You need to have in mind that when this deck was made and used, the ranking system wasn't the same as now, it was the old Silver, Gold, Platinum, Masters, and this deck had that winrate at the Masters category. The only way to know where were you on the ladder was waiting for Blizzard to release the top 100 of that week, and I ranked 13 on the week I invented and played this.
That said, Masters back then had many different power levels if you were to compare it to the new ranking system, it probably would range from Rank 7-8 to Legendary.
Also, at the time, the deck to beat was Warlock Aggro, Mage Aggro, Unleash the Hound combos, midrange Paladin and Rogue, Priest and that's it.
Druid was one of the lowest played classes and that's where the value of this deck came from. The key to it's success was an early Wild Growth into either Swipe or Starfall and next turn a big Taunt and it pretty much sealed the deal against Warlock and the likes. Against control, the early ramp meant you were playing big drops before they could get to their removal.
Nowadays, I've not tested the deck, but I'm pretty sure the standard Druid fares better in ladder than this one, although now I've more cards to try to give it another chance. I'll see if I can manage to put a more up to date list, without losing the "Ramp" uniqueness it has.
I'm glad you are having fun with it, it was fun to play it in the Ladder! Though now there are better (more expensive) versions of the deck, like Strifecro's Druid Deck, that are more adapted to THIS metagame (which has changed a lot after this deck was made, back then Druids where laughed at).
Druids deck will beat most of the ladder right now, since Priests dissapeared after the Mind Control nerf, but as long as Legendaries make it back, so will Priests with Mind Control :P
I have a few days to play Hearthstone now so I'm doing some ranked on the Taunt Druid. Currently I've lost very few and went from 15 to 8 in a couple hours.
I've seen that the EU ManaGrind winner has a Druid deck, I like the class getting some recognition, considering most known streamers are in love with Paladins, Mages, Warlocks and Rogues (at least in the US).
Another deck would be pointless by now I think, because most decks are very streamlined, it mostly depends on what cards you own. I probably would play similar lists to those that the Chinese or the EU players use, but I have very few legendaries or epics
This is my current list if anyone is interested, I'm playing very little since I'm more onto WoW now, but for the few games I've played it works a lot better than the Ramp deck in the current Meta:
The patch changes have brought a few changes to this deck:
Claw has a lot more value now that it can take out Argent Commander and Shattered Sun Cleric.
Wild Growth isn't necessary anymore (although still nice in opening hand)
Starfall and +1 Swipe are better board clear than before. Keeper of the Grove is insane.
Freeze Mages are slower (which were big problems for this deck)
That means: Claw can make a comeback, taking out a lot of important minions. Wild Growth becomes player's choice. Sen'Jin was shown not good when compared to Defender of Argus + something combos.
So I moved my deck more into the Chinese decklist (With Sunfury Protector and Argus Commander, although Ancient Watchers are meh).
Still, my inactivity at Hearthstone doesn't let me do a full diagnosis and prospect of a deck, so I leave that to the ones playtesting Druid in the current Meta.
Yea, I think it's time to let Wild Growth go, Innervate alone is enough to bring the threats early. Defender of Argus is really strong and I've been laddering with a mix between the Chinese list and this deck, which has quite a decent success rate, although slow to climb the ranks I must add.
Meta is shifting and so should this deck, but I'm not Hearthstoning right now so I won't be able to help you guys.
If all, looking at the Patch notes and the shift to Mages instead of Warlocks, [Card]Starfall[/Card],[Card]Keeper of the Grove[/Card] and Swipe+Thalnos seems a lot better (2 HP Cleric and Commander), taunters seem weaker and bigger monsters (Giants) bring troubles since we don't have direct removal.
Big Game Hunter is a great answer to Giants, and you could try adding [Card]Claw[/Card] back against Cleric/Commander/Knife Juggler.
Against Pyroblast, Druid has some options: Healing Touch, Bite and Ancient of Lore, with Lore being the weakest answer but most versatile, Healing Touch being the strongest but less versatile and Bite in the middle. I personally prefer Bite to all the others, as it doubles as removal and direct damage.
PD: Chinese teams played a lot of Druid in the tournament and their approach was to use [Card]Ancient Watcher[/Card]s with Argus and Sunfury Protector. They also all seemed to add a Healing Touch as a tool to survive to-the-face attacks, and dropped the Wild Growth and Ramp aspect in favor of better early game. Can't blame them when they play against Rogue/Mage/Warlock every single time. I feel like 1 Healing Touch should be a good tech against metamages and other aggro decks and your draws are enough to not be too bad against Control. Just a tought!
A quite different version of a Druid Ramp deck was used in the 2P Team NA vs CN, that destroyed a Mage Aggro and a Warlock Aggro. Druids are playable at the top despite most strong players saying that only Mage / Warlock / Paladin / Shaman / Rogue are playable.
Keep making Druid decks and deviate from standard cookie cutter aggro decks :D!
I played only this deck that week. Told it here somewhere, around 50-2 score. I can't speak for other deckposters, but I don't post decks that don't do really well in Masters 3, unless they are insanely fun. That's why I posted this one and my Warlock one, which is old now but had 85% win ratio for around 100 games.
