My eyes hurt, you are basically saying you are interacting with your oponent when you play stuff to try to kill them and they remove it LUL
"He is not playing solitair because he actually has to remove your minions." Tell me how you interact with mechathun druid or resurrect priest. Obviously there is a SLIGHT interaction
your options are Smorc (or interaction with the enemy hero as you phrased it lol) In case of the mechathun druid, trying to get them into the sticky situation where he has more removal/minions than the oposite, so he is sitting with a wrath or an acolyte. that is some sick interaction my man
It is strange, your eyes hurt, supposedly because you read what I wrote, but how come you didn't actually read it?
It's right there, it tells you what Interaction means. Interaction is an action which affect something. To interact with something is to make an action that affect that something.
Whenever you take an action against a Combo player, that action is going to affect the Combo player, nearly always it will cause the Combo player to react to your action. This is because your action affected the Combo player, which is the definition of interaction.
You took an action that affected your opponent, which means, you interacted with your opponent.
The opposite is also true, obviously. If you take an action, and that action doesn't affect the opponent, that means you didn't interact with the opponent. When there are no existing actions that can affect your opponent, that means he is uninteractible.
Important to note, EXISTING actions, not current possible actions. For something to be uninteracitive, there needs to be no existing actions to affect it, at all, under all possible circumstances. It is possible to be uninteractive under certain circumstances in Hearthstone, but it is impossible to be uninteractive by definition.
You can create scenarios where an opponent is uninteractive is what that means, but you cannot make an uninteractive opponent.
A Pirate Warrior can kill a Midrange Hunter by turn 4 without the Hunter having any possible actions, just imagine his hand starts at 4 Mana. That made the Pirate Warrior uninteractive in that specific scenario. That doesn't make Pirate Warrior uninteractive.
My man, by that logic, hero powering is also interacting with your oponent, as for example you need to do 2 dmg more to kill a warrior, if he hero powers once. By your logic this game is interactive af, right now. But that is just arguing about the term "interactive", I don't think we need to argue about how the word describes a certain condition, but if you find that the game needs to get more interactive.
so my question, do you think the game should change in a direction? Because to me it seems like you are just covering your ears saying everything is perfect as it is. I personally can say i am not having much fun in hearthstone at the moment.
The meaning of uninteractive is something which lacks interaction.
Interaction are actions you can perform to affect something.
In Hearthstone, all decks can interact with Combo decks, OTK and non-OTK ones.
Interacting with these decks doesn't mean disrupting or destroying their strategy. Or rather, it is not limited to these. Interacting means taking any action to affect them.
The simple fact that they rarely use board presence also means they rarely use board presence. They have a Hero, just like you, and their Hero, unlike yours, it's usually wide open for constant actions. They don't have minions but they have a Hero that can be killed.
It is the simple fact that they still have a Hero regardless of the minions they play, that makes their decks interactive. Any action you take will normally affect their Hero, and considering both players need their Heroes alive to continue playing, whenever you take actions that affect the opponent's Hero, you are by default interacting with them, you are taking actions that affect them, and that universally forces them to react to you.
This is same principle as the stupid "Solitaire" comment thrown at the same decks.
You need to be incredibly stupid to believe that Combo decks play Solitaire in Hearthstone, that the player can play the entire game and disregard your actions completely. If that were possible, every Combo deck would be composed of X cards that made the Combo the deck is based upon, and the entire rest of the deck would be Card Draw Engines. Nothing else would be part of Combo decks because that is mathematically the most effective composition of a Combo deck.
However, because the opponent can always interact with a Combo deck, because the vast majority of actions the opponent takes will affect the Combo player, they are forced to include all kinds of Survival tools in the deck to account for this fact. No Combo player wants to have Area of Effect tools, Removal tools, Healing tools and so on, they are forced to have them in the deck because they cannot just play the game independently of what the opponent is doing, the opponent is always given the option to interact and force the Combo player to react.
My eyes hurt, you are basically saying you are interacting with your oponent when you play stuff to try to kill them and they remove it LUL
"He is not playing solitair because he actually has to remove your minions." Tell me how you interact with mechathun druid or resurrect priest. Obviously there is a SLIGHT interaction
your options are Smorc (or interaction with the enemy hero as you phrased it lol) In case of the mechathun druid, trying to get them into the sticky situation where he has more removal/minions than the oposite, so he is sitting with a wrath or an acolyte. that is some sick interaction my man
Actually, "uninteractive" can also mean "whatever i dislike" for some... Since i've read people using the term as an argument against Odd/Even...
Imo, the best productive definition for "interactive", as applied to HS, should be something like: 'reaching the opponent's face going through the board'*.
*Charge to face, weapon to face, spell to face all bypass the board, without going through.
Removals and board clears are neither interactive nor uninteractive actions, they are neutral actions, because they stop on the board.
Hence a deck should be defined uninteractive based on the amount/degree of uninteractive actions required to build the wincondition**.
**Mecha'thun decks are entirely uninteractive decks. Pirate Warrior and Odd Warrior also heavily uninteractive (for opposite reasons), but to a much lesser extent than Mecha'thun.
Totally agree with this. I also want to point out, uninteractivity becomes a problem, when there are too many matchups that are unwinnable, when it just doesn't matter what you as a player do, but the 2 decks just kinda play vs themselves. When your decisions don't matter, because whatever you do will just turn out the same. That is what is so problematic about non interactive gameplay.
I would much rather play a deck that has 45% winrate vs all classes but can be strong when played correctly than a deck with 55% winrate but that just wins 11/20 matchups and loses 9/20 matchups automatically.
My man, by that logic, hero powering is also interacting with your oponent, as for example you need to do 2 dmg more to kill a warrior, if he hero powers once. By your logic this game is interactive af, right now. But that is just arguing about the term "interactive", I don't think we need to argue about how the word describes a certain condition, but if you find that the game needs to get more interactive.
so my question, do you think the game should change in a direction? Because to me it seems like you are just covering your ears saying everything is perfect as it is. I personally can say i am not having much fun in hearthstone at the moment.
My eyes hurt, you are basically saying you are interacting with your oponent when you play stuff to try to kill them and they remove it LUL
"He is not playing solitair because he actually has to remove your minions."
Tell me how you interact with mechathun druid or resurrect priest. Obviously there is a SLIGHT interaction
your options are
Smorc (or interaction with the enemy hero as you phrased it lol)
In case of the mechathun druid, trying to get them into the sticky situation where he has more removal/minions than the oposite, so he is sitting with a wrath or an acolyte. that is some sick interaction my man
Totally agree with this. I also want to point out, uninteractivity becomes a problem, when there are too many matchups that are unwinnable, when it just doesn't matter what you as a player do, but the 2 decks just kinda play vs themselves. When your decisions don't matter, because whatever you do will just turn out the same. That is what is so problematic about non interactive gameplay.
I would much rather play a deck that has 45% winrate vs all classes but can be strong when played correctly than a deck with 55% winrate but that just wins 11/20 matchups and loses 9/20 matchups automatically.
Lol'd
Odd warrior isn't really that interactive, you are right.