So, having gone through all the comments up to this post, this is the first one that gave me a new idea to think on.
Is an OTK deck on it’s face non-interactive. According to the post above, the answer is no. You can always interact with the opponents hero in an OTK deck, it claims. That is not always true. Control decks are designed in to interact with the board and not the opponents hero. The control deck has to set up plays over time to effect the opponent hero, which the OTK deck will then disrupt since that is part of their design as well.
The end point here is that no deck on its face is non-interactive, but many match-ups are. Control v. OTK lacks interaction because the control deck does not have the tools to effect the OTK deck in any meaningful way. Many OTK v. aggro match-ups lack interaction because the OTK deck does not have the consistent tools to survive against a strong early game.
In these cases, I feel like the most meaningful interaction is not between the decks but between the player and their own knowledge of what they are facing. “How many turns before the combo goes off? How much damage can I do in that time? Can I afford to play into a board clear?”
To cut the ramble short, if you are playing a deck and you are consistently playing against non-interactive match-ups, then you are playing the wrong deck for the meta that you are in, and the best thing that you can do for the sake of your sanity is to stop playing that deck
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
⚙
Learn More
Cosmetics
Related Cards
Card Pools
✕
×
PopCard Settings
Click on the buttons to change the PopCard background.
Elements settings
Click on the button to hide or unhide popcard elements.
So, having gone through all the comments up to this post, this is the first one that gave me a new idea to think on.
Is an OTK deck on it’s face non-interactive. According to the post above, the answer is no. You can always interact with the opponents hero in an OTK deck, it claims. That is not always true. Control decks are designed in to interact with the board and not the opponents hero. The control deck has to set up plays over time to effect the opponent hero, which the OTK deck will then disrupt since that is part of their design as well.
The end point here is that no deck on its face is non-interactive, but many match-ups are. Control v. OTK lacks interaction because the control deck does not have the tools to effect the OTK deck in any meaningful way. Many OTK v. aggro match-ups lack interaction because the OTK deck does not have the consistent tools to survive against a strong early game.
In these cases, I feel like the most meaningful interaction is not between the decks but between the player and their own knowledge of what they are facing. “How many turns before the combo goes off? How much damage can I do in that time? Can I afford to play into a board clear?”
To cut the ramble short, if you are playing a deck and you are consistently playing against non-interactive match-ups, then you are playing the wrong deck for the meta that you are in, and the best thing that you can do for the sake of your sanity is to stop playing that deck