If "interactivity" is equal to "performing any action against your opponent", then the concept is useless for discussion purposes.
Sheer relativity into nihilism.
We want a meaningful definition of "interactivity", or another analogous keyword that contributes to the understanding of the 'uneasiness' we feel when facing some decks.
I might be able to help here.
Let's say I had a Bloodlust deck: A shaman deck centered around minions with a win condition of blasting the opponent's face with the buffed up board to win. However, to do this I first need said board and to have a clear target towards my opponent.
My opponent then has the ability to slow that down. They can kill my minions. They can establish a strong taunt wall. They can keep themselves healthy enough to be unreachable. They can pressure me so that I can't focus on establishing my board. Thus there's many ways you can directly keep me from my victory.
This, I think, is what people referred to by 'interactivity': the range of options that I have to stopping you. The dream then is to have both sides feel that way: both trying to balance pushing their win condition with disrupting their opponent. "Do me face, Do me Trade" basically, without the answer you oldies already spat out.
Then there's decks like old freeze mage. With that deck, you had limited options as your minions are typically rendered useless. You can push for aggression, but only if your deck is tuned for that. If not..what do you do? Such ideas mean that your best way of interacting with a freeze mage deck is at the deck selection screen; press the right button there before you hit "play" and you win.
(yes that's slightly exaggerating but it's to mark the overall point)
Now we can nitpick over what decks offer interactivity or not, but in the least, I think the above is the common ground we are reaching for.
Rollback Post to RevisionRollBack
One does not simply walk into Mordor,
unless they want to be the best they can be.
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I might be able to help here.
Let's say I had a Bloodlust deck: A shaman deck centered around minions with a win condition of blasting the opponent's face with the buffed up board to win. However, to do this I first need said board and to have a clear target towards my opponent.
My opponent then has the ability to slow that down. They can kill my minions. They can establish a strong taunt wall. They can keep themselves healthy enough to be unreachable. They can pressure me so that I can't focus on establishing my board. Thus there's many ways you can directly keep me from my victory.
This, I think, is what people referred to by 'interactivity': the range of options that I have to stopping you. The dream then is to have both sides feel that way: both trying to balance pushing their win condition with disrupting their opponent. "Do me face, Do me Trade" basically, without the answer you oldies already spat out.
Then there's decks like old freeze mage. With that deck, you had limited options as your minions are typically rendered useless. You can push for aggression, but only if your deck is tuned for that. If not..what do you do? Such ideas mean that your best way of interacting with a freeze mage deck is at the deck selection screen; press the right button there before you hit "play" and you win.
(yes that's slightly exaggerating but it's to mark the overall point)
Now we can nitpick over what decks offer interactivity or not, but in the least, I think the above is the common ground we are reaching for.
One does not simply walk into Mordor,
unless they want to be the best they can be.