There is a version that priests run with Sunfury Protectors, Defender of Argus and Ancient watchers. They also run holy fire along with 2 Mcs. It beats druid ramp but all other versions of priest is a good matchup. It got top 4 in a managrind tourney and was used by idipinurpink at 2p NA vs. CN. Here is RumHam losing with his ramp deck to it. http://www.youtube.com/watch?v=c_t6HDDWRMg
Did you actually watch that video? Some of his plays (at least to me) are very questionable.
Thanks for posting - its a fun deck to run. Replaced my Roar/Charge cheesy (but successful) druid deck for now.
I think the biggest adjustment that folks need to make when running this is just realizing that you are going to see bad/dead cards in the later turns -- or at least cards that you don't want at that second. The offenders are innervate, wild growth, and nourish. Clearly wild growth is trash after turn two, but as a turn two play, given the 4-6 drops we have, the accelerations is very nasty. Nourish is one of those cards are likely to hold in your hand for a bit -- and that just takes some getting used to. To Bander's point, innervate is not a great thing to draw turn 3+ but you can do some good accelerative plays.
Here is a not OP, but fairly typical example that just happened --Master3 of course): Im going first -- after mulling I have wild growth, swipe, and druid of the claw. Not a great hand. My turn one draw is SunWalker, thinking okay slow hand. Pass go, he passes and go. T2 I drop the wild growth and draw innervate. So now my hand Swipe, DotC, and SunWalker -- I'm thinking okay so he's probably going to play a totem, Faerie Dragon -- b/c he probably would have coined into novice if he had it. His T2 he coins into a Unbound Ele. My T3 I draw Harvest Golem and decide to use my 4 mana to swipe his unbound now before it grows. His T3 he has nothing so he hero's a totem and passes. T4 I draw Shield Masta -- I look at that and think, wow nice top deck, use my innervate and use the 7 mana for 2 good value drops on turn 4 - the shield masta and harvest golem. He scoops next turn.
Now clearly his hand wasn't that good. But think of where we were -- turn 4 we have Harvest Golem and Sen'Jin with Druid Next turn and sun walker the next -- not baking in any draws. Is it overpowered and silly? No. Is the opponent almost dead like aggro? No. But, we have fantastic board presence and the mana to start casting the core of the deck. Its hard to come back from.
Im running with Thalnos and Rag. Thalnos is huge in this deck. I miss Starfire but I think Starfall is the right choice in this build, and is all the better with Thalnos. Sunwalker is so beast right now -- the argent commander being flavor of the month in almost all decks, Sunwalker is a nasty counter.
Yes, several bad plays.
Thanks for posting - its a fun deck to run. Replaced my Roar/Charge cheesy (but successful) druid deck for now.
I think the biggest adjustment that folks need to make when running this is just realizing that you are going to see bad/dead cards in the later turns -- or at least cards that you don't want at that second. The offenders are innervate, wild growth, and nourish. Clearly wild growth is trash after turn two, but as a turn two play, given the 4-6 drops we have, the accelerations is very nasty. Nourish is one of those cards are likely to hold in your hand for a bit -- and that just takes some getting used to. To Bander's point, innervate is not a great thing to draw turn 3+ but you can do some good accelerative plays.
Here is a not OP, but fairly typical example that just happened --Master3 of course): Im going first -- after mulling I have wild growth, swipe, and druid of the claw. Not a great hand. My turn one draw is SunWalker, thinking okay slow hand. Pass go, he passes and go. T2 I drop the wild growth and draw innervate. So now my hand Swipe, DotC, and SunWalker -- I'm thinking okay so he's probably going to play a totem, Faerie Dragon -- b/c he probably would have coined into novice if he had it. His T2 he coins into a Unbound Ele. My T3 I draw Harvest Golem and decide to use my 4 mana to swipe his unbound now before it grows. His T3 he has nothing so he hero's a totem and passes. T4 I draw Shield Masta -- I look at that and think, wow nice top deck, use my innervate and use the 7 mana for 2 good value drops on turn 4 - the shield masta and harvest golem. He scoops next turn.
Now clearly his hand wasn't that good. But think of where we were -- turn 4 we have Harvest Golem and Sen'Jin with Druid Next turn and sun walker the next -- not baking in any draws. Is it overpowered and silly? No. Is the opponent almost dead like aggro? No. But, we have fantastic board presence and the mana to start casting the core of the deck. Its hard to come back from.
Im running with Thalnos and Rag. Thalnos is huge in this deck. I miss Starfire but I think Starfall is the right choice in this build, and is all the better with Thalnos. Sunwalker is so beast right now -- the argent commander being flavor of the month in almost all decks, Sunwalker is a nasty counter.