Thats it. The constructed deck, matchup and in the end draw luck has more impact then clever play.
Draw luck is part of a card game like MTG or HS so take that.
As long as matchups are random this is also part of the game and should even out in the long run. Bad part is people will experience far drifferent climb speeds depending on that. Some are legend after 100-200 games from 5-L and others fight for the last rank at game 666. Both with the same deck and skill.
I am fine if deck construction has a high impact. Unfortunately netdecking reduces diversity. But as long as i can beat the netdeckers without cop%paste , thus the game allows diversity, i am fine. Deck construction and choice should have the main impact.
If you want a 100% skill based game i suggest Chess. I played it in my youth and did beat a GM so ... But i prefer games with surprises where anticipation and adaption plays a role and this makes the diffrence between 50% or 55% winrate. Random factors inherently reduce skill impact. As long as skill, and not grind, makes the diffrence for going legend all would be fine. Unfortunately ........
Final words: It´s great if easy to join tournaments are coming.
I like the mentioning of skill floor and cealing. Because that makes a huge diffrence. I personally dislike low floor aggro but i don´t considder decks like zoolock brainless. You can play them like that but will loose at least a few games more. The diffrence in this game is quite slight at high levels. It´s a few % points and often not immidiately noticeable. I struggle in testing decks due to this because a few games don´t tell me enough due to the decks themselfs are basically good. But some OTK decks have a moderate skill floor but quite low cealing. This can be true for some control decks too. The meta taunt warrior doesn´t look very complicated but you need to know/anticipate what/how your oponent plays for a good winrate.
The culprits to make the game less intresting are T1/T2 decks with low cealings (regardless of type!) and the disability to build inovative decks that can withstand the(that?) meta. The key word for me to keep the game intresting is diversity.
For me there are two low skill playtypes. Some say brainless types ... This does not mean they are not enjoyable for a good number of players..
One is aggro where you should know your mulligan but otherwise throw all down/face hoping to kill around T5.
The the other type are decks that have like 20 card draw pieces , 3-5 OTK combo pieces and 5-7 boardclears ... Skillless draw your combo as fast as possible. Only skill is to know when to clear the board.
As long as a well played midrange/value based deck beats those decks reliable i am fine with that. Otherwise the game degenerates.
What i realy like is that it supports creativity and going off mainstream a bit. It might actually be that blizzard doesn´t want to reduce the odds of their 80% Copy&Paste customers so IDK ...
I don´t thin that deck knowledge is needed. I agree that not knowing the oponets deck is one of the most important things in this game. I can pick one version by only knowing the opponents class. I played MTG tournes in the past a lot and there you have a sideboard but thats diffrent. I hate games where you exactly see what you are playing. Chess would be a perfect example for all is known and is completely diffrent and doesn´t have a high playerbase due to being purely intelect and training based.
The discover which variant of the deck to pick at muligan sounds cool. But it should be like the deck is altered by two or three cards maximum and yo uselect vanilla version or mod A or mod B or propably even only one card diffrent and the discover shows which one is exchanged (preset). I can imagin it´s quite possilbe to also show two exchanges visually well.
Aggro is not dead. We sould wait a bit. Even shaman took a hard hit with the totem change and paladin with good old equality got a harsh global nerf. If OTK is so strong now you need to be more creative to beat them and yes like always sometimes you just loose. Regardless if it´s against OTK, aggro or control.
The only games that I find "uninteractive" is when one player kills the other within a very limited number of turns and the losing player doesn't have any option in hand to prevent the loss.
Thats the real uniteractive gameplay :-).
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Thats it. The constructed deck, matchup and in the end draw luck has more impact then clever play.
Draw luck is part of a card game like MTG or HS so take that.
As long as matchups are random this is also part of the game and should even out in the long run. Bad part is people will experience far drifferent climb speeds depending on that. Some are legend after 100-200 games from 5-L and others fight for the last rank at game 666. Both with the same deck and skill.
I am fine if deck construction has a high impact. Unfortunately netdecking reduces diversity. But as long as i can beat the netdeckers without cop%paste , thus the game allows diversity, i am fine. Deck construction and choice should have the main impact.
If you want a 100% skill based game i suggest Chess. I played it in my youth and did beat a GM so ... But i prefer games with surprises where anticipation and adaption plays a role and this makes the diffrence between 50% or 55% winrate. Random factors inherently reduce skill impact. As long as skill, and not grind, makes the diffrence for going legend all would be fine. Unfortunately ........
Final words: It´s great if easy to join tournaments are coming.
I like the mentioning of skill floor and cealing. Because that makes a huge diffrence. I personally dislike low floor aggro but i don´t considder decks like zoolock brainless. You can play them like that but will loose at least a few games more. The diffrence in this game is quite slight at high levels. It´s a few % points and often not immidiately noticeable. I struggle in testing decks due to this because a few games don´t tell me enough due to the decks themselfs are basically good. But some OTK decks have a moderate skill floor but quite low cealing. This can be true for some control decks too. The meta taunt warrior doesn´t look very complicated but you need to know/anticipate what/how your oponent plays for a good winrate.
The culprits to make the game less intresting are T1/T2 decks with low cealings (regardless of type!) and the disability to build inovative decks that can withstand the(that?) meta. The key word for me to keep the game intresting is diversity.
For me there are two low skill playtypes. Some say brainless types ... This does not mean they are not enjoyable for a good number of players..
One is aggro where you should know your mulligan but otherwise throw all down/face hoping to kill around T5.
The the other type are decks that have like 20 card draw pieces , 3-5 OTK combo pieces and 5-7 boardclears ... Skillless draw your combo as fast as possible. Only skill is to know when to clear the board.
As long as a well played midrange/value based deck beats those decks reliable i am fine with that. Otherwise the game degenerates.
What i realy like is that it supports creativity and going off mainstream a bit. It might actually be that blizzard doesn´t want to reduce the odds of their 80% Copy&Paste customers so IDK ...
Hi
I don´t thin that deck knowledge is needed. I agree that not knowing the oponets deck is one of the most important things in this game. I can pick one version by only knowing the opponents class. I played MTG tournes in the past a lot and there you have a sideboard but thats diffrent. I hate games where you exactly see what you are playing. Chess would be a perfect example for all is known and is completely diffrent and doesn´t have a high playerbase due to being purely intelect and training based.
The discover which variant of the deck to pick at muligan sounds cool. But it should be like the deck is altered by two or three cards maximum and yo uselect vanilla version or mod A or mod B or propably even only one card diffrent and the discover shows which one is exchanged (preset). I can imagin it´s quite possilbe to also show two exchanges visually well.
Aggro is not dead. We sould wait a bit. Even shaman took a hard hit with the totem change and paladin with good old equality got a harsh global nerf. If OTK is so strong now you need to be more creative to beat them and yes like always sometimes you just loose. Regardless if it´s against OTK, aggro or control.
Thats the real uniteractive gameplay :-).