Lastly - if you really want true interactivity in hearthstone there is only one mode in the game that provides it consistantly, ARENA. The better player wins far more often in arena. Mid-range decks taking it in turns to trade minions, slow gameplay, calculated, superior in every way and always will be, till you get bored of mid-range battles. Constructed will aways be full of unineractive decks, fair cards and combos do not see play there, at all.
ARENA is where the best player wins? lol what? No, arena is where the luckiest player wins. I've dabbled in it and constantly get pitted against people who got to draft something like zoo lock or pirate warrior. If you have good drafts you can win. A really good player can get garbage drafts and just lose all of their games. Not only is your definition of "Uninteractive," really bad, but so is your definition of, "best player."
I only just read this but I had to respond because your logic is in the gutter.
The best arena players get far higher win rates than hte best constructed players.
Drafting is based on luck but over time (not just one run) the better players do noticably better in arena than the better players do in constructed. The skill gap is there and it's massive.
So what you thnik of my definition of interactive is irrelevant, because you are clueless.
Hearthstone has always been designed that way. It is what provides bad players with wins and keeps a lot of you here playing. even the worst player at hearthsone will win 35% of his games with his deck becasue some of the time his opponents will not be able to resond to whatevr his deck does and are shutdown. You are the one choosing to play a game designed to let the idiot win atleast some of the time, stop complaining.
While I opened this thread to discuss what makes a deck uninteractive or not enjoyable to play against, rather than to complain about combo decks, I will still point out that consumers have the right to complain if they are not satisfied with their product should they choose to.
Sure they do, but I think I pretty well explained why the complaining is pointless. The change you are after would require Hearthstonme to become vastly more complex than it is - larger decks, more complex and crucially lower power level cards, more charcter health, more complex mechanics. If the game was slower, had more depth to its that better players in constructed won more often, then you would have a more interactive game. But Blizzard would also have a less profitable, less casual friendly game. That is kind of like....yup, ARENA.
Most ladder decks lean towards being uninteractive in hearthstone because most of them take advantage of some really unfair hearthstone mechanic manipulation. This is why they are powerful, this is why they are all over ladder, as people like to win.
The easiest way to win in hearthstone is by taking your opponent out the equation. If you kill him on turn 4 before he realistically could answer your board rush that is uninteractive. If you never play anything on the board but just have a deck with answer after answer that is uninteractive. Taking advantage of freeze effects, or cards like timeout - uniteractive. OTKs - obviously uninteractive, especially when you spend 9 or the 10mins of game time just stalling.....it goes on and on.
Hearthstone has always been designed that way. It is what provides bad players with wins and keeps a lot of you here playing. even the worst player at hearthsone will win 35% of his games with his deck becasue some of the time his opponents will not be able to resond to whatevr his deck does and are shutdown. You are the one choosing to play a game designed to let the idiot win atleast some of the time, stop complaining.
Lastly - if you really want true interactivity in hearthstone there is only one mode in the game that provides it consistantly, ARENA. The better player wins far more often in arena. Mid-range decks taking it in turns to trade minions, slow gameplay, calculated, superior in every way and always will be, till you get bored of mid-range battles. Constructed will aways be full of unineractive decks, fair cards and combos do not see play there, at all.
But smashing Boulderfist Ogre's into Chillwind Yeti's is boring as hell. Scan hand for most powerful minion that is green, and play it. Pure Curvestone.
So says the 3 win average arena player. Good luck out there, you are going to need it.
Joking aside, I did say mid-range trade battles can get kinda boring. But with regard to the OP, it's either one or the other due to the way Hearthstone is designed.
Most ladder decks lean towards being uninteractive in hearthstone because most of them take advantage of some really unfair hearthstone mechanic manipulation. This is why they are powerful, this is why they are all over ladder, as people like to win.
The easiest way to win in hearthstone is by taking your opponent out the equation. If you kill him on turn 4 before he realistically could answer your board rush that is uninteractive. If you never play anything on the board but just have a deck with answer after answer that is uninteractive. Taking advantage of freeze effects, or cards like timeout - uniteractive. OTKs - obviously uninteractive, especially when you spend 9 or the 10mins of game time just stalling.....it goes on and on.
Hearthstone has always been designed that way. It is what provides bad players with wins and keeps a lot of you here playing. even the worst player at hearthsone will win 35% of his games with his deck becasue some of the time his opponents will not be able to resond to whatevr his deck does and are shutdown. You are the one choosing to play a game designed to let the idiot win atleast some of the time, stop complaining.
Lastly - if you really want true interactivity in hearthstone there is only one mode in the game that provides it consistantly, ARENA. The better player wins far more often in arena. Mid-range decks taking it in turns to trade minions, slow gameplay, calculated, superior in every way and always will be, till you get bored of mid-range battles. Constructed will aways be full of unineractive decks, fair cards and combos do not see play there, at all.
I only just read this but I had to respond because your logic is in the gutter.
The best arena players get far higher win rates than hte best constructed players.
Drafting is based on luck but over time (not just one run) the better players do noticably better in arena than the better players do in constructed. The skill gap is there and it's massive.
So what you thnik of my definition of interactive is irrelevant, because you are clueless.
Sure they do, but I think I pretty well explained why the complaining is pointless. The change you are after would require Hearthstonme to become vastly more complex than it is - larger decks, more complex and crucially lower power level cards, more charcter health, more complex mechanics. If the game was slower, had more depth to its that better players in constructed won more often, then you would have a more interactive game. But Blizzard would also have a less profitable, less casual friendly game. That is kind of like....yup, ARENA.
So says the 3 win average arena player. Good luck out there, you are going to need it.
Joking aside, I did say mid-range trade battles can get kinda boring. But with regard to the OP, it's either one or the other due to the way Hearthstone is designed.
Most ladder decks lean towards being uninteractive in hearthstone because most of them take advantage of some really unfair hearthstone mechanic manipulation. This is why they are powerful, this is why they are all over ladder, as people like to win.
The easiest way to win in hearthstone is by taking your opponent out the equation. If you kill him on turn 4 before he realistically could answer your board rush that is uninteractive. If you never play anything on the board but just have a deck with answer after answer that is uninteractive. Taking advantage of freeze effects, or cards like timeout - uniteractive. OTKs - obviously uninteractive, especially when you spend 9 or the 10mins of game time just stalling.....it goes on and on.
Hearthstone has always been designed that way. It is what provides bad players with wins and keeps a lot of you here playing. even the worst player at hearthsone will win 35% of his games with his deck becasue some of the time his opponents will not be able to resond to whatevr his deck does and are shutdown. You are the one choosing to play a game designed to let the idiot win atleast some of the time, stop complaining.
Lastly - if you really want true interactivity in hearthstone there is only one mode in the game that provides it consistantly, ARENA. The better player wins far more often in arena. Mid-range decks taking it in turns to trade minions, slow gameplay, calculated, superior in every way and always will be, till you get bored of mid-range battles. Constructed will aways be full of unineractive decks, fair cards and combos do not see play there, at all.