The only games that I find "uninteractive" is when one player kills the other within a very limited number of turns and the losing player doesn't have any option in hand to prevent the loss.
Some OTK druids reached that point before some nerfs, but I don't see "uninteractive" decks in the current meta besides some few prefect curve pirate rogue or even shaman games. Especially the Mecha'Thun decks demand s lot of strategic choices how to use your ressources which is an interaction imho.
But well, some people see "killing things" as the only real interaction I guess.
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The only games that I find "uninteractive" is when one player kills the other within a very limited number of turns and the losing player doesn't have any option in hand to prevent the loss.
Some OTK druids reached that point before some nerfs, but I don't see "uninteractive" decks in the current meta besides some few prefect curve pirate rogue or even shaman games. Especially the Mecha'Thun decks demand s lot of strategic choices how to use your ressources which is an interaction imho.
But well, some people see "killing things" as the only real interaction I guess.