As far as I know about ''non-interaction'' anything you're doing proactively while not generating any tempo (aka presence on board) can be qualified to a certain extent as non-interaction.
This goes from the rogue shuffling 4/4 into their deck and drawing into them to the Grim Patron combo happening and killing you from with a board full of damn taunts playing Handlock (which was hard countering them following the Tier list).
If you can qualify all these things as uninteractive, you might as well stop playing hearthstone. OTK decks aren't any different then Fatigue decks or Mill decks or Face Hunter. What's interactive about Hunter agressing the heck out of your face with efficient aggressives cards. Yeah sure, defending yourself and barely making it because they edge your life .
What's uninteractive is simply having an opponent having turns while you can't do things. Mana Floating is not something efficient in Hearthstone while in Magic The Gathering, a blue deck will wreck your options while you're declaring them in the safety of your turn.
We have secrets exploiting this mechanic, but we can somehow play around them and minimize their effect (not attacking into a Freezing Trap with a single minion and forcing them to interact with your board somehow).
I wouldn't complain. Hearthstone is fine as it is. They keep things in good watch recently. Nerfs won't stop where they are at.
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As far as I know about ''non-interaction'' anything you're doing proactively while not generating any tempo (aka presence on board) can be qualified to a certain extent as non-interaction.
This goes from the rogue shuffling 4/4 into their deck and drawing into them to the Grim Patron combo happening and killing you from with a board full of damn taunts playing Handlock (which was hard countering them following the Tier list).
If you can qualify all these things as uninteractive, you might as well stop playing hearthstone. OTK decks aren't any different then Fatigue decks or Mill decks or Face Hunter. What's interactive about Hunter agressing the heck out of your face with efficient aggressives cards. Yeah sure, defending yourself and barely making it because they edge your life .
What's uninteractive is simply having an opponent having turns while you can't do things. Mana Floating is not something efficient in Hearthstone while in Magic The Gathering, a blue deck will wreck your options while you're declaring them in the safety of your turn.
We have secrets exploiting this mechanic, but we can somehow play around them and minimize their effect (not attacking into a Freezing Trap with a single minion and forcing them to interact with your board somehow).
I wouldn't complain. Hearthstone is fine as it is. They keep things in good watch recently. Nerfs won't stop where they are at.