I've been play testing this deck a lot more since I last posted and it's just not working out for me in Masters III Maybe it's just my play style, the druid draw deck works better for me, I just play better when there are more cards in my hand, my aggressive playstyle is better suited with heavy draws because I don't want to lose steam.
Claw is pivotal in today's meta where 70 percent of players in masters play some sort of early game rush/aggro decks. claw help you slow them down until mid - late game where druids shine with those 4/6 taunts. starfalls, swipes. Of course having ennervate will get you there sooner, but you can't always rely on it. Claw is another option to deal with early rushes.
Like I said I run a slight alternate of the Druid Draw deck, without Ironbarks. and only 1 naturalize. Naturalize comes in handy to counter big mind control plays, which will allow you to finish off your opponent in 1-2 turns which is why Starfire is more useful because it's direct damage and can be used on the hero to finish them off.
I've been trying out your deck also and seems to get about the same results but i'm especially weak against early game rushes. Maybe you have some tips for me?
I'm using alternate versions of that with ancient of lores instead of nourish, I just like to put minions on the board instead of wasting most and all of the mana in a turn to draw cards.
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I've been play testing this deck a lot more since I last posted and it's just not working out for me in Masters III Maybe it's just my play style, the druid draw deck works better for me, I just play better when there are more cards in my hand, my aggressive playstyle is better suited with heavy draws because I don't want to lose steam.
Claw is pivotal in today's meta where 70 percent of players in masters play some sort of early game rush/aggro decks. claw help you slow them down until mid - late game where druids shine with those 4/6 taunts. starfalls, swipes. Of course having ennervate will get you there sooner, but you can't always rely on it. Claw is another option to deal with early rushes.
Like I said I run a slight alternate of the Druid Draw deck, without Ironbarks. and only 1 naturalize. Naturalize comes in handy to counter big mind control plays, which will allow you to finish off your opponent in 1-2 turns which is why Starfire is more useful because it's direct damage and can be used on the hero to finish them off.
I've been trying out your deck also and seems to get about the same results but i'm especially weak against early game rushes. Maybe you have some tips for me?
If you get rag, thalnos and ysera then it's not much different than http://www.hearthpwn.com/forums/class-discussion/druid/2303-druid-draw-3-star-masters-deck
I'm using alternate versions of that with ancient of lores instead of nourish, I just like to put minions on the board instead of wasting most and all of the mana in a turn to draw cards.