Re: The above, Odd Warrior feels favoured to me. Your goal isn't to simply out-armour their full damage combo, its to limit their potential burst output by throwing garbage into their res pool, removing their threatening minions and using your more minion heavy deck to apply pressure through the board and keep them on the back foot, while squeezing the hero power in as often as possible to keep you out of range of whatever they have left. If they sack you at 9 mana you just take the loss but if it goes the distance it's quite an interesting matchup.
HSR shows a 62% win rate at Legend for Clone Priest vs Odd Warrior. If we throw in Rank 1 to 5 as well, it drops to 54%, but Clone Priest is still favored. Obviously there are players who "have played A LOT" of Clone Priest, but are totally clueless about how to approach the matchup, so it's not surprising that the deck does better at Legend ranks.
Odd Warrior often runs Tinkmaster, and that is a concern for the Clone Priest. But are there any other cards OW is typically running that can effect the res pool? And I'm not sure what you mean about "applying pressure through the board". It's Odd Warrior - they have no minions to apply pressure with. My toothless 16 year old cat is more threatening.
Yeah it usually plays Leeroy, which also adds whelps to their pool. By applying pressure to the board I don't mean you are threatening lethal turn by turn but as the Warrior you typically have more minions at your disposal and can keep the board under control. You will generally have something on your board and the Priest will not.
As far as the statistics are concerned I think it is probably the other way round, in that there are more people who have no idea how to approach the matchup as the Warrior and try the typical "shit the bed and make a pitiful attempt at rushing face" rather than how a Control deck is supposed to approach its matches - by controlling the opponent's win condition. Odd Warrior has always been a deck that starts off with bad %s while its players solve each matchup (look at Hunter matchups for example, Rexxar on 6 was considered an auto-loss regardless of what Hunter build, now Odd Warrior players are quite comfortable grinding through 15+ Zombeasts and some of the top players like Viper have really high win %s against the class). Also the fact that a huge percentage of Odd Warriors on ladder are still clinging onto the Quest or Dragon package is definitely dragging their win rate against combo decks down.
As of now, Leeroy is a flex card - it’s not Meta. Top Decks lists the Odd Warrior builds of three players who climbed to high Legend ranks (Theo, Viper, and Navi) - none of them run Leeroy.
Good players like Viper sometimes win unfavorable matchups. But if I get DK Rexxar on curve vs Odd Warrior, I LOVE my chances.
Re: The above, Odd Warrior feels favoured to me. Your goal isn't to simply out-armour their full damage combo, its to limit their potential burst output by throwing garbage into their res pool, removing their threatening minions and using your more minion heavy deck to apply pressure through the board and keep them on the back foot, while squeezing the hero power in as often as possible to keep you out of range of whatever they have left. If they sack you at 9 mana you just take the loss but if it goes the distance it's quite an interesting matchup.
HSR shows a 62% win rate at Legend for Clone Priest vs Odd Warrior. If we throw in Rank 1 to 5 as well, it drops to 54%, but Clone Priest is still favored. Obviously there are players who "have played A LOT" of Clone Priest, but are totally clueless about how to approach the matchup, so it's not surprising that the deck does better at Legend ranks.
Odd Warrior often runs Tinkmaster, and that is a concern for the Clone Priest. But are there any other cards OW is typically running that can effect the res pool? And I'm not sure what you mean about "applying pressure through the board". It's Odd Warrior - they have no minions to apply pressure with. My toothless 16 year old cat is more threatening.
Yeah it usually plays Leeroy, which also adds whelps to their pool. By applying pressure to the board I don't mean you are threatening lethal turn by turn but as the Warrior you typically have more minions at your disposal and can keep the board under control. You will generally have something on your board and the Priest will not.
As far as the statistics are concerned I think it is probably the other way round, in that there are more people who have no idea how to approach the matchup as the Warrior and try the typical "shit the bed and make a pitiful attempt at rushing face" rather than how a Control deck is supposed to approach its matches - by controlling the opponent's win condition. Odd Warrior has always been a deck that starts off with bad %s while its players solve each matchup (look at Hunter matchups for example, Rexxar on 6 was considered an auto-loss regardless of what Hunter build, now Odd Warrior players are quite comfortable grinding through 15+ Zombeasts and some of the top players like Viper have really high win %s against the class). Also the fact that a huge percentage of Odd Warriors on ladder are still clinging onto the Quest or Dragon package is definitely dragging their win rate against combo decks down.
