolytes... maybe too loyal.
Hyperion Sunborn is the son of Ra, the sun god of the egyptian pantheon, that making him a Godborn. His life in the realm of the gods was a blessing, until a cunning and deceiving conspiracy set our hero on a path of doom. Exiled from the high sky for a thing he hadn't comitted, Hyperion was left to suffer on the planet of Azeroth in his desperate attempt to regain the trust of his brethren.
Hero Power
Favor is a new mechanic available only to the Godborn . How does it work? Some cards generate Favor and others consume it. Once consumed, the Favor will disapear, so you have to constantly generate Favor to power up your effects.
Introduction
After meeting his father and earning his trust, our hero's journey takes him to places filled with wonder and terror. In a desperate search for the truth, Hyperion is ready to discover what these infamous locations have to offer and what is the true reason behind his exile.
The Journey to Un'Goro set offers the class a new archetype to play with. The Tribal archetype focuses on summoning minions from different tribes, while also punishing the minions that don't belong to one. (kinda like highschool)
The Knights of the Frozen Throne set goes in 2 different directions: Dragons and Demons . With the main focus of the set being the Freeze mechanic, both tribes play with it in different ways. Dragons will be more of a control-type archetype, using Armor and Lifesteal to survive enough to end the game with their powerful tools, while Demons will focus more on the Freeze and Favor mechanics.
Frosty Friends (Challenge 3) - A simple card with a peculiar effect that can fit in a few decks. Adding 3 minions from different tribes is a strong support for the Quest , and the Freeze the cards offer is also a good push for a control archetype. ( Brrrloc , Glacial Shard )
Rubyscale Hatchling - Similar to Direhorn Hatchling , this card can fit perfectly in a Dragon deck, generating not 1, but 2 Dragons .
Crystal Fiend - An icy Demon , bent on freezing the world, this card can neutralize a powerful board until you find a way to deal with it.
Ancestral Ritual - In ancient times, deep in the jungle, fanatical shamans performed a forbidden ritual, sacrificing creatures of all kinds, to open a portal to another plane. As the ritual was finished, an abomination emerged from the void, a chimeric anomaly, perfectly adapted to everything the nature has to offer.
Hyperion the Undying - The Frozen Wastes are a dangerous place. One does not simply wander alone in the cold. For our hero, this journey was a new beginning. Three times slain and three times reborn, once by the cold, once by his own weakness and once by being forsaken by his own brethren, the Lich King offered our hero salvation, twisting him into a self sufficient Death Knight. Hyperion adapted to the harsh conditions of Northrend and he is ready to make the gods pay.
Generated Cards
Permafrost Drake - A standalone card that can also be generated by Frosty Friends , the card is a new addition to the ' Freeze an enemy' cycle, being a cheap way to deal with a powerful threat.
Chimera, the Primal Anomaly - The Quest reward gives the Tribal archetype a powerful push into the late game, adapting your Tribal minions to make them a neverending threat.
The Hero Power of Hyperion the Undying
Every turn, after using ' The Way of the Scourge ' you will be presented with 3 options to choose from based on the situation you are currently in. Every Hero Power works in different scenarios giving the Death Knight more flexibility. Once you discover the Hero Power it is automatically cast. After using the Hero Power it will reset to ' The Way of the Scourge '.
Use the cold in your favor or die. Adapt to the harsh conditions or die. Accept your loneliness or die.
3 Hero Powers with 3 different purposes, each being a strong choice in the right conditions.
A new journey
'Son of the light, begin your quest. / To find the betrayer, head North-West. / Search for the Huntress, a trusted ally, / To gather the gods, together to rally. / But beware the dangerous crater, / Cause deep in the jungle the danger is greater. / Tame the wild and complete your crusade, / Hyperion, the gods need your aid.' - Ra
Journey to Un'Goro
The Un'Goro Crater is a marvelous place, filled with creatures of all kinds. The domain of the Huntress is a dangerous territory for those not adapted to its unique conditions. Our hero's search for the truth continues as he enlists the help of Artemis, a wise goddess who can shed some light on the bizzare events surrounding our hero.