This one did better so I decided to share it, and it was different enough to guarantee it's own thread (in a world of Clerics, Argus and Dwarfs).
I stopped playing Hearthstone since I got back to WoW about 2 weeks ago, but I agree that the deck isn't as strong as it was before, since it's been played more and aggro players put in a few more removals, I didn't play this deck much since then because I wanted to test other decks and see if I could find something strong outside the Meta, but it didn't work out and ended up with a Warrior enrage deck with just 75% win ratio, obviously very low to make it to top 50. After that I played a bit of Arena and nothing more, but that was November.
I still think that with Ragnaros and Bloodmage Thalnos in, this deck can still mantain 90%+ win ratio, although, as it's been said before, it's not a gold farming tool (like a Warlock or Warrior deck) since it has slow win conditions.
Ancient of War is really nice but you lose the capability of playing two threats in the same turn, which is what you do as Ramp in the turn 7-8.
Taunts buy you time against the aggro decks (at least some), that's why its preferred over Yeti.
Rag is better than Ysera, Hogger is filler and Sylvanas could do better, probably.
I've never lost against Priest with this deck so I can't tell what was your problem, the many 4 damage attackers this deck has is too much for Priests to handle: DotC, Azure Drake, Argent Commander, Sunwalker, even Hogger if you have it. 2 Mind Controls won't stop it, you have better draw with Nourish and that's it. Maybe it can drag out to a fatigue war but you generally win due to your unremovable minions.
Warlocks are the best decks right now so it's obvious you will have trouble, still less than with other non-aggro decks though, I guess. Direct damage is tough too, OTK and Mage (Rogue only if they get the upper hand and can tempo through your taunters).
You need to have in mind that when this deck was made and used, the ranking system wasn't the same as now, it was the old Silver, Gold, Platinum, Masters, and this deck had that winrate at the Masters category. The only way to know where were you on the ladder was waiting for Blizzard to release the top 100 of that week, and I ranked 13 on the week I invented and played this.
That said, Masters back then had many different power levels if you were to compare it to the new ranking system, it probably would range from Rank 7-8 to Legendary.
Also, at the time, the deck to beat was Warlock Aggro, Mage Aggro, Unleash the Hound combos, midrange Paladin and Rogue, Priest and that's it.
Druid was one of the lowest played classes and that's where the value of this deck came from.
The key to it's success was an early Wild Growth into either Swipe or Starfall and next turn a big Taunt and it pretty much sealed the deal against Warlock and the likes. Against control, the early ramp meant you were playing big drops before they could get to their removal.
Nowadays, I've not tested the deck, but I'm pretty sure the standard Druid fares better in ladder than this one, although now I've more cards to try to give it another chance. I'll see if I can manage to put a more up to date list, without losing the "Ramp" uniqueness it has.
Thanks for your interest in such a relic!
http://www.hearthlog.com/u/BanderitaUSA
Maybe switch around Claw for Starfall and Starfire? Depends if aggro are giving you too much trouble or not.
http://www.hearthlog.com/u/BanderitaUSA
There's an app called HearthLog. That should help.
http://www.hearthlog.com/u/BanderitaUSA
I'm glad you are having fun with it, it was fun to play it in the Ladder!
Though now there are better (more expensive) versions of the deck, like Strifecro's Druid Deck, that are more adapted to THIS metagame (which has changed a lot after this deck was made, back then Druids where laughed at).
Druids deck will beat most of the ladder right now, since Priests dissapeared after the Mind Control nerf, but as long as Legendaries make it back, so will Priests with Mind Control :P
http://www.hearthlog.com/u/BanderitaUSA
I have a few days to play Hearthstone now so I'm doing some ranked on the Taunt Druid. Currently I've lost very few and went from 15 to 8 in a couple hours.
I've seen that the EU ManaGrind winner has a Druid deck, I like the class getting some recognition, considering most known streamers are in love with Paladins, Mages, Warlocks and Rogues (at least in the US).
Another deck would be pointless by now I think, because most decks are very streamlined, it mostly depends on what cards you own.
I probably would play similar lists to those that the Chinese or the EU players use, but I have very few legendaries or epics
http://www.hearthlog.com/u/BanderitaUSA
This is my current list if anyone is interested, I'm playing very little since I'm more onto WoW now, but for the few games I've played it works a lot better than the Ramp deck in the current Meta:
Dropped the Ramp aspect but you gotta keep playing Druid man, it's fun as hell.
Currently Rank 10, not struggling much.
http://www.hearthlog.com/u/BanderitaUSA
The patch changes have brought a few changes to this deck:
Claw has a lot more value now that it can take out Argent Commander and Shattered Sun Cleric.
Wild Growth isn't necessary anymore (although still nice in opening hand)
Starfall and +1 Swipe are better board clear than before. Keeper of the Grove is insane.
Freeze Mages are slower (which were big problems for this deck)
That means:
Claw can make a comeback, taking out a lot of important minions.
Wild Growth becomes player's choice.