As of now, Leeroy is a flex card - it’s not Meta. Top Decks lists the Odd Warrior builds of three players who climbed to high Legend ranks (Theo, Viper, and Navi) - none of them run Leeroy.
Good players like Viper sometimes win unfavorable matchups. But if I get DK Rexxar on curve vs Odd Warrior, I LOVE my chances.
Re: The above, Odd Warrior feels favoured to me. Your goal isn't to simply out-armour their full damage combo, its to limit their potential burst output by throwing garbage into their res pool, removing their threatening minions and using your more minion heavy deck to apply pressure through the board and keep them on the back foot, while squeezing the hero power in as often as possible to keep you out of range of whatever they have left. If they sack you at 9 mana you just take the loss but if it goes the distance it's quite an interesting matchup.
HSR shows a 62% win rate at Legend for Clone Priest vs Odd Warrior. If we throw in Rank 1 to 5 as well, it drops to 54%, but Clone Priest is still favored. Obviously there are players who "have played A LOT" of Clone Priest, but are totally clueless about how to approach the matchup, so it's not surprising that the deck does better at Legend ranks.
Odd Warrior often runs Tinkmaster, and that is a concern for the Clone Priest. But are there any other cards OW is typically running that can effect the res pool? And I'm not sure what you mean about "applying pressure through the board". It's Odd Warrior - they have no minions to apply pressure with. My toothless 16 year old cat is more threatening.
Well thank you to all the people that actually made suggestions instead of "whine whine salt salt odd warrior is the really broken deck" nonsense that has since plagued this thread. I'm going to just sit back and continue to watch you guys go at each other's throats.
Also, what I heard from the people complaining about aggro not beating odd warrior is basically, "taunt is cheating!"
If you play Odd Warrior properly and don't get super unlucky then the Odd Warrior is probably favoured to win or at least it is a 50-50. Generally the maximum damage in one turn Priest can do is 40, that's like 3 turns of tank up, which you can easily manage because Priest does nothing until turn 6. Once you got like 50 health, the game is pretty easy because Odd Warrior has way more value than Priest.
Many Clone Priests run a single copy Vivid Nightmare. This makes the burst 80.
Not in 1 turn. If you let a priest do 80 damage, you're doing something wrong.
Second radiant (which doesn’t get played till the combo) costs two mana.
Then spellstone costs six mana, summoning radiant, Velen, and Malgy.
Now nightmare costs 1 (use it to dup Velen) and mind blasts are free.
Each mind blast does (5 + 5) * 2 * 2 = 40 damage. Two of them do 80. Even more is possible if smites or extra mind blasts are available.
Do you understand any of this? Or is something WRONG with you?
Oh look. Another keyboard warrior who cannot debate in a normal way.
The combo that you are explainings needs the following to work:
- Velen, Malygos and a Radiant Elemental had to die before doing this combo. - You have to be lucky enough for those three to be revived. - You need to have a Radiant Elemental, 2 mind blasts, vivid nightmare in hand. - you have to make sure you didn't die before getting to this point.
Do you have any idea what the odds of the above is? I've played gallery priest A LOT of times and had good results with it. But the odds of the above combo working is very small.
I stick to my former answer: If you lost to the above example whereby you do 80 damage in 1 turn, you're doing something wrong.
I'm not going to spend any more time to you. Have fun with your salty feelings.
"Salty feelings" - how? I have zero problems with Clone Priest. C_A_W said Odd Warrior beats it, and I explained so long as Clone Priest is running Vivid, it can burst for at least 80. You chimed in with an ignorant remark.
But please follow through. Don't discuss this any more. Crawl back under your rock.
Well thank you to all the people that actually made suggestions instead of "whine whine salt salt odd warrior is the really broken deck" nonsense that has since plagued this thread. I'm going to just sit back and continue to watch you guys go at each other's throats.
Also, what I heard from the people complaining about aggro not beating odd warrior is basically, "taunt is cheating!"