The set introduces the Tribal word, used to describe a minion belonging to a tribe, the set having different synergies with the Tribal minions.
Fire Plume Servant - A minion 2 perfect 2 be true. The 2 mana Elemental that completes the chain. (Noone likes you Volatile Elemental )
Spikeshell Defender ( Challenge 1 ) - A loyal protector with a good statline and a pseudo-Taunt effect.
Erupting Geyser - A natural cataclysm that whipes out everything that isn't adapted to the harsh conditions of the jungle. Because Meteor was already taken.
Jungle Expedition - I know a Tribe and I know how to advance your Quest.
Tribalfin Wavecrasher - A territorial Murloc. He doesn't like intruders.
Rubyscale Hatchling - 2 Dragons for 1, what a bargain.
Chimeric Vision - What is that abomination? Is it a Beast? Is it an Elemental? Or.... maybe both.
Primal Shaman - Changes your Hero Power into a more useful version for the Quest, branching the class away from the Favor mechanic.
Ancestral Ritual - Craft-a-Chimera.
Artemis, the Huntress - The wise goddess will help you tame the wild creatures of the jungle. Goddess of Value.
'Hyperion, long time no see. / The answer you are looking for is far beyond the Frozen Sea. / A perilous journey lies ahead, / Beware of the cold and beware of the dread. / To defeat the traitor in our midst, / The Frozen Wastes' torment you have to resist. / Once you have tamed the cold, you will see, / To the conflict that surrounds us you will find the key.' - Artemis
Knights of the Frozen Throne
Set on a dangerous journey all by himself, Hyperion will have to face the harsh conditions of Northrend. To find the truth he will have to fight for survival. But what is the answer he is looking for? And who will be the one to give it to him?
Frosty Friends - The icy trinity is now complete. But the question is.... which one will you use first?
Permafrost Drake - The eldest of the three chilling companions is ready to play.
Draconic Defensive - The reprinted version of the infamous original Breath of Life. The name says it all.
A Taste of the Frozen Wastes - But... what does the Frozen Wastes taste like? Icy with a pinch of loneliness.
Frostguard - A sadistic cold-blooded demon with a weakness for ice.
Frigid Rebirth - Freeze your Dragons, unfreeze your Dragons. Can you make up your mind?
Crystal Fiend - In the land where gods dare not wander, ancient Demons are the only ones who can help you. Earn their Favor and tame the cold.
Diamond Dragon ( Challenge 2) - The best defense against Aggro. Diamonds are unbreakable.
Hyperion the Undying - Ice is nice! Double the ice, double the nice!
Ah Puch, the Risen - The master of the dead, Ah Puch, found a new home in the Frozen Wastes, reigning over the undead. As the Lich King already had control over the tiny little zombies, the Risen could only go higher... with Dragons.
"You are weak, Godborn. You will never be victorious if you can't survive against the odds. Join me and I will make you powerful. Join me and I will make you a servant of the Frozen Throne. " - The Lich King
Weakened and alone, Hyperion accepted the bargain and became a Death Knight. The best of his kind, the first Death Knight Godborn, he is preapared to continue his odyssey and regain his place in the skies.
What's coming next?
You got the knowledge of the Huntress and the strength of the Lich King, but you need more to bring down the evil that is lurking amongst your own kind. Every hero needs an arsenal of weapons and what place is a better source of magical artifacts than the Catacombs?
You got a lead about the identity of the culprit, but you have to do some digging. An ancient goddess of war and magic may help you unravel this mystery, but there is a price to pay.
The Godborn
The Godborn is a class that focuses on earning the gods' Favor to unleash devastating effects upon his enemies, as well as controling the board using powerful boardclears or by flooding it with loyal servants and acolytes... maybe too loyal.