Sen'Jin was shown not good when compared to Defender of Argus + something combos.
So I moved my deck more into the Chinese decklist (With Sunfury Protector and Argus Commander, although Ancient Watchers are meh).
Still, my inactivity at Hearthstone doesn't let me do a full diagnosis and prospect of a deck, so I leave that to the ones playtesting Druid in the current Meta.
http://www.hearthlog.com/u/BanderitaUSA
I feel like Cairne is way too weak, he seems worse than Sylvanas and Sunwalkers in every aspect.
http://www.hearthlog.com/u/BanderitaUSA
Yea, I think it's time to let Wild Growth go, Innervate alone is enough to bring the threats early.
Defender of Argus is really strong and I've been laddering with a mix between the Chinese list and this deck, which has quite a decent success rate, although slow to climb the ranks I must add.
http://www.hearthlog.com/u/BanderitaUSA
Meta is shifting and so should this deck, but I'm not Hearthstoning right now so I won't be able to help you guys.
If all, looking at the Patch notes and the shift to Mages instead of Warlocks, [Card]Starfall[/Card],[Card]Keeper of the Grove[/Card] and Swipe+Thalnos seems a lot better (2 HP Cleric and Commander), taunters seem weaker and bigger monsters (Giants) bring troubles since we don't have direct removal.
Big Game Hunter is a great answer to Giants, and you could try adding [Card]Claw[/Card] back against Cleric/Commander/Knife Juggler.
Against Pyroblast, Druid has some options: Healing Touch, Bite and Ancient of Lore, with Lore being the weakest answer but most versatile, Healing Touch being the strongest but less versatile and Bite in the middle. I personally prefer Bite to all the others, as it doubles as removal and direct damage.
PD: Chinese teams played a lot of Druid in the tournament and their approach was to use [Card]Ancient Watcher[/Card]s with Argus and Sunfury Protector. They also all seemed to add a Healing Touch as a tool to survive to-the-face attacks, and dropped the Wild Growth and Ramp aspect in favor of better early game. Can't blame them when they play against Rogue/Mage/Warlock every single time.
I feel like 1 Healing Touch should be a good tech against metamages and other aggro decks and your draws are enough to not be too bad against Control.
Just a tought!
http://www.hearthlog.com/u/BanderitaUSA
A quite different version of a Druid Ramp deck was used in the 2P Team NA vs CN, that destroyed a Mage Aggro and a Warlock Aggro.
Druids are playable at the top despite most strong players saying that only Mage / Warlock / Paladin / Shaman / Rogue are playable.
Keep making Druid decks and deviate from standard cookie cutter aggro decks :D!
http://www.hearthlog.com/u/BanderitaUSA
I played only this deck that week. Told it here somewhere, around 50-2 score.
I can't speak for other deckposters, but I don't post decks that don't do really well in Masters 3, unless they are insanely fun.
That's why I posted this one and my Warlock one, which is old now but had 85% win ratio for around 100 games.
This one did better so I decided to share it, and it was different enough to guarantee it's own thread (in a world of Clerics, Argus and Dwarfs).
I stopped playing Hearthstone since I got back to WoW about 2 weeks ago, but I agree that the deck isn't as strong as it was before, since it's been played more and aggro players put in a few more removals, I didn't play this deck much since then because I wanted to test other decks and see if I could find something strong outside the Meta, but it didn't work out and ended up with a Warrior enrage deck with just 75% win ratio, obviously very low to make it to top 50. After that I played a bit of Arena and nothing more, but that was November.
I still think that with Ragnaros and Bloodmage Thalnos in, this deck can still mantain 90%+ win ratio, although, as it's been said before, it's not a gold farming tool (like a Warlock or Warrior deck) since it has slow win conditions.
Ancient of War is really nice but you lose the capability of playing two threats in the same turn, which is what you do as Ramp in the turn 7-8.
http://www.hearthlog.com/u/BanderitaUSA
Taunts buy you time against the aggro decks (at least some), that's why its preferred over Yeti.
Rag is better than Ysera, Hogger is filler and Sylvanas could do better, probably.
I've never lost against Priest with this deck so I can't tell what was your problem, the many 4 damage attackers this deck has is too much for Priests to handle: DotC, Azure Drake, Argent Commander, Sunwalker, even Hogger if you have it. 2 Mind Controls won't stop it, you have better draw with Nourish and that's it.
Maybe it can drag out to a fatigue war but you generally win due to your unremovable minions.
Warlocks are the best decks right now so it's obvious you will have trouble, still less than with other non-aggro decks though, I guess.
Direct damage is tough too, OTK and Mage (Rogue only if they get the upper hand and can tempo through your taunters).
http://www.hearthlog.com/u/BanderitaUSA
Congrats on Masters 3, glad I could help.
Same for Skooms, and thanks for registering and comenting here first :D
http://www.hearthlog.com/u/BanderitaUSA
You got it all right :D
Innervate can be dead weight or it can get that Druid of the Claw 2 turns earlier and give you enough time to stabilize and win the game.
It's a weird deck, but it works if you get used to it.
http://www.hearthlog.com/u/BanderitaUSA