If you play Odd Warrior properly and don't get super unlucky then the Odd Warrior is probably favoured to win or at least it is a 50-50. Generally the maximum damage in one turn Priest can do is 40, that's like 3 turns of tank up, which you can easily manage because Priest does nothing until turn 6. Once you got like 50 health, the game is pretty easy because Odd Warrior has way more value than Priest.
Many Clone Priests run a single copy Vivid Nightmare. This makes the burst 80.
Not in 1 turn. If you let a priest do 80 damage, you're doing something wrong.
Second radiant (which doesn’t get played till the combo) costs two mana.
Then spellstone costs six mana, summoning radiant, Velen, and Malgy.
Now nightmare costs 1 (use it to dup Velen) and mind blasts are free.
Each mind blast does (5 + 5) * 2 * 2 = 40 damage. Two of them do 80. Even more is possible if smites or extra mind blasts are available.
Do you understand any of this? Or is something WRONG with you?
Well thank you to all the people that actually made suggestions instead of "whine whine salt salt odd warrior is the really broken deck" nonsense that has since plagued this thread. I'm going to just sit back and continue to watch you guys go at each other's throats.
Also, what I heard from the people complaining about aggro not beating odd warrior is basically, "taunt is cheating!"
If you play Odd Warrior properly and don't get super unlucky then the Odd Warrior is probably favoured to win or at least it is a 50-50. Generally the maximum damage in one turn Priest can do is 40, that's like 3 turns of tank up, which you can easily manage because Priest does nothing until turn 6. Once you got like 50 health, the game is pretty easy because Odd Warrior has way more value than Priest.
Many Clone Priests run a single copy Vivid Nightmare. This makes the burst 80.
To all the people saying that I'm begging for a nerf and whatnot, you obviously didn't read the whole post. I never said that there should be nerfs for anything but instead was asking for suggestions. Keep going with the negativity when it's not needed or justified, that'll get you far in life.
It's true. I only read the title. With a title like that, the post isn't even worth reading.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
⚙
Learn More
Cosmetics
Related Cards
Card Pools
✕
×
PopCard Settings
Click on the buttons to change the PopCard background.
Elements settings
Click on the button to hide or unhide popcard elements.
Indeed. And as a full disclosure, I erred - Navi's list does run Leeroy.
As of now, Leeroy is a flex card - it’s not Meta. Top Decks lists the Odd Warrior builds of three players who climbed to high Legend ranks (Theo, Viper, and Navi) - none of them run Leeroy.
Good players like Viper sometimes win unfavorable matchups. But if I get DK Rexxar on curve vs Odd Warrior, I LOVE my chances.
HSR shows a 62% win rate at Legend for Clone Priest vs Odd Warrior. If we throw in Rank 1 to 5 as well, it drops to 54%, but Clone Priest is still favored. Obviously there are players who "have played A LOT" of Clone Priest, but are totally clueless about how to approach the matchup, so it's not surprising that the deck does better at Legend ranks.
Odd Warrior often runs Tinkmaster, and that is a concern for the Clone Priest. But are there any other cards OW is typically running that can effect the res pool? And I'm not sure what you mean about "applying pressure through the board". It's Odd Warrior - they have no minions to apply pressure with. My toothless 16 year old cat is more threatening.
"Salty feelings" - how? I have zero problems with Clone Priest. C_A_W said Odd Warrior beats it, and I explained so long as Clone Priest is running Vivid, it can burst for at least 80. You chimed in with an ignorant remark.
But please follow through. Don't discuss this any more. Crawl back under your rock.
Second radiant (which doesn’t get played till the combo) costs two mana.
Then spellstone costs six mana, summoning radiant, Velen, and Malgy.
Now nightmare costs 1 (use it to dup Velen) and mind blasts are free.
Each mind blast does (5 + 5) * 2 * 2 = 40 damage. Two of them do 80. Even more is possible if smites or extra mind blasts are available.
Do you understand any of this? Or is something WRONG with you?
Many Clone Priests run a single copy Vivid Nightmare. This makes the burst 80.
It's true. I only read the title. With a title like that, the post isn't even worth reading.