Hyperion Sunborn is the son of Ra, the sun god of the egyptian pantheon, that making him a Godborn. His life in the realm of the gods was a blessing, until a cunning and deceiving conspiracy set our hero on a path of doom. Exiled from the high sky for a thing he hadn't comitted, Hyperion was left to suffer on the planet of Azeroth in his desperate attempt to regain the trust of his brethren.
Hero Power
Favor is a new mechanic available only to the Godborn . How does it work? Some cards generate Favor and others consume it. Once consumed, the Favor will disapear, so you have to constantly generate Favor to power up your effects.
Introduction
After meeting his father and earning his trust, our hero's journey takes him to places filled with wonder and terror. In a desperate search for the truth, Hyperion is ready to discover what these infamous locations have to offer and what is the true reason behind his exile.
The Journey to Un'Goro set offers the class a new archetype to play with. The Tribal archetype focuses on summoning minions from different tribes, while also punishing the minions that don't belong to one. (kinda like highschool)
The Knights of the Frozen Throne set goes in 2 different directions: Dragons and Demons . With the main focus of the set being the Freeze mechanic, both tribes play with it in different ways. Dragons will be more of a control-type archetype, using Armor and Lifesteal to survive enough to end the game with their powerful tools, while Demons will focus more on the Freeze and Favor mechanics.
Frosty Friends (Challenge 3) - A simple card with a peculiar effect that can fit in a few decks. Adding 3 minions from different tribes is a strong support for the Quest , and the Freeze the cards offer is also a good push for a control archetype. ( Brrrloc , Glacial Shard )
Rubyscale Hatchling - Similar to Direhorn Hatchling , this card can fit perfectly in a Dragon deck, generating not 1, but 2 Dragons .
Crystal Fiend - An icy Demon , bent on freezing the world, this card can neutralize a powerful board until you find a way to deal with it.
Ancestral Ritual - In ancient times, deep in the jungle, fanatical shamans performed a forbidden ritual, sacrificing creatures of all kinds, to open a portal to another plane. As the ritual was finished, an abomination emerged from the void, a chimeric anomaly, perfectly adapted to everything the nature has to offer.
Hyperion the Undying - The Frozen Wastes are a dangerous place. One does not simply wander alone in the cold. For our hero, this journey was a new beginning. Three times slain and three times reborn, once by the cold, once by his own weakness and once by being forsaken by his own brethren, the Lich King offered our hero salvation, twisting him into a self sufficient Death Knight. Hyperion adapted to the harsh conditions of Northrend and he is ready to make the gods pay.
Generated Cards
Permafrost Drake - A standalone card that can also be generated by Frosty Friends , the card is a new addition to the ' Freeze an enemy' cycle, being a cheap way to deal with a powerful threat.
Chimera, the Primal Anomaly - The Quest reward gives the Tribal archetype a powerful push into the late game, adapting your Tribal minions to make them a neverending threat.
The Hero Power of Hyperion the Undying
Every turn, after using ' The Way of the Scourge ' you will be presented with 3 options to choose from based on the situation you are currently in. Every Hero Power works in different scenarios giving the Death Knight more flexibility. Once you discover the Hero Power it is automatically cast. After using the Hero Power it will reset to ' The Way of the Scourge '.
Use the cold in your favor or die. Adapt to the harsh conditions or die. Accept your loneliness or die.
3 Hero Powers with 3 different purposes, each being a strong choice in the right conditions.
A new journey
'Son of the light, begin your quest. / To find the betrayer, head North-West. / Search for the Huntress, a trusted ally, / To gather the gods, together to rally. / But beware the dangerous crater, / Cause deep in the jungle the danger is greater. / Tame the wild and complete your crusade, / Hyperion, the gods need your aid.' - Ra
Journey to Un'Goro
The Un'Goro Crater is a marvelous place, filled with creatures of all kinds. The domain of the Huntress is a dangerous territory for those not adapted to its unique conditions. Our hero's search for the truth continues as he enlists the help of Artemis, a wise goddess who can shed some light on the bizzare events surrounding our hero.
The set introduces the Tribal word, used to describe a minion belonging to a tribe, the set having different synergies with the Tribal minions.
Fire Plume Servant - A minion 2 perfect 2 be true. The 2 mana Elemental that completes the chain. (Noone likes you Volatile Elemental )
Spikeshell Defender ( Challenge 1 ) - A loyal protector with a good statline and a pseudo-Taunt effect.
Erupting Geyser - A natural cataclysm that whipes out everything that isn't adapted to the harsh conditions of the jungle. Because Meteor was already taken.
Jungle Expedition - I know a Tribe and I know how to advance your Quest.
Tribalfin Wavecrasher - A territorial Murloc. He doesn't like intruders.
Rubyscale Hatchling - 2 Dragons for 1, what a bargain.
Chimeric Vision - What is that abomination? Is it a Beast? Is it an Elemental? Or.... maybe both.
Primal Shaman - Changes your Hero Power into a more useful version for the Quest, branching the class away from the Favor mechanic.
Ancestral Ritual - Craft-a-Chimera.
Artemis, the Huntress - The wise goddess will help you tame the wild creatures of the jungle. Goddess of Value.
'Hyperion, long time no see. / The answer you are looking for is far beyond the Frozen Sea. / A perilous journey lies ahead, / Beware of the cold and beware of the dread. / To defeat the traitor in our midst, / The Frozen Wastes' torment you have to resist. / Once you have tamed the cold, you will see, / To the conflict that surrounds us you will find the key.' - Artemis
Knights of the Frozen Throne
Set on a dangerous journey all by himself, Hyperion will have to face the harsh conditions of Northrend. To find the truth he will have to fight for survival. But what is the answer he is looking for? And who will be the one to give it to him?
Frosty Friends - The icy trinity is now complete. But the question is.... which one will you use first?
Permafrost Drake - The eldest of the three chilling companions is ready to play.
Draconic Defensive - The reprinted version of the infamous original Breath of Life. The name says it all.
A Taste of the Frozen Wastes - But... what does the Frozen Wastes taste like? Icy with a pinch of loneliness.
Frostguard - A sadistic cold-blooded demon with a weakness for ice.
Frigid Rebirth - Freeze your Dragons, unfreeze your Dragons. Can you make up your mind?
Crystal Fiend - In the land where gods dare not wander, ancient Demons are the only ones who can help you. Earn their Favor and tame the cold.
Diamond Dragon ( Challenge 2) - The best defense against Aggro. Diamonds are unbreakable.
Hyperion the Undying - Ice is nice! Double the ice, double the nice!
Ah Puch, the Risen - The master of the dead, Ah Puch, found a new home in the Frozen Wastes, reigning over the undead. As the Lich King already had control over the tiny little zombies, the Risen could only go higher... with Dragons.
"You are weak, Godborn. You will never be victorious if you can't survive against the odds. Join me and I will make you powerful. Join me and I will make you a servant of the Frozen Throne. " - The Lich King
Weakened and alone, Hyperion accepted the bargain and became a Death Knight. The best of his kind, the first Death Knight Godborn, he is preapared to continue his odyssey and regain his place in the skies.
What's coming next?
You got the knowledge of the Huntress and the strength of the Lich King, but you need more to bring down the evil that is lurking amongst your own kind. Every hero needs an arsenal of weapons and what place is a better source of magical artifacts than the Catacombs?
You got a lead about the identity of the culprit, but you have to do some digging. An ancient goddess of war and magic may help you unravel this mystery, but there is a price to pay.
Previous Phases
Thank you for taking part in this journey and special thanks to everyone who helped me with my set. Good luck to everyone.